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Author Topic: Game crashes at the end of the first year?  (Read 775 times)

melomel

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Game crashes at the end of the first year?
« on: July 10, 2014, 07:48:36 am »

Is this a game-breaker, or just a thing that happened?

So far, it's the first crash I've run into, but I've got a very small and laid-back little outpost.

Minor bugs include:  Giant magpies floating frozen in space for three seasons, unmoving; I've been building a bunch of block walls; two isolated pillars don't have the corresponding block floor on the z-level above; and a dead kobold is listed as "missing".  (After a funny Benny Hill chain of terrified kobold, terrified war dogs, terrified kobold, then the useless military showing up just in time to stand there, stricken by horror, HORROR at the kobold's death.  Lord help them if any goblins show up.  XD)
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Gilihad

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Re: Game crashes at the end of the first year?
« Reply #1 on: July 10, 2014, 07:52:56 am »

As it stands right now, most games that crash are probably going to keep crashing. See if you can load it and continue to play. If it crashes after about another season, it's probably something that won't let you keep playing. Toady's looking into the reason right now, but don't get too attached to any fortress you make in this first version.
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melomel

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Re: Game crashes at the end of the first year?
« Reply #2 on: July 10, 2014, 08:42:56 am »

The apparent stability lulled me into a false sense of security...  I was expecting something like the release where my female expedition leader turned out* to have a wife and child back at the mountainhome, and everyone only lasted part of the first spring before the (supposedly 100% regular, normal, made-of-water before-evil-weather-was-added-to-the-game) rain melted everyone to death.

...Ah, memories.  :'D

The autumn save loads, so I'll see how far I can get the second time!  I was expecting to hate the new trees, but I love 'em.
« Last Edit: July 10, 2014, 10:31:42 pm by melomel »
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RealFear

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Re: Game crashes at the end of the first year?
« Reply #3 on: July 10, 2014, 10:47:20 am »

The apparent stability lulled me into a false sense of security...  I was expecting something like the release where my female expedition leader turned to have a wife and child back at the mountainhome, and everyone only lasted part of the first spring before the (supposedly 100% regular, normal, made-of-water before-evil-weather-was-added-to-the-game) rain melted everyone to death.

...Ah, memories.  :'D

The autumn save loads, so I'll see how far I can get the second time!  I was expecting to hate the new trees, but I love 'em.

You might enjoy them less once your dwarves start to get more adventurous and start plummeting from them.
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FallenAngel

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Re: Game crashes at the end of the first year?
« Reply #4 on: July 10, 2014, 11:16:20 am »

Only the ones with poor agility will plummet the most often.
Ones with sufficient agility will probably not fall.

melomel

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Re: Game crashes at the end of the first year?
« Reply #5 on: July 10, 2014, 10:30:04 pm »

You might enjoy them less once your dwarves start to get more adventurous and start plummeting from them.

Only the ones with poor agility will plummet the most often.
Ones with sufficient agility will probably not fall.

That hasn't happened to me yet...  I read the thread about those disasters, so I marked the trunks and canopies of the trees as restricted traffic areas before I let my dorfs run free.  I used to do the same thing in earlier versions to keep them from trampling over phantom spider webs.

The traffic menu has powers beyond mortal ken.
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