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Author Topic: Habit RPG  (Read 38160 times)

Ta_veren

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Re: Habit RPG
« Reply #300 on: August 11, 2014, 10:51:38 pm »

It looks like something designed for a mobile, but yeah, I only use the PC version.
Yeah, it had a mobile-app-feel. But the Android app isn't even theirs, someone else made it cause they couldn't figure it out.

I tried using the app on an iPhone. It glitches more often than not and doesn't always sync with the game when I check it with a computer. I stopped using the app.
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Fenrir

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Re: Habit RPG
« Reply #301 on: August 11, 2014, 11:14:23 pm »

If anyone with coding skills is up for trying to re-do this idea in a way that works, I have actually planned out everything we would need already.
PM me with details.
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MaximumZero

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Re: Habit RPG
« Reply #302 on: August 11, 2014, 11:18:03 pm »

If anyone with coding skills is up for trying to re-do this idea in a way that works, I have actually planned out everything we would need already.
PM me with details.
Holy crap, I wish I knew more than just for loops and if-else statements. ;_;
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Reelya

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Re: Habit RPG
« Reply #303 on: August 12, 2014, 01:02:31 am »

If anyone with coding skills is up for trying to re-do this idea in a way that works, I have actually planned out everything we would need already.
PM me with details.
Well I'd be up for a homebrew version too. I actually conceived something like this a while ago but never worked on it.

I recently contemplated doing my own because of the limitations of that site, but I'd be just coding that for my own use, I have no idea what features other people do and don't like about the current site.

Sappho

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Re: Habit RPG
« Reply #304 on: August 12, 2014, 01:42:39 am »

Since there seems to be some general interest, here's what I've laid out before. I sent this in a previous PM, but it didn't really go anywhere. It would be quite a big project to take on for just one or two people, I think, but as a group maybe we could handle it.

Spoiler: Long and in depth! (click to show/hide)

Fenrir

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Re: Habit RPG
« Reply #305 on: August 12, 2014, 11:03:21 am »

My participation is entirely contingent on writing the game in Ruby on Rails, since that is what I know and I don’t have time to learn a new language or framework.

Regarding number 2, the problem I see with doing things on the clientside is that people could cheat, but I don’t know if that’s important for this kind of game. It’s not necessary, at least, because it’s possible to use WebSockets to push notifications down to the client.

The next step to take is to describe in detail our minimum viable product. What is the minimum features we need to have to make this start to be useful? Things can be added on later, and it’ll be more motivating to have a handful of core features to work toward than a huge ball of features, as it’ll be easier to feel like progress is made. That doesn’t mean we won’t implement all the features we want; we’re just deciding on the fewest features we need to get this thing out the door.

It’s going to need task tracking as simple as a todo list, punishment for not completing a task, and reward for completing them at the very least. I’d like to add group stuff to the MVP too, since I think that’s a core feature. Maybe the MVP should include some kind of party system where damage and reward is spread out over the entire party. That way it wouldn’t be necessary to implement quests in the MVP, but you still get the accountability.

Let me know what you think.
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Samarkand

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Re: Habit RPG
« Reply #306 on: August 12, 2014, 11:38:48 am »

I think the idea of scheduled tasks, single time tasks, and habits being dealt with differently is one of the things the game got right.

EDIT: Also, lets level up correctly. I'm at 305/280 experience...
« Last Edit: August 12, 2014, 11:42:31 am by Samarkand »
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Elephant Parade

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Re: Habit RPG
« Reply #307 on: August 12, 2014, 12:17:02 pm »

I think the idea of scheduled tasks, single time tasks, and habits being dealt with differently is one of the things the game got right.

EDIT: Also, lets level up correctly. I'm at 305/280 experience...
Burst of Flames doesn't trigger level-ups. I'm not sure whether it's a bug or a feature.
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Migue5356

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Re: Habit RPG
« Reply #308 on: August 12, 2014, 07:04:46 pm »

Huzzah! I've finally tamed my flying pig, now I can ride it to glory and death!

Regarding cheating, you can go to setting -> Fix character values and just cheat away from there anyways (except for random drops and gems)
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]hi guys,im back, who was missing me?

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UristMcDwarf

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Re: Habit RPG
« Reply #309 on: August 12, 2014, 10:14:07 pm »

First I thought:
"Wow, these nerds need video games to remind themselves to do their chores"
then I realize this is literally exactly what I needed.
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Orange Wizard

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Re: Habit RPG
« Reply #310 on: August 12, 2014, 10:21:55 pm »

Huzzah! I've finally tamed my flying pig, now I can ride it to glory and death!
Is it a shade flying pig?
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Fenrir

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Re: Habit RPG
« Reply #311 on: August 12, 2014, 11:20:55 pm »

First I thought:
"Wow, these nerds need video games to remind themselves to do their chores"
then I realize this is literally exactly what I needed.
Not remind. Motivate.
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smirk

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Re: Habit RPG
« Reply #312 on: August 13, 2014, 12:39:24 am »

First I thought:
"Wow, these nerds need video games to remind themselves to do their chores"
then I realize this is literally exactly what I needed.
join usssssssssssssss
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his moist amphibian skin
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Arx

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Re: Habit RPG
« Reply #313 on: August 13, 2014, 01:45:25 pm »

First I thought:
"Wow, these nerds need video games to remind themselves to do their chores"
then I realize this is literally exactly what I needed.

For all it sounds terrible, it is incredibly satisfying to, say, down a litre of water over a day and then get to press a button a few times and watch numbers appear.
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Migue5356

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Re: Habit RPG
« Reply #314 on: August 13, 2014, 04:36:00 pm »

Huzzah! I've finally tamed my flying pig, now I can ride it to glory and death!
Is it a shade flying pig?
It is a desert flying pig.
But a shade one sounds awesome and I totally should get one.
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]hi guys,im back, who was missing me?

Y-you know. I'm just going to leave. You've all managed to thoroughly horrify me...
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