Hello Forum,
in all of this current "adventure-mode hype", that I myself am gladly joining, I have noticed, that there are some things that could improve adventure mode
immensely. I'm just sharing my ideas, (which have probably been discussed before), to see if other people like them too, and, if possible they are moddable through raws and/or dfhack. I am not posting this in the suggestion thread because the ideas here are nowhere close to fleshed out.
1.
Pets. Make it possible to start with and/or tame wild animals. Imagine the awesomeness of you chasing down some goblin criminals, whith your hunting dogs tearing them apart limb by limb. Or imagine, you take your trusty war-dogs with you only to break your legs in some forgotten cave; starving, you decide to decapitate your least favorite wardog so you might make it to the next village.
I guess the framework for that is already implemented, as companions are able follow you, so should animals. Taming wild animals sounds ver dfhacky to me, though I don't know that much about it.
2.
Smaller, but better quests. Yeah, so Urist McDwarf just decided he wants to be an adventurer and asks people for what he can do. Well, you can choose between the savvanah titan, some forgotten beast or an ancient vampire with 3000 kills.
So, instead people could ask for smaller quests, like certain items (clothes, weapons, jewellery, gems) or perhaps the death of a civilian, but noone is supposed to notice. So, the first few quests can actually not be ridiculously out of proportion.
Sadly, I believe for a change on such a basic level we need Toady to work on it. I actually belive this point to be the most important one, the current "quest progression" in DF is even steeper than it's learning curve.
3.
Mining and woodcutting Mining in adventure mode also sounds really awesome, especially in combination with the smaller, item-demanding quests. Imagine some master-jeweller is asking for a rough gem so he can craft a wonderful bracelet, to win over the love of his life.
4.
Extended crafting This is very closely related to the mining and woodcutting thing. Right now, getting decent loot is just determined by chance, if you happen to see a steelclad macelord die to some goblins, you wait it out and take his loot. Imagine crafting your
own items and perhaps even selling them. Of course the reactions would have to be very much modified as far as ingredients/products go, and proably have to be simplified a lot to at most three steps of manufacturing.
5.
Different professions Right now pretty much every ultimate goal in Adv-Mode involve: "kill this dude". I believe the combat system in Adventure mode is incredibly awesome (even moreso with the additions from 0.40, though I would really like to see the extended attack options from masterwork bundled with the starter pack, or something). Yet I believe, that the game as an adventurer can be certainly made less dull, if you also can pick up a "civilian" profession and start creating your own items.
6.
Make site designs shareable Okay, this one is a bit off and probably not possible without Toadys cooperation and looks like much work. The idea is, that players can create fortress designs and then post these online. Then they could get bundled up and supplied to everyone who wants them. That way we can avoid overly repetitive designs (which is possibly
inevitable if only one guy creates them) and also allow for a nice kind of "multiplayer" modus. One thing that would be very difficult though, is that the surface and surroundings of every fortress are different, so you probably can't just port one fort into a totally different region. But maybe just something smaller, but along these line can be possible?
That's all for now, I am aware that probably most of these ideas are not possible, yet I want to know what you think of them. So this is the thread or your crazy, hype-induced adventure-mode ideas where you're not sure f they're even remotely realistic.
Last but not least, I know that there is some dfhack plugin floating around that allows for Fortmode reactions to be conducted in Adventure mode. There seem to be some bugs, though, and now with the new version it is probably broken.