[4+6-2] Lora's first thrust is easily dodged.
[8+6-2] As is the second.
[2+4] Navyman 1's counter swipe is ducked under by Lora.
[19! [3+6+4]] Solidum deals a savage blow to Navyman 2 when he attempts to stand up. [5+4+4]
Navyman 2 stands up.
[12+4] Navyman 2's attempt at a counter-strike is turned aside by Solidum's armor.
Navyman 3 stands up.
[1!] Navyman 4 nearly drops his Falchion.
Navyman 5 takes a Defensive Stance.
Blue Squares = Ocean Water [Probably not wise to fall in]
Mast = 20' tall. Can be climbed. Provides cover.
Black Spots = Grease
Ylva: 13/13
Lora: 12/18
Navyman 1: Hurt
Navyman 2: Badly Hurt
Navyman 3: Healthy
Navyman 4: Healthy
Navyman 5: Barely Hurt (Total Defense)
Eileen: 16/16
Kyle: 10/10
Jernak: 14/19
Vicnan: 3/11
Solidum: 24/24
Duration: Until Jernak's next turn
Affect: Jernak gets a +1 Dodge bonus to AC [16] against Navyman 4.
Duration: 2 turns
Affect: Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls.
Duration: Until standing
Affect: The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.
Duration: Until next turn.
Affect: +4 dodge bonus to AC
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