There was also the sleepwalking incident, but I haven't seen that again. A blacksmith fell asleep at the forge and proceeded to move to the nearest bed while already sleeping. If it's a bug, I propose that one stays.
That would be great if it worked in reverse, so that maybe one dwarf in a hundred regularly conks out as normal and from there gets up, collects a sock, wanders to the food stockpile, drops the sock, stumbles back to his bed with a slab of meat in hand and later wakes up very confused and missing a sock. And then opens a cold case about who's been stealing all his clothes.
I haven't played for more than about a season, but I've already seen a couple new things that amazed me.
I genned a world to play a Dwarven adventurer in, only to find that the only remaining bastion of the Dwarven civilisation was a ruined fort based in the extreme North-East of the map, separated from the rest of the world by an expanse of freezing glaciers and tundra, so I had nowhere to source an adventurer from. Instead I had to reclaim the ruin and try to expand the civilisation from there, which is a noble goal to have.
My favourite, though, is the new thoughts/status screen info, which allowed me to have fun before the game even began by giving me seven flimsy, clumsy, weak, emotionally turbulent dwarves to reclaim this ruin with. One of them was deeply conflicted with himself in a very reasonable way, but seemed stable despite it, while another was inflamed with hatred, a nervous wreck, hated people and had no idea why.