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Author Topic: The Lone Isle RPG III  (Read 13901 times)

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #465 on: October 21, 2014, 12:31:05 pm »

Pick up a rock and chuck it as high as possible - does it hit a cave roof?

"We shouldn't split up too much. I don't trust this place."

Ketsuki shrugged, whatever the result, and jogged to catch up with Anthony.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #466 on: October 22, 2014, 06:56:54 am »

 Ketsuki picks up a rock and throws it, far up into the sky. It misses one ‘bird’ closely, before stopping sharply and falling back down, as if it had hit something. She then jogs over to join Anthony, who is passing through the main gate of the city.
 The main road is almost incredibly straight, with side roads at regular intervals - the first of these leads to the water temple, and Chance takes this.

 Anthony and Ketsuki continue on, past rows of shops and houses. Up close, the construction looks even queerer - sharp lines and corners seem to pierce through the curves, as if two different buildings had been superimposed. The docks themselves seem more fitting however. A number of jetties, seemingly made of wood and stone, extend out into the sea. The boats still rest in place, not noticing the pair. A few boxes full of fish sit on the side, but up close Ketsuki notices that the sea smells somewhat less salty than it should in her experience. A lone figure can be seen, sitting on a stone stool at the far end of the longest jetty, asleep with a fishing rod wedged under the crook of its arm.

 The side road taken by Chance is much like the main road, only smaller. She hears a slight skittering when she is about halfway to the temple, btu a rat darts out into the road in front of her, then flees just as swiftly. The exterior of the temple seems both ancient and strange. Like the other buildings, lines and angles appear where they wouldn’t normally, and the temple itself appears to be build from wood and stone - wheras any temple to water built in the golden age was grown magically from coral. The entrance is blocked by a set of double doors that appear to have been carved from driftwood, and they are slightly ajar.

 Fia wanders around the cliffside, joined by Gunnar who walks in silence besides her. After a few minutes following the curve of the city, they hit a sudden end to the path - and yet it appears to continue on. An invisible barrier cuts across it.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #467 on: October 22, 2014, 07:19:14 am »

Ketsuki frowned. The strange imposed architecture of this place was giving her a headache.

She approached the figure, cautiously, circling round so she could view it's face before deciding to speak to it.
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kj1225

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Re: The Lone Isle RPG III
« Reply #468 on: October 22, 2014, 08:29:47 am »

Anothony silently stands behind the man. Ketsuki is a fighter after all, not him.
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Varee

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Re: The Lone Isle RPG III
« Reply #469 on: October 22, 2014, 08:31:55 am »

Fia start knock on the barrier to see if it is solid, then she put one hand on it and follow the wall.
"So what do you make of this? Should we try anti magic on the barrier?"
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #470 on: October 22, 2014, 09:59:10 am »

Chance walks up to and opens the door, and looks inside, ready to jump out of the way of an ambush.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #471 on: October 22, 2014, 11:51:29 am »

 Ketsuki approaches the figure and circles round it, peering under its hood as she does so. It is with a look of surprise she sees a skull - a skeleton, arranged by some macabre mind.
 
 Fia knocks on the barrier, but it remains unyielding. Putting her hand on it, she begins to follow it round.
 ’That depends. If the wall is a magical construct, and this place is real, it should break the wall locally at least. But if this is an illusion, and that’s a cavern wall, it wouldn’t have any effect.’
 Fia notices that the wall seems to be bringing her closer to the port.

(11+4+3) Chance opens the door almost silently, only to see the corner of a black robe vanishing around a corner at the far end of the corridor. The entrance corridor itself is not that of a temple of water, that much is for sure. The flowing lines are gone, replaced completely by the blocky construction hinted at in the buildings. Instead of the sapphire droplet of Water, the sigils carved into the walls take two forms - the first the regular polygons of Earth; and the second somewhat stranger, carvings of various body parts.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

IcyTea31

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Re: The Lone Isle RPG III
« Reply #472 on: October 22, 2014, 11:59:29 am »

Chance closes the door and starts going towards where Anthony went. She is not going to enter the temple alone, without a suitable meat shield.
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kj1225

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Re: The Lone Isle RPG III
« Reply #473 on: October 22, 2014, 12:05:16 pm »

Anthony blinks.
"Of course we find the single bone head..."
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #474 on: October 22, 2014, 12:24:10 pm »

"...how strange. Still, no need to disturb the dead."

throw a pebble into the water.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #475 on: October 23, 2014, 08:34:40 am »

 Chance backs down the street quickly, before passing down the main road towards Ketsuki and Anthony. She arrives just as a pebble splashes into the sea, as into any other body of water. A moment later, before she can explain, a single beat of a gong rings out over the port. Silence follows.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Varee

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Re: The Lone Isle RPG III
« Reply #476 on: October 23, 2014, 09:02:37 am »

Fia try drawing b6 and interact with thing on the other side of the barrier.
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #477 on: October 23, 2014, 09:12:31 am »

Ketsuki drew her weapons with a sibilant whisper of steel.
"It seems something is awake."
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #478 on: October 23, 2014, 09:53:23 am »

"If it wasn't, it is now. I suggest we hide. Oh, and the temple is very much wrong, with no other word to describe it."
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #479 on: October 23, 2014, 10:01:05 am »

"Did you disturb something?"

That said, she began to hurry to somewhere with a bit of cover, making sure the others went with her.
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