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Author Topic: The Lone Isle RPG III  (Read 14119 times)

sjm9876

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Re: The Lone Isle RPG III
« Reply #300 on: August 01, 2014, 03:53:44 am »

There is no sign of the drake as the day wears on, and luckily, the weather grows no heavier. The night is passed in a small stone shelter at the roadside, empty apart from the group, and the next day the weather has cleared. It passes without incident, and shortly before the light fades they crest a ridge to find Khion suddenly before them, bathed in a low fog.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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IcyTea31

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Re: The Lone Isle RPG III
« Reply #301 on: August 01, 2014, 04:18:40 am »

"So that's Khion. It looks..."

Find a suitable adjective to describe the town.
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Harry Baldman

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Re: The Lone Isle RPG III
« Reply #302 on: August 01, 2014, 08:26:22 am »

"Nondescript, I'd say," Spooner suggests.

To Khion!
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sjm9876

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Re: The Lone Isle RPG III
« Reply #303 on: August 01, 2014, 09:46:50 am »

Quote from: Intro
The city itself sits in a natural bowl, and whilst the original homes were carved into the rocky sides, steps have now joined them to lead down to the buildings they shelter.
((There isn't all that much more that can be seen really. Nothing at all to do with just getting a computer that is capable of running games, not at all.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #304 on: August 01, 2014, 10:23:25 am »

"Well, at least we're covering distance."
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Harry Baldman

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Re: The Lone Isle RPG III
« Reply #305 on: August 01, 2014, 10:34:28 am »

"Wonder how they deal with flooding, though. Seems like a pretty crappy place to build a settlement around in that regard."
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #306 on: August 01, 2014, 10:36:41 am »

"Maybe it drains into caves or trenches at the bottom."
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sjm9876

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Re: The Lone Isle RPG III
« Reply #307 on: August 02, 2014, 09:22:50 am »

 Gunnar speaks then, ’Aye, the girl’s right. Drains head out onto the mountainside.’ He glances down at the city below them, before he starts to descend the steps that lead in, motioning for the group to follow.
 ’The ground here is riddled with tunnels.’ He stamps his foot as if for emphasis. ’\Some drains, some roads, some homes - half the city’s underground.’
 The buildings alongside the road attest to this fact. Most seem to be little more than a single stone room, and through the occasional open doorway and even rarer window entrances into the rock itself can be seen. Most of the surface buildings seem empty, and the inhabitant that are seen are all dwarves, most of whom appear to be clearing snow.
 ’In fact, there’s a tunnel all the way down to the port.’ He glances up at the clouded sky, a slightly troubled look on his face. ’Might be worth taking it the way it’s going.’
 As the group descends further, the buildings seem to grow larger. The dwarves disappear to be replaced by humans and elves, though the odd member of another race can still be seen. The construction material begins to vary from stone, with wooden constructions sprouting up between the gaps.
 As the gradient begins to level out, the group comes upon an inn, ‘The Drake and the Futar,’ Gunnar calls it. From the sign the Futar appears to be some monstrously sized mountain goat, entwined in combat with the familiar drake.
 ’Meet me here at noon tomorrow. The markets are over west -’ He points down to the base of the bowl ’- and I need to get myself a new helm.’ He shoots a look at Ketsuki, before continuing down the steps.

Spoiler: GM note (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Harry Baldman

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Re: The Lone Isle RPG III
« Reply #308 on: August 02, 2014, 09:29:50 am »

"Time ta spend some money, methinks."

Look for a place that sells daggers. Check prices.
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Varee

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Re: The Lone Isle RPG III
« Reply #309 on: August 02, 2014, 09:32:54 am »

Fia go and rent for a room for the night and then start praying before going to bed
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kj1225

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Re: The Lone Isle RPG III
« Reply #310 on: August 02, 2014, 10:04:08 am »

Kyle goes to check out the markets.
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #311 on: August 02, 2014, 10:11:10 am »

"Noon tomorrow, The Drake and the Futar. Got it. The lights are fading, and we're in a town. Time to go to work."

Separate from the group and wander the town. Observe specifically the distribution of wealth. How many penniless or filthy rich people are there?
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #312 on: August 02, 2014, 10:27:30 am »

Ketsuki matched his look.
"You should have dug for it if you really wanted it back." She responded sardonically before she headed towards the markets, hanging back so Gunnar could get ahead.

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sjm9876

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Re: The Lone Isle RPG III
« Reply #313 on: August 04, 2014, 09:53:05 am »

 The markets are huge, sprawling out to fill the base of the bowl. They teem with traders despite the hour, mostly dwarves, elves and mira, hawking their wares from stalls whose awnings sag beneath the snow. The paths, however, remain clear, covered in a fine grit. Channels run down the sides of the paths, drains grilles at regular intervals.
The stalls themselves are varied. Some offer food, others equipment or books. Others still offer curios and relics, many of dubious origin. The most popular weapons stall appears to be run by one of the city’s own smiths. It is wooden, and seemingly more permanent than many of the others - a sign hanging from its roof indicates that he sells arms and armour in addition to standard smithing wares.
 From the rear wall hangs a number of weapons - blades of various sizes with a greataxe and a warhammer leaning besides them. A pair of half helms sits on a table, resting atop a dwarven sized breastplate. A pair of guards stand haggling, though as Ulten approaches it becomes apparent that it is not with the smith - the dwarf they are buying from is beardless and young. The smith himself deals with the rest, a new customer entering the firelight every time one leaves. After a few minutes Ulten manages to reach him - an elderly dwarf, but thick set, with enough hair on his chin to replace that which is missing from his head. He informs the drow that a simple iron dagger will set him back 7 gold pieces.
 Chance meanwhile is wandering. The people towards the markets appear to be the richest, but the further she travels from them, the less well off the people seem to become. The dwarven districts, with their underground buildings, seem outwardly the poorest, though it is hard to tell for certain.
 Fia meanwhile enters the tavern, receiving barely a glance amongst the crowd. A board on the back wall declares that a basic room costs 5 silver, whilst more extravagant rooms are available for an unspecified increase. The patronage is more interesting. Simple farmers rub shoulders with wealthy tradesmen, dwarves with men. In one corner an ogre sits hunched over a huge tankard, dressed in a simple roughspun tunic, whilst in the other a mira dances with an elf, both dressed in fine silks.

Spoiler: GM notes (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kj1225

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Re: The Lone Isle RPG III
« Reply #314 on: August 04, 2014, 10:23:38 am »

Anthony goes to look at one of the curio shops.
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