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Author Topic: The Lone Isle RPG III  (Read 14086 times)

IcyTea31

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Re: The Lone Isle RPG III
« Reply #30 on: July 12, 2014, 03:34:15 pm »

I took my character in a completely different direction. She'll need an appearance, a better defined personality and a couple positive traits, but I habe them mostly sketched out and can finish tomorrow.
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There is a world yet only seen by physicists and magicians.

sjm9876

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Re: The Lone Isle RPG III
« Reply #31 on: July 12, 2014, 03:38:26 pm »

Looks fine so far :)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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IcyTea31

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Re: The Lone Isle RPG III
« Reply #32 on: July 13, 2014, 10:41:25 am »

Done. The last sentence of each of my trait descriptions is supposed to be changed to the numerical bonus/malus.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #33 on: July 13, 2014, 12:25:31 pm »

Spoiler: IcyTea traits (click to show/hide)

I think I'm going to take everyone actually, as out of combat there isn't much increase in workload, and the system's pretty light as is. I'll type up some working sheets later, but for now I'll start working on a first post so that you can get to know each other.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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Re: The Lone Isle RPG III
« Reply #34 on: July 13, 2014, 03:47:18 pm »

 Six chairs take the prime position around the fire, though they attract little attention - the entire respite is pleasantly warm, with many travellers finding comfort in the shared body heat of their companions. The chairs themselves are a haphazard mix, seemingly taken from wherever they could be gathered, and their occupants are no more a set.
 The first chair is made of solid ironwood, hacked from the more temperate forest at the southern edge of the continent, but its hard edges are softened somewhat by a thin layer of white velvet over the arms and seat. Its occupant is a woman with blue black hair drawn tight behind her head, and eyes to match. A red ribbon sits in stark contrast, looping around to cover her left eye. Her body is hidden inside a shell of old iron, a breastplate and coverings for her joints, but her arms and legs are free. A tattered and torn blue cloak falls from her shoulders, draping over the chair’s arm to hover a hair’s breadth above the ground.
 The second is understated. A soft brown robe covers azure skin, and a few lone strands of emerald hair dangle down past her hood, twitching ever so slightly. A cord hangs around her neck, a droplet shaped sapphire lying upon her chest. Engraved in its surface is a simple rune, incomplete, in the fashion used for their recording. To those who recognise the symbol, its meaning is clear as ‘water’. Her seat is hidden, buried under a cloth covering.
 Beside it, the chair of the third almost manages to look rich. It is evident that is was once so, but no longer. The barest traces of gold are hinted at, mere flakes of gilding that tell little of its origins. What remains is a simple iron frame, sturdy and strong despite the wear. Her skin matches her neighbour’s, but her hair stands out, snow white so that it almost seems to reflect the flames. It hangs over a simple linen travellers tunic, dyed a deep grey, with a hood at its back. She glances round occasionally, with an almost practiced mistrust.
 The fourth is what seems to have originally been intended as the seat of a lady or a scholar - however, like the first it is carved from ironwood. On it sits a strange creature, a scrawny ogre. Whilst he could still stand over any man, he is no more strongly muscled than one, and the glimmer in his eyes also tells that he is no ordinary member of his race. His wavy black hair hangs almost to his shoulders, and his beard is well kept, only just failing to draw the eye away from the small tusks that protrude over his lip.
 His neighbour occupies a stately seat, a deep mahogany, but in many places the paint flakes away to reveal a rotting interior. Regardless, it holds weight, as evidenced by its some what rough looking occupant. His clothes bring to mind the sea, although the sea is many days travel from the respite, and they are faded and stained. Age stains his dark drow skin, though it is uncertain whether some of the stains have alternate causes. An honest grin appears over over the rim of his tankard occasionally, revealing teeth in a similar state to his chair. The space around him is empty save the two individuals on either side.
 The last of the six casts wary glances at the fifth. He sits on a simple wooden chair, nondescript an plain, but still comfortable. He himself is an average man, tanned and only slightly stronger than the average worker. He has fine hair, seeming to float about his head, and in his lap rests a healer’s satchel.

Spoiler: GM notes (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

IcyTea31

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Re: The Lone Isle RPG III
« Reply #35 on: July 13, 2014, 03:56:50 pm »

"Hello. I believe we all have our reasons for this meeting. Maybe we should break the ice first, though?"
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Harry Baldman

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Re: The Lone Isle RPG III
« Reply #36 on: July 13, 2014, 04:03:11 pm »

Having paused for a moment as he glances at the lady talking fatefully and whatnot, Spooner continues what he was talking about moments ago.

"... so, uh, yeah. Cetrarias. It's a pretty good year for them, I think. Humidity feels just right, and there's plenty o' fun... sun, plenty of sun. They like that sorta thing. Droughts are like heaven to 'em, which was pretty perfect on bad harvest years, looking back. They may taste like ass, you know, and not the good kind of ass, either. Sun-dried, moldy ass. That kind of ass. I would've killed for some good ass on a fair number of my years, but nooo, only thing I got was cetrarias. And pertusarias, but those were even worse. And don't get me started on the cladonias. Couldn't tell them apart for the first fifty years for the life of me. And I had a manual on me, too. Fat lot of good that did me. Wound up munching on cetrarias either way."

He pauses once more, a thought occurring to him.

"Man, now I really want some ass. Roasted, with cheese on top."

His mouth seems to have begun to water.
« Last Edit: July 13, 2014, 04:05:22 pm by Harry Baldman »
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kj1225

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Re: The Lone Isle RPG III
« Reply #37 on: July 13, 2014, 04:10:46 pm »

Anthony nods as if he understands.
"I know what you mean."
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Wwolin

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Re: The Lone Isle RPG III
« Reply #38 on: July 13, 2014, 04:31:12 pm »

Yozod's mouth begins to water as well at the mention of food. While he may not be a full-blooded ogre, that doesn't mean that he lacks the appetite of one.

"So long as it's not fish, any sort of meal would be good right now."
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I meant we'd start stabbing the walls and floor for points and not just for science.

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #39 on: July 13, 2014, 05:08:59 pm »

The cyclopean swordswoman had drifted out of the conversation, her single eye staring at the ceiling, bored by the drow's unceasing talk of cave flora. Finally, she heard a break in the constant drone, and leaned forward.
"By the elements, Drow, have your ass, but cease your talk of moss. The Saint herself could not listen more."
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Old and cringe account. Disregard.

Varee

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Re: The Lone Isle RPG III
« Reply #40 on: July 13, 2014, 07:00:07 pm »

Fia sit quietly in her chair listening ro the story that is being shared.
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Harry Baldman

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Re: The Lone Isle RPG III
« Reply #41 on: July 14, 2014, 03:09:12 am »

The cyclopean swordswoman had drifted out of the conversation, her single eye staring at the ceiling, bored by the drow's unceasing talk of cave flora. Finally, she heard a break in the constant drone, and leaned forward.
"By the elements, Drow, have your ass, but cease your talk of moss. The Saint herself could not listen more."

Spooner becomes momentarily indignant at this uninformed remark.

"It ain't moss! That's what I'm saying here! It's kinda like a fungus, but it needs the sun. Sorta like a moss, but the texture's all different, and tastes way worse. Yeesh, pay attention."

He gets up from his seat.

"'Kay, I'm gonna go see if they serve ass around here."

Inquire of whatever serving personnel are around here if I could get a nice, juicy roast ass steak with cheese on top. And maybe some honey. And a few deep fried grasshoppers on the side. Mm.
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kj1225

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Re: The Lone Isle RPG III
« Reply #42 on: July 14, 2014, 03:11:47 am »

Anthony sighs in relief as the other man leaves.
"I was worried he was going to pull a knife on someone if they spoke against his Lichens."
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sjm9876

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Re: The Lone Isle RPG III
« Reply #43 on: July 14, 2014, 05:47:57 am »

 ”There are only two types of ass you’ll find in these mountains. Those that are being ridden, and those that are on the ones being ridden. I can do the cheese though. Sadly not grasshoppers. They don’t cope with the blizzards any better than an orc would. I envy the fella with a few ‘hoppers though. Lovely crispy things.”
 He pauses briefly, hopping down to the floor, and strolls over to a door across the room, which he flings open. The room is filled with snow, and around ten hooks dangle from the ceiling. From half of these hang mountain goats, skinned and frosted.
 “I can do you goat though. We’ve got plenty of goat.” He turns back to face the drow with an amiable grin.

Spoiler: Runes (click to show/hide)

Spoiler: GD/Ketsukie (click to show/hide)
Spoiler: Varee/Fia (click to show/hide)
Spoiler: IcyTea/Chance (click to show/hide)
Spoiler: KJ/Anthony (click to show/hide)
Spoiler: Wwolin/Yozod (click to show/hide)
Spoiler: HB/Ulten (click to show/hide)

Spoiler: Equipment (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Harry Baldman

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Re: The Lone Isle RPG III
« Reply #44 on: July 14, 2014, 06:08:51 am »

"Ain't the same, but yeah, goat'll do. How much?"

Settle for goat, then! I'm hungry anyway. Pay up and eat to my heart's content.
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