Some help could be nice. I am trying to generate a world that has:
large region map
age around 150
Evil, good, and Wilderness. all high savage.
With river
sand
clay
very deep soil
aquifer
shallow metals
deep metals
flux layer
heavily forested
vegetation thick
temperate
with all civs and tower
volcano if possible - dont care much though
Any one have some settings that might help?
Also, how to i post my settings?
From the Dwarf Fortress main menu, select "Design New World With Advanced Parameters". Highlight the "LARGE REGION" preset and (c)opy it. Highlight the copy and choose (e)nter advanced parameters. Then, choose select (p)reset field values to enter the World Painter.
The World Painter menu is the only part of DF with native mouse support. In fact, a mouse is required to use it. For more information,
see this link.Which biome you get depends on the Elevation, Temperature, Rain, and Drainage settings used for the area. Areas below 100 Elevation are oceans, and areas above 300 Elevation are mountains. Of the biomes in the middle, (101-299 Elevation), those at certain Temperatures are overwritten by appropriate biomes (tundra, glacier, etc.). For information on Rain/Drain stats and the biomes they give you, see the image below:
In particular for you, leave Temperature at a global 50 to keep the biomes temperate.
Evil and good cannot be specified within the World Painter, but you can specify minimum counts of each on gen.
For more information on advanced world generation in general, see here.In particular - rivers require high rain and drainage, which suits you since you want a forest biome. These biomes typically have deep-ish soil, although aquifers are pretty random. Clay will (most likely) be common, but to ensure a supply of sand you might want part of your embark to include a beach.
To ensure more metals, reduce their rarity on gen. There is a parameter for that.
All civilizations is a tall order. Elves will be a certainty with a heavily forested world - they require forests - but humans require plains, and both dwarves and goblins require mountains in the beginning, although all four races can expand beyond their home biome after their initial creation. In particular, civilization requires low-medium savagery - 50 is usually fine. You might want to set aside an area specifically for them to be created, while keeping the rest of the world a high-savagery forest.
Towers are caused by a high civilized population and a low site cap, among other things - both of those can be controlled on gen.
You can make a volcano anywhere by setting the Volcanism in that area to 100. 100 Volcano will spawn a Volcano 100% of the time (but 0-99 Volcanism is meaningless).
You post your settings by going into data/init/world_gen.txt and copy-pasting the appropriate long list of settings that [LOOK_LIKE_THIS]. For example, here is the vanilla Large Island preset:
[WORLD_GEN]
[TITLE:LARGE ISLAND]
[DIM:257:257]
[EMBARK_POINTS:1504]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_TROLL_NUMBER:26]
[BOGEYMAN_NUMBER:26]
[VAMPIRE_NUMBER:26]
[WEREBEAST_NUMBER:26]
[SECRET_NUMBER:52]
[REGIONAL_INTERACTION_NUMBER:52]
[DISTURBANCE_INTERACTION_NUMBER:52]
[EVIL_CLOUD_NUMBER:26]
[EVIL_RAIN_NUMBER:26]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:24:244:0]
[EVIL_SQ_COUNTS:24:244:0]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:4]
[REGION_COUNTS:SWAMP:252:1:1]
[REGION_COUNTS:DESERT:252:1:1]
[REGION_COUNTS:FOREST:1008:3:2]
[REGION_COUNTS:MOUNTAINS:2016:2:2]
[REGION_COUNTS:OCEAN:2016:1:1]
[REGION_COUNTS:GLACIER:63:0:0]
[REGION_COUNTS:TUNDRA:126:0:0]
[REGION_COUNTS:GRASSLAND:2016:3:2]
[REGION_COUNTS:HILLS:2016:3:2]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3500]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:40]
[NON_MOUNTAIN_CAVE_MIN:60]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:33000:4032:2016]
[RAIN_RANGES:2016:4032:2016]
[DRAINAGE_RANGES:2016:4032:2016]
[SAVAGERY_RANGES:2016:4032:2016]
[VOLCANISM_RANGES:2016:4032:2016]
I hope that helped!