Ah, didn't know that. This changes things.
I would definitely take out the detailed tree list, and just replace it with "forest on map", linking to the map legend page. [[Map_legend|forests on map]], or whatever.
Similarly, I don't think it's beneficial to even list creatures with the letters. A simple "creature" with a link to the
I tried it out yesterday and it does look better in some ways, while worse in others.
I don't know if it's better to have 16 separate tables for each row, or 1 large table for all 16 rows.
For now, I have one large table with titles in between every 16 symbols.
-tile # and symbol (thought about using 2 separate columns for the # and the symbol, but it's not really necessary)
The column for status does more harm than it does good (because it's only a handful of symbols that use it), so I will merge it with the "used in game" column as general "status indicator" with a link to a (if necessary new) page for details.
2) one way or another, the information what tiles are used for what (game, map, interface/text) should be separated better.
The question is, if one large table or two tables work better.
The former would be a 256x4 (or 16 16x4) behemoth. It does work, but it's quite large; taking more space than the current solution.
In the latter case, you'd have one simple list - basically what we have now converted into a table - and another one (256x1 or 16x16 square like the
?) that lists which symbol is used for what.
Having 2 tables might be more annoying to maintain, but the complex formatting in the large table is probably its own beast, too.
I'll try it out and post some examples.
For normal users that want to find out what something means, no. But for modders and tileset creators, the overview the tileset page gives is a much better format.
== What tiles are used for what ==
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
* Items marked with $ can be changed in the [[d_init.txt]] file.
For a graphical table, go to the [[Main:Character Table|Character Table]].
{| class="wikitable sortable"
|-
!R01!! game !! maps !! interface
|-
| <small>00</small>{{TST| }} || || || Background tiles in the intro CMV and interface screens
|-
| <small>01</small>{{TST|☺}} || #[[Civilian]] dwarves, status indicator || ||
|-
| <small>02</small>{{TST|☻}} || #[[Military]] dwarves || ||
|-
| <small>03</small>{{TST|♥}} || [[Dimple cup]]s* || ||
|-
| <small>04</small>{{TST|♦}} || [[Cut gem]]s, large [[gem]]s || ||
|-
| <small>05</small>{{TST|♣}} || [[Quarry bush]]es*{{verify}}, blossoms* || [[Map_legends|Broadleaf forests]]* ||
|-
| <small>06</small>{{TST|♠}} || [[Plump helmet]]s*, [[quarry bush]] leaves*{{verify}} || [[Map_legends|Broadleaf forests]]* ||
|-
| <small>07</small>{{TST|•}} || [[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]] || [[river]] sources [[cave]]s, moon on travel map ||
|-
| <small>08</small>{{TST|◘}} || Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, [[nest box]] building, [[book]] || fortress keeps on travel map ||
|-
| <small>09</small>{{TST|○}} || [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]] || fortress walls on travel map, sun behind clouds on travel map, fortresses on world map ||
|-
| <small>10</small>{{TST|◙}} || trunk$ || ||
|-
| <small>11</small>{{TST|♂}} || [[Bag]]s, [[Cuttlefish]]#, [[Nautilus]]#, [[Squid]]# || || [[Male]] sign
|-
| <small>12</small>{{TST|♀}} || [[Finished goods#Crafts|amulet]] || || [[Female]] sign
|-
| <small>13</small>{{TST|♪}} || [[Tool|Ladle]]s* || ||
|-
| <small>14</small>{{TST|♫}} || [[Armor stand]]s || ||
|-
| <small>15</small>{{TST|☼}} || Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, spider [[web]]s, [[pond turtle]]*, [[gear assembly|gear assemblies]], fireballs, status indicator || sun, bandit camps on travel map || [[currency]] symbol, [[masterpiece]] [[quality]] symbol
|-
!R02!! game !! maps !! interface
|-
|<small>16</small>{{TST|►}} || Head of [[Ballista arrow]] facing east, [[manta ray]]* || ||
|-
|<small>17</small>{{TST|◄}} || Head of [[Ballista arrow]] facing west || ||
|-
|<small>18</small>{{TST|↕}} || || ||
|-
|<small>19</small>{{TST|‼}} || [[Cage]]s, vertical [[bars]], status indicator || ||
|-
|<small>20</small>{{TST|¶}} || [[Mug]]s || largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests* ||
|-
|<small>21</small>{{TST|§}} || [[Restraint]]s, [[whip vine]]* || ||
|-
|<small>22</small>{{TST|▬}} || [[Log]]s, [[hive]] tool*, [[hive]] building || ||
|-
|<small>23</small>{{TST|↨}} || || [[Map_legends|Conifer forests]]* ||
|-
|<small>24</small>{{TST|↑}} || || [[Map_legends|Conifer forests]]* || Bridge direction
|-
|<small>25</small>{{TST|↓}} || || || Bridge direction, status indicator
|-
|<small>26</small>{{TST|→}} || || || Bridge direction
|-
|<small>27</small>{{TST|←}} || || || Bridge direction
|-
|<small>28</small>{{TST|∟}} || || ||
|-
|<small>29</small>{{TST|↔}} || || ||
|-
|<small>30</small>{{TST|▲}} || Head of [[Ballista arrow]] facing north, ramp up, track ramp up$ || Mountains ||
|-
|<small>31</small>{{TST|▼}} || Head of [[Ballista arrow]] facing south, ramp at lower elevation, track ramp down$ || ||
|-
!R03!! game !! maps !! interface
|-
|<small>32</small>{{TST| }} || Unexplored underground || || spaces in text messages, black background on the title screen and interface menu
|-
|<small>33</small>{{TST|!}} || Status indicator, sound indicator and footprints in sneaking mode || || text
|-
|<small>34</small>{{TST|"}} || [[Shrub]]*, Carpenter's workshop tile, kobold's glowing eyes*, fallen leaves{{verify}}, bent vegetation in sneaking mode || savanna, swamp, shrubland, marsh || text
|-
|<small>35</small>{{TST|#}} || [[floor grate]]s, [[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]* || labyrinths on travel map || text
|-
|<small>36</small>{{TST|$}} || [[Coin]]s || ||
|-
|<small>37</small>{{TST|%}} || [[Prepared meal]], unexplored underground, [[screw pump]] in action, various [[Tree#Fruit|fruit]]s, footprints in sneaking mode, [[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]* || ||
|-
|<small>38</small>{{TST|&}} || [[Demon]]s# || ||
|-
|<small>39</small>{{TST|'}} || Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]* || ||
|-
|<small>40</small>{{TST|(}} || tile in [[bowyer's workshop]] || waxing moon on travel map || Foreign object opening tag, text
|-
|<small>41</small>{{TST|)}} || || waning moon on travel map|| Foreign object closing tag, text
|-
|<small>42</small>{{TST|*}} || [[Ore]]*, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*, chestnut fruit, other fruits and flowers || [[glowing pit]]s, moving armies on quick travel map|| superior [[quality]] tags, key reference,
|-
|<small>43</small>{{TST|+}} || Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], status indicator || towns on world map || finely-crafted [[quality]] tags, text
|-
|<small>44</small>{{TST|,}} || Rough [[floor]]s, [[Claystone]]*, unexplored underground || || Text
|-
|<small>45</small>{{TST|-}} || [[Scepter]]s, [[arrow]]s in flight, part of animation when two creatures or dwarves are on the same spot || || well-crafted [[quality]] tags, keyboard reference
|-
|<small>46</small>{{TST|.}} || Rough [[floor]]s, [[Dacite]]*, unexplored underground || || Text
|-
|<small>47</small>{{TST|/}} || [[Weapon]]s, [[bolt]]s, [[Ballista]] tile || || Text
|-
!R04!! game !! maps !! interface
|-
|<small>48</small>{{TST|0}} || [[Coffin]]s || || Text
|-
|<small>49</small>{{TST|1}} || fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt || || Text
|-
|<small>50</small>{{TST|2}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>51</small>{{TST|3}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>52</small>{{TST|4}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>53</small>{{TST|5}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>54</small>{{TST|6}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>55</small>{{TST|7}} || fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt || || Text
|-
|<small>56</small>{{TST|8}} || || Fortress gates on travel map || Text
|-
|<small>57</small>{{TST|9}} || || || Text
|-
|<small>58</small>{{TST|:}} || [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs* || || Command menu text
|-
|<small>59</small>{{TST|;}} || [[Mason's workshop]], [[Kitchen]], twigs$ || || Command menu text ([[CMV|Movies]] key)
|-
|<small>60</small>{{TST|<}} || [[Stairs]] up || || Brackets around squad names, "Less than 1 unit weight" on Trading screen.
|-
|<small>61</small>{{TST|=}} || Empty [[Stockpile]]s, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]* || hamlets on world map ||
|-
|<small>62</small>{{TST|>}} || [[Stairs]] down || || brackets around squad names
|-
|<small>63</small>{{TST|?}} || Status indicator || || Text
|-
!R05!! game !! maps !! interface
|-
|<small>64</small>{{TST|@}} || berserk dwarf#, adventurer#, dwarven [[merchant]]s#, dwarven [[caravan]] guards#, dwarven [[diplomat]]# || adventurer's location on map ||
|-
|<small>65</small>{{TST|A}} || [[Alligator]]#, Tile in Farm Workshop || || Text
|-
|<small>66</small>{{TST|B}} || Bears# || || Text
|-
|<small>67</small>{{TST|C}} || [[Cow]]#, camels#, [[bronze colossus]]# || || Text
|-
|<small>68</small>{{TST|D}} || [[Dragon]]#, [[Draltha]]#, Depot Access Display || || Text
|-
|<small>69</small>{{TST|E}} || [[Elephant]]#, [[elk bird]]# || || Text
|-
|<small>70</small>{{TST|F}} || || || Text
|-
|<small>71</small>{{TST|G}} || || || Text
|-
|<small>72</small>{{TST|H}} || [[Horse]]# || || Text
|-
|<small>73</small>{{TST|I}} || [[Support]] || [[Necromancer's tower]] || Text
|-
|<small>74</small>{{TST|J}} || || || Text
|-
|<small>75</small>{{TST|K}} || || || Text
|-
|<small>76</small>{{TST|L}} || [[Leopard]]# || || Text
|-
|<small>77</small>{{TST|M}} || [[Magma man]]#, [[mule]]#, [[muskox]]# || || Text
|-
|<small>78</small>{{TST|N}} || || || Text
|-
|<small>79</small>{{TST|O}} || [[Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, trunk$ || full moon on travel map and dwarf mode || Text
|-
!R06!! game !! maps !! interface
|-
|<small>80</small>{{TST|P}} || || || Text
|-
|<small>81</small>{{TST|Q}} || || || Text
|-
|<small>82</small>{{TST|R}} || Giant Rat# || || Text
|-
|<small>83</small>{{TST|S}} || [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]# || || Text
|-
|<small>84</small>{{TST|T}} || || || Text
|-
|<small>85</small>{{TST|U}} || [[Human]]#, [[Unicorn]]# || || Text
|-
|<small>86</small>{{TST|V}} || || Badlands || Text
|-
|<small>87</small>{{TST|W}} || Depot Access Display || || Text
|-
|<small>88</small>{{TST|X}} || [[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]] || keyboard cursor || Text
|-
|<small>89</small>{{TST|Y}} || || || Text
|-
|<small>90</small>{{TST|Z}} || Status indicator || || Text
|-
|<small>91</small>{{TST|[}} || [[Clothing]], [[armor]], bootprints in sneaking mode || moon on travel map || Item stack opening tag, text
|-
|<small>92</small>{{TST|\}} ||[[Ballista]] tile, Part of animation when two creatures or dwarves are on the same spot || ||
|-
|<small>93</small>{{TST|]}} || Floor tile in [[workshop]]s and [[furnace]]s || || Item stack closing tag, text
|-
|<small>94</small>{{TST|^}} || [[Trap]], [[Alabaster]]* || [[Volcano]] on world map||
|-
|<small>95</small>{{TST|_}} || [[Channel]] [[designation]] || || Text
|-
!R07!! game !! maps !! interface
|-
| <small>96</small>{{TST|`}} || Rough floors, unexplored underground*, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*|| ||
|-
| <small>97</small>{{TST|a}} || [[Antman]]# || || Text
|-
| <small>98</small>{{TST|b}} || [[Batman]]# || || Text
|-
| <small>99</small>{{TST|c}} || [[Cat]]#, [[Crundle]]# || || Text
|-
|<small>100</small>{{TST|d}} || [[Dog]]# || || Text
|-
|<small>101</small>{{TST|e}} || [[Elf]]#, [[Creeping eye]]# || || Text
|-
|<small>102</small>{{TST|f}} || [[Frogman]]# || || Text
|-
|<small>103</small>{{TST|g}} || [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]# || || Text
|-
|<small>104</small>{{TST|h}} || [[Harpy]]# || || Text
|-
|<small>105</small>{{TST|i}} || [[Fire imp]]#, [[Ibex]]#, [[Impala]]# || || Text
|-
|<small>106</small>{{TST|j}} || || || Text
|-
|<small>107</small>{{TST|k}} || [[Kobold]]# || || Text
|-
|<small>108</small>{{TST|l}} || || || Text
|-
|<small>109</small>{{TST|m}} || [[Mandrill]]#, [[mussel]] || || Text
|-
|<small>110</small>{{TST|n}} || || Hilly Grassland(?) || Text
|-
|<small>111</small>{{TST|o}} || Well construction, bridge construction, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnaces]] || || Text
|-
!R08!! game !! maps !! interface
|-
|<small>112</small>{{TST|p}} || || || Text
|-
|<small>113</small>{{TST|q}} || || || Text
|-
|<small>114</small>{{TST|r}} || [[Ratman]]# || || Text
|-
|<small>115</small>{{TST|s}} || [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, [[Flying squirrel man]]# || || Text
|-
|<small>116</small>{{TST|t}} || [[Troglodyte]]# || || Text
|-
|<small>117</small>{{TST|u}} || || || Text
|-
|<small>118</small>{{TST|v}} || [[Anhydrite]]*, [[Mica]]* || || Text
|-
|<small>119</small>{{TST|w}} || [[Wolf]]# || || Text
|-
|<small>120</small>{{TST|x}} || [[Saltpeter]]* || || Text
|-
|<small>121</small>{{TST|y}} || || || Text
|-
|<small>122</small>{{TST|z}} || || || Text
|-
|<small>123</small>{{TST|{}} || tile in [[Jeweler's workshop]], vermin || || Forbidden opening tag
|-
|<small>124</small>{{TST||}} || [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot || ||
|-
|<small>125</small>{{TST|}}} || vermin || || Forbidden closing tag
|-
|<small>126</small>{{TST|~}} || Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts || ||
|-
|<small>127</small>{{TST|⌂}} || [[Animal trap]], part of [[mechanic's workshop]], trunk$ || low [[mountain]]s ||
|-
!R09!! game !! maps !! interface
|-
|<small>128</small>{{TST|Ç}} || [[Mechanism]]s || || Text
|-
|<small>129</small>{{TST|ü}} || || || Text
|-
|<small>130</small>{{TST|é}} || || || Text
|-
|<small>131</small>{{TST|â}} || || || Text
|-
|<small>132</small>{{TST|ä}} || || || Text
|-
|<small>133</small>{{TST|à}} || || || Text
|-
|<small>134</small>{{TST|å}} || || || Text
|-
|<small>135</small>{{TST|ç}} || [[Totem]]s || ||
|-
|<small>136</small>{{TST|ê}} || || || Text
|-
|<small>137</small>{{TST|ë}} || Military [[elf|elves]] || || Text
|-
|<small>138</small>{{TST|è}} || || || Text
|-
|<small>139</small>{{TST|ï}} || || || Text
|-
|<small>140</small>{{TST|î}} || || Elven forest retreat ||
|-
|<small>141</small>{{TST|ì}} || || || Text
|-
|<small>142</small>{{TST|Ä}} || Deities, [[Angel]]s || ||
|-
|<small>143</small>{{TST|Å}} || [[Figurine]]s || shrines || Text
|-
!R10!! game !! maps !! interface
|-
|<small>144</small>{{TST|É}} || || || Text
|-
|<small>145</small>{{TST|æ}} || [[Toy]]s || hamlets ||
|-
|<small>146</small>{{TST|Æ}} || [[Coffer]]s, [[quiver]]s, [[backpack]]s || hamlets ||
|-
|<small>147</small>{{TST|ô}} || Cauldrons* || ||
|-
|<small>148</small>{{TST|ö}} || [[Ring]]s || ||
|-
|<small>149</small>{{TST|ò}} || Unactivated [[lever]]s, [[Stingray]]s# || || Text
|-
|<small>150</small>{{TST|û}} || [[Bucket]] || || Text
|-
|<small>151</small>{{TST|ù}} || || || Text
|-
|<small>152</small>{{TST|ÿ}} || [[Valley herb]]* || || Text
|-
|<small>153</small>{{TST|Ö}} || [[Bracelet]]s, wheelbarrows* || ||
|-
|<small>154</small>{{TST|Ü}} || Military Humans || ||
|-
|<small>155</small>{{TST|¢}} || [[hatch cover]]s || ||
|-
|<small>156</small>{{TST|£}} || Many valuable metals* in veins || ||
|-
|<small>157</small>{{TST|¥}} || [[Cave lobster]]* || ||
|-
|<small>158</small>{{TST|₧}} || || ||
|-
|<small>159</small>{{TST|ƒ}} || [[Rope reed]]*, [[splint]]s || ||
|-
!R11!! game !! maps !! interface
|-
|<small>160</small>{{TST|á}} || || || Text
|-
|<small>161</small>{{TST|í}} || || || Text
|-
|<small>162</small>{{TST|ó}} || Activated [[lever]]s || || Text
|-
|<small>163</small>{{TST|ú}} || || || Text
|-
|<small>164</small>{{TST|ñ}} || [[Bogeyman]]|| ||
|-
|<small>165</small>{{TST|Ñ}} || [[Night creature]]s || ||
|-
|<small>166</small>{{TST|ª}} || || [[Goblin]] settlements ||
|-
|<small>167</small>{{TST|º}} || [[Cloth]] || ||
|-
|<small>168</small>{{TST|¿}} || [[Instrument]] || ||
|-
|<small>169</small>{{TST|⌐}} || Withered [[plant]]s*|| ||
|-
|<small>170</small>{{TST|¬}} || || ||
|-
|<small>171</small>{{TST|½}} || || ||
|-
|<small>172</small>{{TST|¼}} || [[Roc]] nests, roots$, branches$ || ||
|-
|<small>173</small>{{TST|¡}} || [[Flask]], [[waterskin]] || ||
|-
|<small>174</small>{{TST|«}} || Tail of [[Ballista arrow]] facing west || || [[decoration]] tag
|-
|<small>175</small>{{TST|»}} || Tail of [[Ballista arrow]] facing east || || [[decoration]] tag
|-
!R12!! game !! maps !! interface
|-
| <small>176</small>{{TST|░}} || Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*, fallen leaves || fog on travel map ||
|-
| <small>177</small>{{TST|▒}} || Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*, fallen leaves, vermin swarm || fog on travel map ||
|-
| <small>178</small>{{TST|▓}} || Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$, fallen leaves || fog on travel map, ||
|-
| <small>179</small>{{TST|│}} || [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches$ || Overworld [[river]]s||
|-
| <small>180</small>{{TST|┤}} || top-right tile for [[Loom]], branches$ || Overworld [[river]]s, [[Glumprong]] forests* ||
|-
| <small>181</small>{{TST|╡}} || [[bridge]]s, [[catapult]] tile, tracks$ || [[Map_legends|Broadleaf forests]]* in winter ||
|-
| <small>182</small>{{TST|╢}} || Branches$ || ||
|-
| <small>183</small>{{TST|╖}} || Ends of smooth walls || ||
|-
| <small>184</small>{{TST|╕}} || Ends of smooth walls || ||
|-
| <small>185</small>{{TST|╣}} || Smooth/constructed walls, tracks$, trunk$ || ||
|-
| <small>186</small>{{TST|║}} || Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, trunk$ || fortress walls on travel map ||
|-
| <small>187</small>{{TST|╗}} || Smooth/constructed walls, bridges, tracks$, trunk$ || ||
|-
| <small>188</small>{{TST|╝}} || Smooth/constructed walls, bridges, tracks$, trunk$ || ||
|-
| <small>189</small>{{TST|╜}} || Ends of smooth walls || ||
|-
| <small>190</small>{{TST|╛}} || Ends of smooth walls || ||
|-
| <small>191</small>{{TST|┐}} || Branches$ || Overworld rivers/roads ||
|-
!R13!! game !! maps !! interface
|-
|<small>192</small>{{TST|└}} || Branches$ || Overworld rivers/roads ||
|-
|<small>193</small>{{TST|┴}} || Branches$ || Overworld rivers/roads ||
|-
|<small>194</small>{{TST|┬}} || Branches$, [[crutch]]es || Overworld rivers/roads ||
|-
|<small>195</small>{{TST|├}} || Branches$, top-left tile for [[Loom]] || Overworld rivers/Roads ||
|-
|<small>196</small>{{TST|─}} || Branches$, rotating [[axle]]s || Overworld rivers/Roads ||
|-
|<small>197</small>{{TST|┼}} || Branches$, [[Door]]s, floor [[Stone detailing|detailing]]/[[engraving]] in progress|| Overworld rivers/roads ||
|-
|<small>198</small>{{TST|╞}} || Branches$, bridges, [[catapult]] tile, tracks$ || [[Map_legends|Broadleaf forests]]* in winter ||
|-
|<small>199</small>{{TST|╟}} || Branches$ || ||
|-
|<small>200</small>{{TST|╚}} || Smooth/constructed walls, bridges, tracks$, trunk$ || fortress walls on travel map ||
|-
|<small>201</small>{{TST|╔}} || Smooth/constructed walls, bridges, tracks$, trunk$ || fortress walls on travel map ||
|-
|<small>202</small>{{TST|╩}} || Smooth/constructed walls, bridges, tracks$, trunk$ || ||
|-
|<small>203</small>{{TST|╦}} || Smooth/constructed walls, tracks$, trunk$ || fortress walls on travel map ||
|-
|<small>204</small>{{TST|╠}} || Smooth/constructed walls, tracks$, trunk$ || ||
|-
|<small>205</small>{{TST|═}} || Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, trunk$ || fortress walls on travel map||
|-
|<small>206</small>{{TST|╬}} || Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone detailing|detailing]]/[[engraving]]/fortifying in progress, tracks$, trunk$ || ||
|-
|<small>207</small>{{TST|╧}} || Tail of [[Ballista arrow]] facing north, [[screw press]] building, branches$ || ||
|-
!R14!! game !! maps !! interface
|-
| <small>208</small>{{TST|╨}} || Bridges, [[catapult]] tile, tracks$ || ||
|-
| <small>209</small>{{TST|╤}} || [[Table]], tail of [[Ballista arrow]] facing south, branches$ || ||
|-
| <small>210</small>{{TST|╥}} || [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$ || ||
|-
| <small>211</small>{{TST|╙}} || Ends of smooth walls || ||
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| <small>212</small>{{TST|╘}} || Ends of smooth walls || ||
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| <small>213</small>{{TST|╒}} || Ends of smooth walls || ||
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| <small>214</small>{{TST|╓}} || Ends of smooth walls || ||
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| <small>215</small>{{TST|╫}} || Wooden floodgates, bone floodgates, wall grates || ||
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| <small>216</small>{{TST|╪}} || Door designation || ||
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| <small>217</small>{{TST|┘}} || branches$ || Overworld [[river]]s ||
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| <small>218</small>{{TST|┌}} || branches$ || Overworld rivers ||
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| <small>219</small>{{TST|█}} || trade depot tile, ice wall and dig-designated tiles || || Interface window border
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| <small>220</small>{{TST|▄}} || [[Siege engine]] parts, [[Ballista]] tile || ||
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| <small>221</small>{{TST|▌}} || [[Ballista]] tile || ||
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| <small>222</small>{{TST|▐}} || [[Ballista]] tile || ||
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| <small>223</small>{{TST|▀}} || [[Ballista]] tile || ||
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!R15!! game !! maps !! interface
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|<small>224</small>{{TST|α}} || Various [[fish]]*, top-center [[fishery]] tile, [[meat]] || altocumulus clouds on travel map ||
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|<small>225</small>{{TST|ß}} || [[Leather]] || cumulus clouds on travel map ||
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|<small>226</small>{{TST|Γ}} || [[Weight]] symbol || [[Map_legends|Tropical broadleaf forests]]* ||
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|<small>227</small>{{TST|π}} || [[Cabinet]] || [[goblin|dark fortress]]es ||
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|<small>228</small>{{TST|Σ}} || [[Trap component]] || ||
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|<small>229</small>{{TST|σ}} || [[Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug]]s* || ||
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|<small>230</small>{{TST|µ}} || [[Crown]] || [[ruins]] ||
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|<small>231</small>{{TST|τ}} || [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[Longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]* || [[shrubland]] ||
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|<small>232</small>{{TST|Φ}} || [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s* || ||
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|<small>233</small>{{TST|Θ}} || [[Bed]]s, [[Puddingstone]]* || ||
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|<small>234</small>{{TST|Ω}} || [[Statue]]s, [[sea nettle jellyfish]]* || dwarven cities ||
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|<small>235</small>{{TST|δ}} || [[Earring]]s, [[kennel]] tile || ||
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|<small>236</small>{{TST|∞}} || [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, [[honeycomb]]* || images of clouds, fortress gates on travel map ||
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|<small>237</small>{{TST|φ}} || [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile || ||
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|<small>238</small>{{TST|ε}} || Large Pots, [[Bowyer's workshop]] middle-right tile || ||
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|<small>239</small>{{TST|∩}} || [[slab]] building || [[Hills]] on world map ||
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!R16!! game !! maps !! interface
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|<small>240</small>{{TST|≡}} || [[Bar]]s, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops || cirrus clouds on travel map, hamlets on world map || exceptional [[quality]] symbol
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|<small>241</small>{{TST|±}} || Unfinished [[road]] || ||
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|<small>242</small>{{TST|≥}} || Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]] || ||
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|<small>243</small>{{TST|≤}} || Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]] || ||
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|<small>244</small>{{TST|⌠}} || || swamps on world map, [[Willow]] forest/swamp* ||
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|<small>245</small>{{TST|⌡}} || || ||
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|<small>246</small>{{TST|÷}} || [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel) || ||
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|<small>247</small>{{TST|≈}} || Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others? || Ocean ||
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|<small>248</small>{{TST|°}} || Sea foam, [[egg]]s || ||
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|<small>249</small>{{TST|∙}} || [[Vermin]]*, Boulders at lower elevation || ||
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|<small>250</small>{{TST|·}} || [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation. || ||
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|<small>251</small>{{TST|√}} || [[Weapon rack]]s || [[badlands]] || check mark (selecting production materials, confirmed items on manager window)
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|<small>252</small>{{TST|ⁿ}} || || [[Savanna]], [[marsh]], [[grassland]], [[badland]]||
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|<small>253</small>{{TST|²}} || Body parts, vermin remains|| ||
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|<small>254</small>{{TST|■}} || [[Block]]s, trees at lower elevation, [[minecart]]s* || human houses/shops on travel map || progress bars
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|<small>255</small>{{TST| }} || || ||
|}