OK, have been away a while, and recently returned. I've noticed that even legendary miner dwarves move very slowly now when carrying mined stones. So I've been experimenting with wheelbarrows and linked depots.
Everything seemed to make sense, until I got to a point where it should have worked well, then it broke. I think. Maybe I'm doing something wrong, so I've come here to poke you all with a stick and see if there's something I'm missing.
I have a craft workshop, a mason shop, and a mechanic workshop, all sitting immediately next to up/down stairs, directly above a stone depot.
The stone depot only accepts non-economic stones. It is set to give to the three workshops mentioned above.
Increased wheelbarrow count for the main depot to 3.
The three workshops correctly pulled only from the central depot. However, the glorious drunkards were puling stones from practically everywhere with only three wheelbarrows, and the stones ran out.
I created four three-tile depots, one on each side of the main stone depot, with the same non-economic stone settings.
Increased wheelbarrow count of the four sub-depots to three.
Set all four of the sub-depots to give to the main depot.
What I expected to happen is:
1) Up to 12 dwarves would use the 12 wheelbarrows in the 4 sub-depots to fill said sub-depots from whatever dwarfy place they randomly decide to get stones from.
2) Up to three dwarves would use the three wheelbarrows in the main depot to pull stones from the sub-depots.
3) Craftdwarves would only have to walk a few steps to get stones they need.
What is actually happening is:
Idling craftdwarves. The main depot is not filling, despite plenty of available dwarfpower with the correct jobs enabled.
Is there any way to de-break depot / wheelbarrow linking? Or am I doing something wrong?