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Author Topic: DF2014 Question and Answer Thread  (Read 460502 times)

Raven

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Re: DF2014 Question and Answer Thread
« Reply #2685 on: April 03, 2016, 01:13:24 am »

Hi! I am a new player to DF and this forum and I have a few questions regarding gameplay.

1. My militia dwarves are not equipping helms or some other forms of armor. I have assigned them the metal armor uniform (with some of my random adjustments) and also specifically told them to wear helms, and they are not. This also happens to other forms of armor, and I really feel like I am missing something.
2. There is vomit everywhere. I highly suspect this is from cave adaptation, but I was wondering if 2 years spent mainly underground would case it. (IDK how long it takes for a dwarf to adapt)
3. What are the most important items that I should try trading for? ATM I have been getting food, alcohol, weapons/armor, and some tools for the most part.
1) have you tried using "replace clothing" option in the equip menu?

2) probably cave adp

3)that depends on your specific needs for the upcoming year, I usually buy leather bins that are very cheap and craft dresses and other commodities used by dorfs to make them happy
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_Rogue

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Re: DF2014 Question and Answer Thread
« Reply #2686 on: April 03, 2016, 10:11:45 am »

Something weird-ish happened. I did the replace option (I had already known about it but I forgot to change it) for one squad, and they all went to get helmets. However, another squad as "Replace Clothing" as well but they do not have helmets.
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Mostali

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Re: DF2014 Question and Answer Thread
« Reply #2687 on: April 03, 2016, 11:57:41 am »

Other stuff:
Some of my dwarves are milling about in a random location (strangely they are pretty close to each other) that is not designated as a meeting area. They are standing around, with "No job" and getting thirsty and hungry but not doing anything about it. Some of the dwarves in my military have reverted to there civilian roles and are among these random dwarves, but other militia members are not. None them are insane or anything like it.

This behavior sounds like they're burrowed and can't get to food or drink.  I think military that are assigned to a barracks outside the burrow also revert to civilian.  Check to make you didn't assign a burrow to an active alert.  Otherwise no clue.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2688 on: April 03, 2016, 12:26:30 pm »

Something weird-ish happened. I did the replace option (I had already known about it but I forgot to change it) for one squad, and they all went to get helmets. However, another squad as "Replace Clothing" as well but they do not have helmets.

They're either busy doing something (it seems like when I assign a uniform to fresh migrants, it doesn't immediately show the equipment update on the military screen until they at least get inside), or you don't have enough helms.
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_Rogue

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Re: DF2014 Question and Answer Thread
« Reply #2689 on: April 03, 2016, 05:20:00 pm »

[quote"Random Dragon"]They're either busy doing something (it seems like when I assign a uniform to fresh migrants, it doesn't immediately show the equipment update on the military screen until they at least get inside), or you don't have enough helms.[/quote]
I'm pretty sure it wasn't the lack of helms, because I had plenty before I had assigned the squad to "Replace clothing". They were definitely doing something (I think it was training), but I'm not sure if that caused them to not pick up the helms.
(One another note: Hello Random_Dragon, I didn't know you played DF! I remember you from the CDDA forums, btw.)   
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_Rogue

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Re: DF2014 Question and Answer Thread
« Reply #2690 on: April 03, 2016, 05:20:35 pm »

Wow, complete quote fail from me. I don't really go on forums that often so I have no idea how they work.
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_Rogue

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Re: DF2014 Question and Answer Thread
« Reply #2691 on: April 03, 2016, 05:23:24 pm »

Quote from: Mostali
This behavior sounds like they're burrowed and can't get to food or drink.  I think military that are assigned to a barracks outside the burrow also revert to civilian.  Check to make you didn't assign a burrow to an active alert.  Otherwise no clue.
I don't have any burrows that are being used, so damn. I just hope they stop milling about and starving themselves.
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_Rogue

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Re: DF2014 Question and Answer Thread
« Reply #2692 on: April 03, 2016, 05:25:31 pm »

If it means anything, the dwarves that have separated themselves are all pretty stressed out.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2693 on: April 03, 2016, 05:26:38 pm »

I'm pretty sure it wasn't the lack of helms, because I had plenty before I had assigned the squad to "Replace clothing". They were definitely doing something (I think it was training), but I'm not sure if that caused them to not pick up the helms.
(One another note: Hello Random_Dragon, I didn't know you played DF! I remember you from the CDDA forums, btw.)

Glorious quote implosions. And yeah, anytime I get a new squad assembled I have to ramp up production because the new squad highlights exactly what I'm missing.

And ah yeah, I recall now. A belated welcome to the DF forums.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2694 on: April 03, 2016, 05:33:56 pm »

Having not played since people considered 4 goblins a good siege, what changes to gameplay would affect me making a fort like I would in 34?

i.e.

no traps, 65+% militia, magma forges, clothing shops, farming, etc.


Also, whats all this about recruiting not-dwarfs to my dwarf fort?  And sieges are regular/larger now?
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2695 on: April 03, 2016, 05:47:09 pm »

Having not played since people considered 4 goblins a good siege, what changes to gameplay would affect me making a fort like I would in 34?

i.e.

no traps, 65+% militia, magma forges, clothing shops, farming, etc.


Also, whats all this about recruiting not-dwarfs to my dwarf fort?  And sieges are regular/larger now?

Meep. And heya Pisskop. Moar deja vu.

Mainly, you can't rely on mass pitting anymore to keep your prisons contained, and any defense that enemies can climb over is as good as fucked.

Also, if you have a tavern you'll get visitors. Some of them will be humans or other non-dwarves. Some of these visitors will ask you stay as mercenaries if your tavern includes beds.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2696 on: April 03, 2016, 06:42:51 pm »

:v

So no more pits of glory?

Well, I did some testing of ai at one point, I guess I should test if any alternatives do exist.  Something spomething naturally smoothed rock and bridges?
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2697 on: April 03, 2016, 06:59:44 pm »

Apparently it's claimed if you keep the hatches over your pits of glory forbidden, pitters MIGHT be able to dump prisoners safely, but I've yet to test this.

Even then, using built cages and levers is the safest, but most pain-staking, method. You would've had to use that method on fliers and thieves anyway.
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hun

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Re: DF2014 Question and Answer Thread
« Reply #2698 on: April 04, 2016, 10:25:39 am »

How to obtain papyrus seeds? Making paper out of it doesn't leave seeds, but that seems to be the only thing I can do with it...

Off in an arc

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Re: DF2014 Question and Answer Thread
« Reply #2699 on: April 04, 2016, 12:46:18 pm »

Is there a way to specify which wheelbarrows should a stockpile use that does not involve the use of burrows or temporarily forbidding all other wheelbarrows?
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