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Author Topic: DF2014 Question and Answer Thread  (Read 460390 times)

henriqueb1

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Re: DF2014 Question and Answer Thread
« Reply #2655 on: March 25, 2016, 09:06:36 am »

Is it possible to start an adventure mode game on a world you are currently playing a fortress? I am getting bored with my fortress but I would like to come back after exploring the world for a while.
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2656 on: March 25, 2016, 09:09:51 am »

Not unless you retire your fortress, start an adventurer, then unretire it.

And retiring a fortress can lead to various phenomena including:

  • Scattering of all items everywhere
  • Releasing of all trapped and maybe caged beasts
  • Possible destruction by siege, megabeast, etc
  • Massive FPS rise after reclaiming.



Otherwise you'll have to copy the save.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #2657 on: March 25, 2016, 10:10:39 am »

I have a large amount of caged prisoners. I tried to drown them, but it seems that they survived. Can creatures in cages not be drowned?

The wiki confirms that they're immune to drowning, oddly enough.  The behavior of caged things is very quirky.
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Untrustedlife

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Re: DF2014 Question and Answer Thread
« Reply #2658 on: March 26, 2016, 06:10:17 pm »

Not unless you retire your fortress, start an adventurer, then unretire it.

And retiring a fortress can lead to various phenomena including:

  • Scattering of all items everywhere
  • Releasing of all trapped and maybe caged beasts
  • Possible destruction by siege, megabeast, etc
  • Massive FPS rise after reclaiming.



Otherwise you'll have to copy the save.

Wrong retiring doesn't get items scattered only abandoning does.
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I am an indie game dev!
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Untrustedlife

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Re: DF2014 Question and Answer Thread
« Reply #2659 on: March 26, 2016, 06:12:29 pm »

Is it possible to start an adventure mode game on a world you are currently playing a fortress? I am getting bored with my fortress but I would like to come back after exploring the world for a while.

Yep just retire the fort. You can unretire later and it's fun to go to retired forts and don't worry items WONT get scattered only abandoning does that. And you get to talk to your dwarves.
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I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

mirrizin

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Re: DF2014 Question and Answer Thread
« Reply #2660 on: March 26, 2016, 09:23:43 pm »

Probably a dumb question...

I have had the dwarves write on quires. I have had them make book bindings. But when I ask them to bind a book, they insist that no bindings are available.

Turns out the bindings in question are in a bin in a finished goods stockpile.

Is there some reason the dwarves can't access this particular bin?
« Last Edit: March 26, 2016, 09:29:55 pm by mirrizin »
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Shonai_Dweller

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Re: DF2014 Question and Answer Thread
« Reply #2661 on: March 26, 2016, 11:33:44 pm »

Is it possible to start an adventure mode game on a world you are currently playing a fortress? I am getting bored with my fortress but I would like to come back after exploring the world for a while.

Yep just retire the fort. You can unretire later and it's fun to go to retired forts and don't worry items WONT get scattered only abandoning does that. And you get to talk to your dwarves.
Just to repeat the above (because false information is best countered with a large amount of the truth), retiring fortresses, controlling adventurers, visiting old fortresses, joining your old fortress' militia, unretiring old fortresses (compete with retired adventurers who joined the militia), building loads of fortresses and adventurers throughout the world is a great fun way to fully enjoy dwarf fortress' active world.

There are some issues with unretiring which will hopefully be ironed out one day. Item Scatter isn't one of them. You might find an explosion of visitors at your tavern. You'll probably find the merchants never went home. Some objects may need rebuilding. Oh and some of the visitors may be marked 'hostile' for some reason (they're not).
« Last Edit: March 26, 2016, 11:44:30 pm by Shonai_Dweller »
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Tarqiup Inua

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Re: DF2014 Question and Answer Thread
« Reply #2662 on: March 27, 2016, 05:56:58 am »

I seem to have forgotten how to install a tileset. Could anyone help me out with that?

Is showing the water depth on water tiles default setting?
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Shonai_Dweller

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Re: DF2014 Question and Answer Thread
« Reply #2663 on: March 27, 2016, 06:14:23 am »

I seem to have forgotten how to install a tileset. Could anyone help me out with that?

Is showing the water depth on water tiles default setting?
1) Save your tileset in data\art
2) Edit init.txt and replace "curses_640x300.png" with the filename of the tileset.

Example of mine with Taffer tileset:
Spoiler (click to show/hide)

Water depth is set in d_init.txt (I think default is off).
« Last Edit: March 27, 2016, 06:16:52 am by Shonai_Dweller »
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Tarqiup Inua

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Re: DF2014 Question and Answer Thread
« Reply #2664 on: March 27, 2016, 11:18:56 am »

Thanks for the answer, unfortunately I ran into another issue, rather quickly.

I tried running 42.06 - the Mac version, for the first time after transferring to OS Yosemite from Snow Leopard.

At first it asked for X11 installation, which I went through with, now the game can be ran, but there is no graphics... I don't see the window at all and if I try going full screen, the only thing I see is black screen.

Any ideas about what happened to the graphics?

For the record, tileset was my first culprit and that's not it - it wouldn't run even with fresh download without any modifications.
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

greycat

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Re: DF2014 Question and Answer Thread
« Reply #2665 on: March 28, 2016, 07:38:10 am »

I have had the dwarves write on quires. I have had them make book bindings. But when I ask them to bind a book, they insist that no bindings are available.

Turns out the bindings in question are in a bin in a finished goods stockpile.

Is there some reason the dwarves can't access this particular bin?

It's possible that this is yet another bin-related bug.  More Science may be required.  (Most importantly, you need to rule out whether you made a mistake with stockpile settings, which is easy to do by accident, even for veteran players.)

Personally, I do not use all-inclusive finished goods stockpiles.  They cause too many problems.  All of your book-industry products will be better off just sitting in the workshops where they were made, until needed.
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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2666 on: March 28, 2016, 11:21:20 am »

Personally, I do not use all-inclusive finished goods stockpiles.  They cause too many problems.  All of your book-industry products will be better off just sitting in the workshops where they were made, until needed.

Exactly this. This is a rather useful piece of general advice. Ideally you want:

* A stockpile for mugs, if you have a tavern (ideally in the tavern).
* A stockpile for book-related finished goods, if you have a library (also ideally in the library).
* A stockpile for musical instruments if you have taverns or temples (one in each if you feel like it).
* A stockpile for splints and crutches (also again, guess where best to put them).
* A stockpile for non-armor clothing.
* A stockpile for misc. finished goods you might not want to sell (quivers, ropes, etc).
* And finally, all the useless crap you export.
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2667 on: March 28, 2016, 11:39:21 am »

Probably a dumb question...

I have had the dwarves write on quires. I have had them make book bindings. But when I ask them to bind a book, they insist that no bindings are available.

Turns out the bindings in question are in a bin in a finished goods stockpile.

Is there some reason the dwarves can't access this particular bin?
If someone so much as thinks about doing anything involving the bin, the entire thing becomes unusable until that job completes. Does the bin have mixed contents that dwarves want to take/add? Try forbidding the bin, then possibly unforbidding right as you want the binding job taken (just in case forbidding the bin prevents the contents from being used for binding.) A feeder stockpile or binding-specific stockpile is a more permanent solution.
« Last Edit: March 28, 2016, 11:45:53 am by Bumber »
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mirrizin

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Re: DF2014 Question and Answer Thread
« Reply #2668 on: March 28, 2016, 05:54:08 pm »

Probably a dumb question...

I have had the dwarves write on quires. I have had them make book bindings. But when I ask them to bind a book, they insist that no bindings are available.

Turns out the bindings in question are in a bin in a finished goods stockpile.

Is there some reason the dwarves can't access this particular bin?
If someone so much as thinks about doing anything involving the bin, the entire thing becomes unusable until that job completes. Does the bin have mixed contents that dwarves want to take/add? Try forbidding the bin, then possibly unforbidding right as you want the binding job taken (just in case forbidding the bin prevents the contents from being used for binding.) A feeder stockpile or binding-specific stockpile is a more permanent solution.
Yeah, it was definitely a bin bug. I went through standard un-binning protocol, and once the book bindings were unbound from their bins, the dwarves got binding.
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mirrizin

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Re: DF2014 Question and Answer Thread
« Reply #2669 on: March 28, 2016, 06:06:32 pm »

Personally, I do not use all-inclusive finished goods stockpiles.  They cause too many problems.  All of your book-industry products will be better off just sitting in the workshops where they were made, until needed.

Exactly this. This is a rather useful piece of general advice. Ideally you want:

* A stockpile for mugs, if you have a tavern (ideally in the tavern).
* A stockpile for book-related finished goods, if you have a library (also ideally in the library).
* A stockpile for musical instruments if you have taverns or temples (one in each if you feel like it).
* A stockpile for splints and crutches (also again, guess where best to put them).
* A stockpile for non-armor clothing.
* A stockpile for misc. finished goods you might not want to sell (quivers, ropes, etc).
* And finally, all the useless crap you export.
In other words, what this guy said ^^^.
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