Quick question here ! I generated a pretty cool map, but unfortunately the only civs around are gobbos and dwarves. What are the parameters to tweak in worldgen to have some ohter civs (human and elves) if i regenerate it ?
Cheers
Now, I'm not positive on this, but with the world that you like, go into Legends and re-export its map/gen information by pressing the
p button. This will generate several text files in the program's main directory (where you'd find the executable). The one you want to for the purposes of this is called "
<worlddirectoryname>-world_gen_param.txt" (for a default save directory, it'll typically be something like "region1-world_gen_param.txt" or the like). There are two changes you'll want to make inside this file:
- In the [TITLE:<blah>], give it some nice name by changing the red italicized bit, and just the red italicized bit. Not strictly necessary, but it will help you identify it at a glance, because otherwise it will keep the same name as whatever option you used to generate it.
- Delete the line that looks like [HISTORY_SEED:<stringofcharacters>].
Now, copy the text in that file and paste it at the very end of world_gen.txt, which is located in the data\init subdirectory. Restart Dwarf Fortress, Design a New World with Advanced Parameters, pick the new world-gen parameters you've just copy-pasted in, and generate your world. Your net result: the geography should be either the same or close to the same, but the history of the world (including civilizations) should be different.
Alternately, if you don't feel like changing things in the text file, you can copy-paste it over as above without making any changes at all, then open Dwarf Fortress, Design a New World with Advanced Parameters, pick the new world-gen parameters you just copy-pasted in (at the very end, assuming that's where you pasted it in), then open the parameters screen with
e. For "Use History Seed", set it to "Random", then ESC out, use F6 to save (optional, but if you want to regen until you get a favorable history, a decent idea), and then generate. This does the exact same thing as the above.
EDIT:
Mind you, I'm assuming the reason you don't have humans or elves is because they were created but later went extinct during worldgen. If they weren't created in the first place, you'll need to increase the total number of civilizations to include at least one of each; five is the bare minimum, since the game will aim for at least one civ of each type before creating duplicates. That won't affect anything as long as you don't touch the "Use Seed" or "Seed" values, though. Strictly speaking, you can also get rid of the NAME_SEED and CREATURE_SEED (or just set both and HISTORY_SEED to random using Dwarf Fortress' internal settings screens instead of playing with the text file) if you want to mix those things up as well, also. There are apparently some really finicky changes that may also affect geography that are listed on the Wiki
here, so if you have the geography the way you like it, I don't recommend playing with any of the geography settings further. That is, unless it's for !!SCIENCE!!. :3