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Author Topic: DF2014 Question and Answer Thread  (Read 459890 times)

Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #2520 on: January 31, 2016, 07:39:01 pm »

"Adamantine" shows up on every single stockpile and material list in the game. No reason to put it in spoilers.
I agree. The obfuscations and euphemisms are a stale running gag by now.
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Skorpion

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Re: DF2014 Question and Answer Thread
« Reply #2521 on: February 03, 2016, 02:17:10 pm »

Thread's fallen off the front page, so I'm bumping it back. Bump!
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Kneenibble

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Re: DF2014 Question and Answer Thread
« Reply #2522 on: February 03, 2016, 06:11:44 pm »

Crundles make good livestock.  They aren't grazers and they lay plenty of eggs, and they are extremely common.

I'm disappointed that you can't collect fruit from any underground trees.

Crundles.... lay......... eggs????!?!?!


This changes everything.
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FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2523 on: February 03, 2016, 07:44:29 pm »

Crundles make good livestock.  They aren't grazers and they lay plenty of eggs, and they are extremely common.

I'm disappointed that you can't collect fruit from any underground trees.

Crundles.... lay......... eggs????!?!?!


This changes everything.

Yeah. Basically

The largest downside to crundles is the butchering cleanup of scales, such a shame we can't utilise them somehow (inherited scale esque properties sounds lucrative not to mention protective if we're talking dragon scale level fire resistance) otherwise ivory, eggs and meat all round.
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Psilobe

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Re: DF2014 Question and Answer Thread
« Reply #2524 on: February 06, 2016, 02:44:26 am »

Havent played in a really long time but as there was a new version it was time to start a new game. Got a small stable fort next to a volcano, flat woodlands. I've created walls around my staircase entry. Traderdepot on ground. Floodgates linked to a lever blocks access to my above ground safe heaven. Basic workshops set up, found some hematite so magma produktion is up and i have started creating iron equipment. Good a farm and still up and running and except the animal breeding also ready for soap produktion.

I'm not really sure what I should focus on next. I've gotten three migrants so far and was planning on starting a military when the next wave comes and generallt start to name and better designate my dwarfs in to more focused roles.

Here is what I'm planning on doing next but i'm not sure in what order:

Build a water reservoir and slowly gather water from ponds to have a stable water source.
Get a stable animal supply for soap making.
Finish a medical ward.

Prison.

Rooms for nobles.
Better rooms for citizens.

Combat facilities.
Military.

What should I prioritize?

Also when pressing c to accsess the menu civilizations/world info I only see my own dwarf civilization does that mean I embarked to a too safe place for fun to take place?
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Blue_Dwarf

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Re: DF2014 Question and Answer Thread
« Reply #2525 on: February 06, 2016, 03:30:08 am »

Also when pressing c to accsess the menu civilizations/world info I only see my own dwarf civilization does that mean I embarked to a too safe place for fun to take place?

That list should get updated when another civ pays you a visit. It won't list goblins until your first encounter with them.

It works differently before you embark. If you see no neighbors at the embark maps screen, then that location probably won't get any visits.
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Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #2526 on: February 06, 2016, 07:17:36 am »

On the embark screen the local civs (or those within range/max range travelling distance) can be viewed by cycling the TAB modes over the site. Your dwarf civ will always be available.

Settling close to civs gurantees more visits.
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Psilobe

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Re: DF2014 Question and Answer Thread
« Reply #2527 on: February 06, 2016, 02:34:03 pm »

Tallow. What am i missing!?

Been buthering animals as crazy and people run to the kitchen to render fat but I get no tallow. Sooo what am I missing?

...Yeah wasnt lack of tallow. lye was stored in buckets and then stored in bins... Separete stockpile no bins and barrels accepted aaand done.
« Last Edit: February 06, 2016, 02:55:10 pm by Psilobe »
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Stormfeather

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Re: DF2014 Question and Answer Thread
« Reply #2528 on: February 06, 2016, 09:13:37 pm »

Man, I hadn't played in ages, saw a new release and came back. Also hadn't checked the site for a while, so I'm way behind. Some questions I had:

1) I saw in my searchings that books are just sorta barely-implemented, and mostly for entertainment/flavor. What about "poetry" and "dancing" and other things that I'm seeing in my dwaves' descriptions. Do they really do anything?

2) One of my trained emus is now "Distracted," which looking at the wiki is a dwarf personality thing. Anyone know what's up with that, and how to stop it?

3) I've made a few worlds between .04 and now one on .05, but I seem to have a big problem getting an embark with all the neighbors, which I like. (Humans, dwarves, elves, and goblins). I assume turning up the 'civilizations' on the world creation helps, any other suggestions? (I also tried making a slightly younger world than default, but don't know if that helps.)

4) Likewise, for a while now I've noticed that I have no bees that I can find in my embarks. They used to be all over the place in older versions, so that I ended up always having at least one beekeeper and setting aside a default area for hives. But I don't think I've seen a single wild hive or swarm of bees in .42 yet. Is this some sort of bug? Is it some weird biome thing that coincidentally I might have always been in the right biome before, and am not now? Any way to get them if they're not "native" to your embark?

5) Likewise, I've seen that there are junk seeds, like some of the fruit seeds - is there anything you can do with them other than hunt them all down and dump them, somehow?

6) Are vampires still a Thing? I know they had been made rarer than they were when they were first introduced, but I don't think I've seen a single one in .42

ETA:

7) I meant to add: is there any way to stop getting my dwarves stuck in trees? They keep getting up in there somehow, I'm not even sure how. Not the ones that are picking fruit with a stepladder or anything - like, my patrol dwarves and such. I've had a few die of starvation now before I caught it, and it's getting really old.

8) Anything else anyone wants to add that I should really know about, and that isn't obvious, in the newer releases?
« Last Edit: February 06, 2016, 09:17:59 pm by Stormfeather »
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2529 on: February 06, 2016, 11:53:26 pm »

6) Are vampires still a Thing? I know they had been made rarer than they were when they were first introduced, but I don't think I've seen a single one in .42
I've never had a single vampire in fort mode ever. Now in .42 you can have someone cursed directly via temple desecration. (I think you need to get them to tantrum? Creating a temple zone with a statue and sealing someone in with rotting corpses should probably do the trick. You'll randomly get a vampire or a werebeast.)
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Blue_Dwarf

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Re: DF2014 Question and Answer Thread
« Reply #2530 on: February 07, 2016, 12:04:30 am »

7) I meant to add: is there any way to stop getting my dwarves stuck in trees? They keep getting up in there somehow, I'm not even sure how. Not the ones that are picking fruit with a stepladder or anything - like, my patrol dwarves and such. I've had a few die of starvation now before I caught it, and it's getting really old.

I've read it's simply trees suddenly growing under their feet.
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Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

Detros

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Re: DF2014 Question and Answer Thread
« Reply #2531 on: February 07, 2016, 06:09:59 am »

Man, I hadn't played in ages, saw a new release and came back. Also hadn't checked the site for a while, so I'm way behind. Some questions I had:

1) I saw in my searchings that books are just sorta barely-implemented, and mostly for entertainment/flavor. What about "poetry" and "dancing" and other things that I'm seeing in my dwaves' descriptions. Do they really do anything?

2) One of my trained emus is now "Distracted," which looking at the wiki is a dwarf personality thing. Anyone know what's up with that, and how to stop it?

3) I've made a few worlds between .04 and now one on .05, but I seem to have a big problem getting an embark with all the neighbors, which I like. (Humans, dwarves, elves, and goblins). I assume turning up the 'civilizations' on the world creation helps, any other suggestions? (I also tried making a slightly younger world than default, but don't know if that helps.)

4) Likewise, for a while now I've noticed that I have no bees that I can find in my embarks. They used to be all over the place in older versions, so that I ended up always having at least one beekeeper and setting aside a default area for hives. But I don't think I've seen a single wild hive or swarm of bees in .42 yet. Is this some sort of bug? Is it some weird biome thing that coincidentally I might have always been in the right biome before, and am not now? Any way to get them if they're not "native" to your embark?

5) Likewise, I've seen that there are junk seeds, like some of the fruit seeds - is there anything you can do with them other than hunt them all down and dump them, somehow?

6) Are vampires still a Thing? I know they had been made rarer than they were when they were first introduced, but I don't think I've seen a single one in .42

ETA:

7) I meant to add: is there any way to stop getting my dwarves stuck in trees? They keep getting up in there somehow, I'm not even sure how. Not the ones that are picking fruit with a stepladder or anything - like, my patrol dwarves and such. I've had a few die of starvation now before I caught it, and it's getting really old.

8) Anything else anyone wants to add that I should really know about, and that isn't obvious, in the newer releases?
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Stormfeather

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Re: DF2014 Question and Answer Thread
« Reply #2532 on: February 07, 2016, 11:02:54 am »

7) I meant to add: is there any way to stop getting my dwarves stuck in trees? They keep getting up in there somehow, I'm not even sure how. Not the ones that are picking fruit with a stepladder or anything - like, my patrol dwarves and such. I've had a few die of starvation now before I caught it, and it's getting really old.

I've read it's simply trees suddenly growing under their feet.

WOW, now there's an image...

And thanks Detros. Now I'm picturing emus like little puppies in the pet shop window... And yeah, the bee bug (hah) would probably be it, since I pick temperate zones over warm/hot by preference. And oh yeah, selling, duh.

And yeah, still learning locations in general, that's a huge change! A fun-looking one though. (And possibly Fun!-looking one, depending.)
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tiresius

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Re: DF2014 Question and Answer Thread
« Reply #2533 on: February 08, 2016, 01:14:13 pm »

Quote
7) I meant to add: is there any way to stop getting my dwarves stuck in trees? They keep getting up in there somehow, I'm not even sure how. Not the ones that are picking fruit with a stepladder or anything - like, my patrol dwarves and such. I've had a few die of starvation now before I caught it, and it's getting really old.
My theory is it is from climbing a tree to attack a bird and the tree grows/changes and they cannot get back down.  Chopping the tree down causes injuries, too.
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"There are no safe paths in this part of the world.  Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go." - Gandalf in The Hobbit

greycat

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Re: DF2014 Question and Answer Thread
« Reply #2534 on: February 08, 2016, 01:22:05 pm »

I don't know how to prevent dwarves getting stuck in trees, but getting them down is as simple as building an up/down staircase up to the Z-level of the dwarf, to any open-space tile adjacent to a branch (not a leaf).  The hard part is noticing that a dwarf is stuck in a tree before it starves.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz
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