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Author Topic: DF2014 Question and Answer Thread  (Read 459745 times)

greycat

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Re: DF2014 Question and Answer Thread
« Reply #2370 on: December 28, 2015, 10:05:38 am »

Secondly, does hauling not operate like construction? Construction creates all the individual jobs (like 20 Construct Floor jobs for a 5x4 section) and some will be 'Inactive' until dwarfs are doing it. Does hauling not create jobs?

That's correct.  The items to be hauled don't all create jobs up front.  That would clog the job list with thousands of jobs, and would make every unhauled item untouchable.  You wouldn't be able to construct furniture anywhere because every tile would have some TSKed untouchable rubbish on it.  It would be extremely inconvenient.

Quote
I have had many jobs which *could* be done yet have 15+ idlers.

Out of how many?  Dwarves do not work 100% of the time.  They wander around between jobs, for a length of time dependent on their personalities.  Mining seems to be the great exception -- miners with a designated mining job are extremely steady workers.
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indyofcomo

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Re: DF2014 Question and Answer Thread
« Reply #2371 on: December 28, 2015, 04:14:46 pm »

Secondly, does hauling not operate like construction? Construction creates all the individual jobs (like 20 Construct Floor jobs for a 5x4 section) and some will be 'Inactive' until dwarfs are doing it. Does hauling not create jobs?

That's correct.  The items to be hauled don't all create jobs up front.  That would clog the job list with thousands of jobs, and would make every unhauled item untouchable.  You wouldn't be able to construct furniture anywhere because every tile would have some TSKed untouchable rubbish on it.  It would be extremely inconvenient.

It's a bug of some minor kind, perhaps related to the fact that hauling doesn't create all the jobs. I just tried removing the stock pile and then remaking it, and dwarfs all over are moving my high-quality beds. When I find it again, I'll try to put it up in the bug tracker.
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ShaveDaWookie

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Re: DF2014 Question and Answer Thread
« Reply #2372 on: December 28, 2015, 05:10:06 pm »

I had a curious thing happen in world gen, between the years of 440 and 460 the age went from myth, to legend, then back to "the second age of myth"

I assumed the parameters in myth/legend status (living force/megabeast count) only depleted from year one on, but im sure one of you wonderful dwarfs can enlighten me as to why this happens.

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Random_Dragon

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Re: DF2014 Question and Answer Thread
« Reply #2373 on: December 28, 2015, 05:13:12 pm »

I had a curious thing happen in world gen, between the years of 440 and 460 the age went from myth, to legend, then back to "the second age of myth"

I assumed the parameters in myth/legend status (living force/megabeast count) only depleted from year one on, but im sure one of you wonderful dwarfs can enlighten me as to why this happens.

Here's a hint. What do male dragons and female dragons do when given a lair and plenty of time alone with each other? o3o

The few varieties of megabeast able to reproduce can drive the era counter back up.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

ShaveDaWookie

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Re: DF2014 Question and Answer Thread
« Reply #2374 on: December 28, 2015, 05:18:20 pm »

I had a curious thing happen in world gen, between the years of 440 and 460 the age went from myth, to legend, then back to "the second age of myth"

I assumed the parameters in myth/legend status (living force/megabeast count) only depleted from year one on, but im sure one of you wonderful dwarfs can enlighten me as to why this happens.

Here's a hint. What do male dragons and female dragons do when given a lair and plenty of time alone with each other? o3o







i forgot to mention it is now the year 1000 and were still in "the second age of myth" i assumed the dragons couldn't be bumping THAT many uglies, but hey, what do i know about the mating habits of millennial Draconics


edit: i dont know how to quote apprently
« Last Edit: December 28, 2015, 05:20:27 pm by ShaveDaWookie »
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Bouchart

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Re: DF2014 Question and Answer Thread
« Reply #2375 on: December 28, 2015, 05:19:05 pm »

I think werebeasts and vampires can also force a new age of myth.
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Uzu Bash

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Re: DF2014 Question and Answer Thread
« Reply #2376 on: December 28, 2015, 08:16:00 pm »

In histories, what is meant by a "mercenary action?" Is this something a fortress can send dwarves on now? Or does it just mean they got hired to go somewhere to fight?
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thatkid

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Re: DF2014 Question and Answer Thread
« Reply #2377 on: December 29, 2015, 01:18:43 am »

Will roads and bridges and other world constructions continue to be built after world gen -- say, while I'm playing a fortress? Or are these basically world-gen only still?
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Pseudo

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Re: DF2014 Question and Answer Thread
« Reply #2378 on: December 29, 2015, 03:05:51 pm »

What do I do about a child bit by a wereelephant? What about a poet visitor?
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Bouchart

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Re: DF2014 Question and Answer Thread
« Reply #2379 on: December 29, 2015, 03:08:32 pm »

Send the child to a burrows, seal it off and make him a scholar so he can sit around reading things when he's not transformed.

You should be able to have your military kill the poet.  I'm not  sure if being a dwarf poet will trigger a loyalty cascade though.
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ShaveDaWookie

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Re: DF2014 Question and Answer Thread
« Reply #2380 on: December 29, 2015, 05:38:06 pm »

so the caravan from the mountian home spontanisly combusts every year, catching large areas of the map on fire, and killing the merchants. It happend three years in a row now, resulting in zero exported wealth, but im still getting good migrant waves.

also im incapable of making bookshelfs

also despite having artifacts on in ini, i never get moods or item artifacts, just codex scholars bring

any thoughts?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2381 on: December 29, 2015, 06:08:05 pm »

Wow, your game is pretty fouled up :P Spontaneous combutsion in wagons is a new one to me.

RE: bookshelves, carpenter's workshop, right?

IS it a 42.X world, or a converted 40.x?
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One wheel short of a wagon

ShaveDaWookie

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Re: DF2014 Question and Answer Thread
« Reply #2382 on: December 29, 2015, 06:12:13 pm »

fresh world 42.04

medium island, year 1000, really like the world, very racially balanced

wierd in many ways though, could my host civ have somthing firebreathing in the cages?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2383 on: December 29, 2015, 06:19:29 pm »

Diplomat might tell you in trade agreements in that case?

Edit: you don't suppose Toady secretly made divine metals a bit more interesting and you civ got its grubby paws on a few, do you?
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ShaveDaWookie

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Re: DF2014 Question and Answer Thread
« Reply #2384 on: December 29, 2015, 06:24:43 pm »

thats an interesting theory. Im currently making my trade depot on the beach, loving this world and want her to work.

and i get conversation with the liason, this unexplained pyromancy seems limited to the dwarf trade caravan, elfs managed to not explode until i offered them a sandal or something, and they stopped showing up
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