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Author Topic: DF2014 Question and Answer Thread  (Read 459607 times)

Kneenibble

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Re: DF2014 Question and Answer Thread
« Reply #2175 on: October 22, 2015, 03:21:05 pm »

Need some pointers on setting up a properly managed milk stockpile. I know how to setup the stockpile to allow only milk, but my issue is with the containers used.

Here are some questions:

  • Milk can only be stored in barrels and not large pots right?
  • Is there a way to prevent large pots from mixing into my milk stockpiles when setting the max barrels? The only way I know how is to forbid the rest of the large pots so haulers only haul barrels to the milk stockpile. I'm using only large pots in my stockpiles and would rather not have the barrels mix together with the large pots.
  • How do you get dwarves to transfer milk from buckets into barrels without putting the bucket in the barrel? If they put the bucket in the barrel, will they transfer it later on?

No: milk can go in large pots.
The only way I can think to keep large pots out of a milk stockpile is through links.  Have a small milk stockpile, 0 barrels allowed, that accepts from links only take from the farmer's workshop.  Then have another milk stockpile, also that accepts from links only but with barrels allowed, taking from that first one as well as a furniture stockpile of only barrels.

As for the milk buckets in barrels, I'm pretty sure that is a bug -- the same way with lye buckets going in barrels.  You want the milk to "stack" so you can make stacks of cheese instead of individual units, right?  Unfortunately I don't use milk or cheese very much so I'm not able to tell you if there is a reliable way to prevent the buckets-in-barrels bug.  With lye, you just have to keep it out of barrels entirely.
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FortunaDraken

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Re: DF2014 Question and Answer Thread
« Reply #2176 on: October 22, 2015, 09:56:48 pm »

Is there a way to work out which particular "Urist McAnnoying cancels Store item in stockpile: Item inaccessible" job is being cancelled? I've got a job cancel spam and I can't figure out which one it is -_-
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

PyroTechno

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Re: DF2014 Question and Answer Thread
« Reply #2177 on: October 22, 2015, 10:23:11 pm »

Is there a way to work out which particular "Urist McAnnoying cancels Store item in stockpile: Item inaccessible" job is being cancelled? I've got a job cancel spam and I can't figure out which one it is -_-

Suggestions that may or may not work:

Zoom to the announcement location through the announcements menu.

Try and find any suspicious hauling jobs in the jobs menu.

Turn off job cancellation messages in the standing orders menu (not recommended, since this will also stop the interrupted by X announcements that let you know that a dwarf is under attack).

Design a gigantic megaproject specifically to torture Urist McAnnoying for daring to annoy you. It should contain a magma cannon, at least one drop tower, and a dragon cage operated by lever.
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FortunaDraken

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Re: DF2014 Question and Answer Thread
« Reply #2178 on: October 23, 2015, 10:45:27 pm »

Will a tame creature breed with a trained one? I want more leopards but my two ones are co-operating and I'm wondering if that may be the cause...

EDIT: It's not a fertility issue, btw, I checked on Dwarf Therapist. Both capable and willing.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

BlackFlyme

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Re: DF2014 Question and Answer Thread
« Reply #2179 on: October 23, 2015, 10:59:00 pm »

Tame, Trained, and Wild animals can all breed. If both are willing to marry others of the opposite gender, and have the opportunity to get in close contact with one another, they should be able to breed.
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sprinkled chariot

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Re: DF2014 Question and Answer Thread
« Reply #2180 on: October 24, 2015, 08:14:18 am »

Is there a way to make explosions in dwarf fortress?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2181 on: October 24, 2015, 08:50:17 am »

They aren't coded in, really. Try setting fire to alcohol, setting the internal temperatures of animals really high, breaking FBs etc made of fire or magma.
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PyroTechno

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Re: DF2014 Question and Answer Thread
« Reply #2182 on: October 24, 2015, 03:13:42 pm »

Is there a way to make explosions in dwarf fortress?

Adding black powder at some point in the future was discussed in one of the DF Talks. I don't remember which one.
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #2183 on: October 24, 2015, 03:21:29 pm »

They aren't coded in, really. Try setting fire to alcohol, setting the internal temperatures of animals really high, breaking FBs etc made of fire or magma.

the first one definitely doesn't work or really do anything of interest

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2184 on: October 24, 2015, 03:26:55 pm »

Ok, I haven't tried. Damn, that puts a hole in some of my plans. Surely you won't deny the power of the nuclear catsplosion, though?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #2185 on: October 24, 2015, 03:49:53 pm »

that mostly just sets grass on fire

FortunaDraken

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Re: DF2014 Question and Answer Thread
« Reply #2186 on: October 25, 2015, 05:58:02 am »

Quick question, working on making the pieces of stuff for the civilian militia because who likes replacing clothing. Just wondering which pieces of leather stuff don't decay? I know leather armour doesn't...I was going to go leather armour, leather high boots, leather helm, and maybe leather gloves and leather cloak? Just to cover all the parts. And either a leather or wood shield.

So yeah. Is there anything in that list I'm going to have to replace because I hate decay?
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Edmus

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Re: DF2014 Question and Answer Thread
« Reply #2187 on: October 25, 2015, 06:13:45 am »

I know I've seen decayed cloaks on my military, but it's worth it for their full coverage imo. It could be due to FB fire not wear, not sure. Pretty sure they decay though.
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sprinkled chariot

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Re: DF2014 Question and Answer Thread
« Reply #2188 on: October 25, 2015, 06:28:39 am »

Will the heated water turn into steam cloud?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2189 on: October 25, 2015, 10:59:54 am »

heated pooled water will evaporate invisibly.  the item water will steam
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