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Author Topic: DF2014 Question and Answer Thread  (Read 459511 times)

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2055 on: September 13, 2015, 10:33:08 am »

How do I stop my designations screen showing priorities when I designate? The numbers annoy me, and I never use more than one designation.
 I just want to-be-mined space to be shaded in dark yellow as normal, not for it all to have "4"s on it.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2056 on: September 13, 2015, 01:14:53 pm »

Wish I knew.  I have noticed that if you dont change the priority of the designation at all you dont see it; it defaults to four.  And Im pretty sure that the priorities for tree-chopping, engraving, mining, herbology, etc. are all considered differently for this.

tbh, priorities are pretty sweet, because they let you tell who to dig what when.
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2057 on: September 13, 2015, 03:55:56 pm »

Wish I knew.  I have noticed that if you dont change the priority of the designation at all you dont see it; it defaults to four.  And Im pretty sure that the priorities for tree-chopping, engraving, mining, herbology, etc. are all considered differently for this.

tbh, priorities are pretty sweet, because they let you tell who to dig what when.
I know that, but don't think I have anything prioritised, and want it back the old way to let dwarven democracy run it's course. I'm not one for complex underground systems, anyway.
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Bouchart

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Re: DF2014 Question and Answer Thread
« Reply #2058 on: September 13, 2015, 08:06:16 pm »

Is there a reason why my dwarf can't equip a large iron dagger?
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Detros

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Re: DF2014 Question and Answer Thread
« Reply #2059 on: September 14, 2015, 03:59:17 am »

Can magma crabs
  • fly in air
  • swim in water
  • spit enough magma to one place to fill it with 7/7 magma
  • run out of ammunition
?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2060 on: September 14, 2015, 11:00:06 am »

1. Pretty sure no.
2. No idea.
3. I think it might not turn into/stay as magma when it hits, but am not sure.
4. No. Only ranged weapons excluding blowguns on animal people do that.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2061 on: September 14, 2015, 11:08:03 am »

Im not sure about 2, let me check, but the answer to the other three is no.

Yea, they dont breathe either.
« Last Edit: September 14, 2015, 11:11:00 am by pisskop »
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Bouchart

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Re: DF2014 Question and Answer Thread
« Reply #2062 on: September 14, 2015, 12:18:46 pm »

Magma crabs throw fireball projectiles.  They don't create magma anywhere.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2063 on: September 14, 2015, 12:26:41 pm »

   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit molten rock]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:INORGANIC:BASALT:LIQUID_GLOB]
      [CDI:VERB:spit a glob of molten rock:spits a glob of molten rock:NA]


This coupled with the tags
   [HOMEOTHERM:12000]

make them spit hot liquid rocks at people.  Which is technically magma.  Just not the magma that is a fluid.  Kind of like ice doesn't create the fluid water, it creates the item water.
« Last Edit: September 14, 2015, 12:29:14 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Niyazov

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Re: DF2014 Question and Answer Thread
« Reply #2064 on: September 14, 2015, 05:10:27 pm »

Won't placing a magma crab in water cause the water to boil off into steam? I'm not quite what the difference is between HOMEOTHERM and FIXED_TEMP, but Magma Crabs have [HOMEOTHERM:12000], the same temperature as magma.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2065 on: September 14, 2015, 06:03:46 pm »

They do.  And then they cool off.  The insides of them may be 12000, but outside they can be cooled off to normal temperatures.

In that arena test the little bugger steamed it up for a few turns and then could swim fine.  Unlike say, my giant fire worm made of fire, the crab could swim under the water.  The giant fire worm actually walked through the shallow water as it parted the sea like Noah.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Detros

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Re: DF2014 Question and Answer Thread
« Reply #2066 on: September 14, 2015, 06:29:34 pm »

They do.  And then they cool off.  The insides of them may be 12000, but outside they can be cooled off to normal temperatures.

In that arena test the little bugger steamed it up for a few turns and then could swim fine.  Unlike say, my giant fire worm made of fire, the crab could swim under the water.  The giant fire worm actually walked through the shallow water as it parted the sea like Noah.
Wasn't parting of seas Moses' job? I thought Noah's one was to build a ship, get two of each animal and pray they will "be willing to commit to marriage" when the right time comes.
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Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
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Niyazov

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Re: DF2014 Question and Answer Thread
« Reply #2067 on: September 15, 2015, 08:00:23 am »

Are jabberers kosher?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2068 on: September 15, 2015, 08:17:09 am »

arent they birds?

I cant believe my wires crossed wrt my major and basic biblical events :c

pedit:
Spoiler: raw (click to show/hide)
They're brids or closely related, and still feathered. Maybe This?
« Last Edit: September 15, 2015, 09:03:52 am by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vexxice

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Re: DF2014 Question and Answer Thread
« Reply #2069 on: September 16, 2015, 01:37:38 am »

I have two problems that I don't know how to solve.

1. I cannot plant any above ground crops. It claims that "No Seeds Available for this location". In the stocks menu I can tell that I have: Carrot, Longland grass, and Rye seeds. I have checked, the space is outside, light and above ground.

2. My outpost liaison is a goblin noble, should I be worried?
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