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Author Topic: DF2014 Question and Answer Thread  (Read 459469 times)

Loci

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Re: DF2014 Question and Answer Thread
« Reply #2025 on: September 06, 2015, 12:41:45 pm »

I thought you couldn't stop the first two migrant waves, which should bring your pop to around 20.

Nope. In DF2014 Toady fixed the population caps to apply immediately to (nearly) all migrations, so even the "hard-coded" waves can be blocked. (They are still "hard-coded" in that they still appear regardless of other non-population-cap checks.) One known exception is the king, who can supposedly still appear at max-pop (though most of his entourage may be blocked by the caps).
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2026 on: September 07, 2015, 04:02:22 am »

Edit: now the elven marchants came. My civilians got scared of them and military immediately attacked them. It looks like all of my dwarves have somehow become evil!
IDK, that sounded like a completely appropriate reaction to an elven caravan. Most overseers seem to prefer the use of magma, though.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

vylaern

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Re: DF2014 Question and Answer Thread
« Reply #2027 on: September 08, 2015, 05:42:25 am »

Sleep until dawn - how to wake up?


Hi, I went to sleep at the evening - I took options sleep until dawn. But... the night gone, and I was sleeping all day long, and wok e up... at the night.

[1] What to do to wake up at the dawn?
[2] Is it possible to break the sleep by pressing any key? (when the animations with sun going so fast)
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #2028 on: September 09, 2015, 11:36:24 am »

Another question - I made a bunch of overlapping bedrooms with cabinets in them. The dwarves seem to shuffle and re-shuffle their owned items (job: store owned item) forever, taking them from one cabinet and depositing in another. Additionally, they never seem to actually put the item IN the cabinet, but rather drop it on the ground on the same tile as the cabinet.

Is this a thing that is actually happening or am I just seeing things? Has anyone experienced anything similar?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2029 on: September 09, 2015, 11:42:03 am »

Yes. It is the traditional dwarven game of put-thing-many-cabinets-shuffle-XXtroll fur sockXX-move-ball. This is totally normal, as far as I'm aware, with your setup.
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One wheel short of a wagon

Sirbug

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Re: DF2014 Question and Answer Thread
« Reply #2030 on: September 09, 2015, 11:55:05 am »

Sleep until dawn - how to wake up?


Hi, I went to sleep at the evening - I took options sleep until dawn. But... the night gone, and I was sleeping all day long, and wok e up... at the night.

[1] What to do to wake up at the dawn?
[2] Is it possible to break the sleep by pressing any key? (when the animations with sun going so fast)
For some reason, sleeping before dawn wakes you up just before the dawn. Either wait one more hour or start travelling, and you will see sun rising.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2031 on: September 09, 2015, 07:07:40 pm »

For some reason, sleeping before dawn wakes you up just before the dawn. Either wait one more hour or start travelling, and you will see sun rising.
The 24-hour sleep is the more confusing part. No idea why it sometimes does that. (Maybe when you sleep after midnight it assumes the dawn of the day after?)
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Amperzand

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Re: DF2014 Question and Answer Thread
« Reply #2032 on: September 10, 2015, 04:32:18 pm »

Can confirm, I've had that happen to me far too many times.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2033 on: September 10, 2015, 04:36:17 pm »

You're typically better off sleeping for 3-4 hours at a time anyway.  Any more and you risk oversleeping and then just kind of standing around getting hungry/thirsty.

I think I spend 90% of my adventurer's time with the 'drowsy' condition anyway.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

vylaern

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Re: DF2014 Question and Answer Thread
« Reply #2034 on: September 11, 2015, 01:23:26 am »

There is such topic in Armor:
Quality and strange moods
http://dwarffortresswiki.org/index.php/DF2014:Armor

So what is it?
a) rope red fiber sock
b) +<<+rope red fiber sock+<<+
c) +<<*rope red fiber sock*<<+
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vexxice

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Re: DF2014 Question and Answer Thread
« Reply #2035 on: September 11, 2015, 04:52:58 pm »

On the prepare carefully screen after I select a premade startup, sometimes it tells me that some meat is unavailable to bring. Does this mean that there are none in the area, or did they become extinct?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2036 on: September 11, 2015, 05:08:59 pm »

That means your dwarven civ has no access to that item.

Like iron, copper, or super-duper rare awesomesauce wood.  Try to select as generic as possible stuff for your setups to avoid a civ not having gazelle meat or Yeti torso ribcage or w.e.


---It DOES however mean that your preperations are incomplete, sometimes fatally so if the item is a requirement (say an iron anvil when you didnt bring picks).  The game does not substituite like items when you fail to get an item automatically selected.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Nikita

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Re: DF2014 Question and Answer Thread
« Reply #2037 on: September 11, 2015, 09:39:13 pm »

How do you know if you have enough bins/barrels for all the stockpiles that are supposed to use them?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2038 on: September 11, 2015, 10:52:23 pm »

How do you know if you have enough bins/barrels for all the stockpiles that are supposed to use them?
Keep a barrel/bin stockpile a check if there are any to spare.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2039 on: September 12, 2015, 07:18:18 am »

Ok, so to revitalise my interest, I have started a fort in a sinister biome with a tower and goblins, and have decided to theme my fort on the name. Happily, my civ is called the "Messianic Hammers". Metal as f***. Anyway, my fort is called "Traillanced", according to the RNG. So what do I do for a theme? The trail part seems to suggest hunters, or maybe routes/patrols, and lanced seems to tell me that spears would be a good thing. Any suggestions?
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One wheel short of a wagon
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