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Author Topic: DF2014 Question and Answer Thread  (Read 459216 times)

Arx

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Re: DF2014 Question and Answer Thread
« Reply #1740 on: June 14, 2015, 05:57:40 am »

Do you have a Chief Medical Dwarf?
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1741 on: June 14, 2015, 12:06:11 pm »

Yes, I have appointed a medical dwarf.
Iīve now found the medical history (I was looking in the 'z' health screen, thinking about a fortress wide log, not in the individual persons health screens). None of the supposedly blind dwarves seem to have ever received a treatment or sustained any wounds.
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JAFANZ

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Re: DF2014 Question and Answer Thread
« Reply #1742 on: June 14, 2015, 12:39:29 pm »

New to DF2014, using the LNP, Dwarf Therapist is willing to tell me some of my animals are non-breeders (Asexual/Homosexual, turns out I didn't get a free breeding pair of horses after all).

Where I have more than oneof a given Animal/Gender ('cos I'd read here on the forums that non-breeders can put a cramp in your plans), how do I identify in-game which ones aren't going to reproduce & can therefore be sacrificed on the altar of butchery?
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #1743 on: June 14, 2015, 01:17:38 pm »

New to DF2014, using the LNP, Dwarf Therapist is willing to tell me some of my animals are non-breeders (Asexual/Homosexual, turns out I didn't get a free breeding pair of horses after all).

Where I have more than oneof a given Animal/Gender ('cos I'd read here on the forums that non-breeders can put a cramp in your plans), how do I identify in-game which ones aren't going to reproduce & can therefore be sacrificed on the altar of butchery?

Non-breeders have their benefits, e.g. steady wool production without ever getting too much sheep. See also gelding.

Imo, animal husbandry is one of the areas where you profit most from DwarfTherapist. I don't change job assignments very often, but I have to slaughter dozens of animals every year and need to distinguish between them. -> You can order slaughtering in DwarfTherapist.

JAFANZ

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Re: DF2014 Question and Answer Thread
« Reply #1744 on: June 14, 2015, 02:22:51 pm »

New to DF2014, using the LNP, Dwarf Therapist is willing to tell me some of my animals are non-breeders (Asexual/Homosexual, turns out I didn't get a free breeding pair of horses after all).

Where I have more than oneof a given Animal/Gender ('cos I'd read here on the forums that non-breeders can put a cramp in your plans), how do I identify in-game which ones aren't going to reproduce & can therefore be sacrificed on the altar of butchery?

Non-breeders have their benefits, e.g. steady wool production without ever getting too much sheep. See also gelding.

Imo, animal husbandry is one of the areas where you profit most from DwarfTherapist. I don't change job assignments very often, but I have to slaughter dozens of animals every year and need to distinguish between them. -> You can order slaughtering in DwarfTherapist.
Yeah, I was planning to keep the non-breeding females, at least initially, when it comes time for culling that'll be a criterion though.

But for my grazers I'd really prefer to get rid of the non-breeding males, at least initially, since it's going to be a while 'til I breach the caverns.

Speaking of which, accordingo to the wiki grazers (well, sheep at least), look to have different grazer values than in DF2012, meaning the old listing of Pasturage requirements is probably not entirely helpful, has the relationship between the current formula & tiles of cave moss needed been established yet?

Also, is it still recommended for pastures to be on up-stairs for prevention of tree growth?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1745 on: June 14, 2015, 03:20:27 pm »

What on earth is it with animal sexuality and DF? I'm not a farmhand or biologist, but I was really quite sure that spiders were not homsexual, generally.
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Baffler

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Re: DF2014 Question and Answer Thread
« Reply #1746 on: June 14, 2015, 03:25:12 pm »

What on earth is it with animal sexuality and DF? I'm not a farmhand or biologist, but I was really quite sure that spiders were not homsexual, generally.

Animals, when not specifically made otherwise, will have the same sexual tendencies as dwarves and other sapient creatures. The only silver lining is that marriage isn't a thing among animals, so animals that "like" but won't "marry" the opposite sex will still have children. It's absurd, yeah, and a pain to mod out, but it can be changed in-game if you're having trouble with a specific animal. Doing so won't affect any extant creatures unfortunately, so your gay jabberer will never be anything else, but newly born creatures will have the new definitions.

My question is, if a dwarf chained in a jail cell can reach the chair, but not the table, will they still use it for dining?
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1747 on: June 14, 2015, 03:28:24 pm »

My question is, if a dwarf chained in a jail cell can reach the chair, but not the table, will they still use it for dining?

They will use the chair over nothing, but I'm not sure if they'll use the table, as I think they task the roast too it, and don't think dwarves can operate w/ something like a lever without being on it. But actually, that doesn't make much sense, as you sit at a table. So I guess that all I can say is that you shouldn't think in terms of them putting it on a table, but of them interecting with the table.
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1748 on: June 14, 2015, 04:01:27 pm »

When I try to build a construction all of a sudden the second material shown (first is last used due to DFHack i guess) is
Item          Dist   Num
claystone  -67500/991

I'm using DF40.24 (started from Lazy Newb Pack) without Mods, only DFHack is running along. Iīm not registered for the bug tracker, so I canīt post there.
Is there a way to fix that? Didnīt notice any negative effects yet, though
Apparently just a temporary hiccup
« Last Edit: June 14, 2015, 04:07:24 pm by CometStrike »
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Loci

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Re: DF2014 Question and Answer Thread
« Reply #1749 on: June 15, 2015, 05:55:43 pm »

In my most recent wave of migrants two dwarves are reported to have lost their vision by Dwarf Therapist. However, neither in the wounds screen of those dwarves nor in the health screen anything hinting to impaired vision can be found. Also, they go about their jobs without any issue as far as I can tell until now. Is this a possible bug in DT or does it know more than is shown in the game?

The "Health" screen is two "pages" wide, and vision impairment is on the second page. Any creatures with a condition on the other page will show a yellow arrow at the edge of the screen. You need a Chief Medical Dwarf with a fair level of Diagnostics to see all the health details.

Vision impaired dwarves can perform all the jobs that normal dwarves do; they just suffer a significant penalty to the quality of the results. There are syndromes that can cause temporary (or permanent) blindness, and wouldn't necessarily show up in combat logs or (possibly) the wounds screen.

The only silver lining is that marriage isn't a thing among animals, so animals that "like" but won't "marry" the opposite sex will still have children.

That is the opposite of what actually happens. Animals that are "unwilling to marry" refuse to breed, and that is responsible for roughly 80% of "unproductive" animals. This "animal birth control" feature is presumably a bug.
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1750 on: June 16, 2015, 12:00:21 pm »

question regarding stockpile linking:
If I link stockpile A to give to stockpile B (and both accept identical items), which of the following will occur?
- as long as there are items in stockpile A and stockpile B has empty space items are transported until B is full
- items are only transported to B once A is filled
- items are transferred whenever some idle dwarf feels like it
will the result change if take from anywhere vs. take from links only is toggled?
I thought it would be option 1, but in my recent fort I have some issues with this (I noticed it first when I set up 2 ammo stockpiles to take from the main stockpile, but no ammo was ever stored there)
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1751 on: June 16, 2015, 12:08:48 pm »

1) is true. 2) is false. 3) is true, but it's a standard 'Store item in stockpile' job so they're pretty likely to feel like it.

The result won't change, but B will only ever fill from A.
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #1752 on: June 17, 2015, 01:40:20 pm »

I used to be able to construct with raw clay - now I collected tons of it in a new embark in 40.24, but can't simply can't select clay during wall construction. Am I missing something obvious?

Arx

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Re: DF2014 Question and Answer Thread
« Reply #1753 on: June 17, 2015, 02:00:15 pm »

I think you must be. The wiki says it's still usable as a construction material. Is it accessible from the wall?
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Rogue Yun

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Re: DF2014 Question and Answer Thread
« Reply #1754 on: June 17, 2015, 02:01:57 pm »

I just built a wall from some gathered fire clay. It works still...
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