New to DF2014, using the LNP, Dwarf Therapist is willing to tell me some of my animals are non-breeders (Asexual/Homosexual, turns out I didn't get a free breeding pair of horses after all).
Where I have more than oneof a given Animal/Gender ('cos I'd read here on the forums that non-breeders can put a cramp in your plans), how do I identify in-game which ones aren't going to reproduce & can therefore be sacrificed on the altar of butchery?
Non-breeders have their benefits, e.g. steady wool production without ever getting too much sheep. See also gelding.
Imo, animal husbandry is one of the areas where you profit most from DwarfTherapist. I don't change job assignments very often, but I have to slaughter dozens of animals every year and need to distinguish between them. -> You can order slaughtering in DwarfTherapist.
Yeah, I was planning to keep the non-breeding females, at least initially, when it comes time for culling that'll be a criterion though.
But for my grazers I'd really prefer to get rid of the non-breeding males, at least initially, since it's going to be a while 'til I breach the caverns.
Speaking of which, accordingo to the wiki grazers (well, sheep at least), look to have different grazer values than in DF2012, meaning the old listing of Pasturage requirements is probably not entirely helpful, has the relationship between the current formula & tiles of cave moss needed been established yet?
Also, is it still recommended for pastures to be on up-stairs for prevention of tree growth?