Miasma moves across z-levels now? Used to be 1-deep was enough - things have changed every way I turn...
But diagonal still stops it, as does outdoors, so Indoors I try to make mine at least 2-deep, with a diagonal access on all levels. Not so much to avoid miasma, but to allow my butcher pod to toss waste down the dump-chute where it lands next to my Bone Crafters and practice-crossbow ammo shops.
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Separate Q:
On embark I took a Dwarf with axe+dodge experience, and made him my Woodcutter, so he carries his trusty ≡ steel axe ≡ wherever he goes. Had an unexpected guest and he was nearby, so activated him as an Axedwarf and sent him in - and was rather annoyed to see him wrestling the target into submission, the axe laying patiently on the ground behind him.
Once the victim was bored to death, I de-activated him, and, his hands now not busy strangling interlopers, he picked up his axe and went about his business.
What went wrong? Did I bump the axe out of his hands during the creation of the squad somehow? Is this un/avoidable?
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Another quick Q:
Used to be a drinking water cistern needed to be built entirely of constructed material and/or smoothed stone sides, or the water would not be pleasing to dwarves - I checked the wiki (several diff pages - cistern, well, well guide, some others) and none mentioned this. Has this requirement been done away with, or...?