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Author Topic: DF2014 Question and Answer Thread  (Read 458875 times)

BlackFlyme

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Re: DF2014 Question and Answer Thread
« Reply #1515 on: April 15, 2015, 01:14:59 pm »

Did you set their orders to allow the collection of refuse?
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rumpel

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Re: DF2014 Question and Answer Thread
« Reply #1516 on: April 15, 2015, 06:01:07 pm »

Is there any way to get rid of all the damn refuse stuff? I don't like having to build huge amounts of huge refuse stockpiles. :/

Also, I noticed that, in DF2014, dwarves won't prioritize the contruction of workshops as high as in DF2012 - is there any way to let them know that I really need those workshops? (same for the bridge, I guess... still not built after ~1,5 years.)

((Awesome! They started building the bridge and a few of the workshops are built as well. :3))
« Last Edit: April 15, 2015, 06:59:10 pm by rumpel »
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hops

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Re: DF2014 Question and Answer Thread
« Reply #1517 on: April 16, 2015, 06:23:30 am »

You can always dump the refuse.
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1518 on: April 16, 2015, 10:13:14 am »

Just had my first dwarf fall into a depression. What is a good way to bring them out of it, assuming it's possible?

Make them happy. Increase room quality, make sure they have clothes, make sure your refuse stockpile isn't next to the highway, etcetera.

Also, I noticed that, in DF2014, dwarves won't prioritize the contruction of workshops as high as in DF2012 - is there any way to let them know that I really need those workshops? (same for the bridge, I guess... still not built after ~1,5 years.)

I think you can increase the priorities of jobs somehow, possibly from 'q'uerying the workshop under construction.
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Loci

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Re: DF2014 Question and Answer Thread
« Reply #1519 on: April 16, 2015, 03:42:41 pm »

Is there any way to get rid of all the damn refuse stuff?

I wish.

I don't like having to build huge amounts of huge refuse stockpiles. :/

Well, you can consolidate it significantly by using a garbage disposal. It can take a little work to setup, but not having to constantly worry about refuse stockpile space is well worth it to me.
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rumpel

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Re: DF2014 Question and Answer Thread
« Reply #1520 on: April 17, 2015, 12:59:17 am »

Well, you can consolidate it significantly by using a garbage disposal. It can take a little work to setup, but not having to constantly worry about refuse stockpile space is well worth it to me.

That's a thing. Thank you and as well as the others. :)
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Demonic Spoon

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Re: DF2014 Question and Answer Thread
« Reply #1521 on: April 17, 2015, 08:45:23 am »

So something odd I noticed while messing around with a river in a temperate biome in a recent fort of mine, water depths of 1/7 and 2/7 still freeze into icewalls, though the wiki claims they need to be at least depth 4/7 to freeze into icewalls.
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Kishmond

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Re: DF2014 Question and Answer Thread
« Reply #1522 on: April 18, 2015, 04:23:22 pm »

Why can I only find lame tetrahedrite ore? I'm only looking between the surface and first cavern layer. Do I need to go deeper or is it just a bad embark?

Dunamisdeos

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Re: DF2014 Question and Answer Thread
« Reply #1523 on: April 18, 2015, 04:41:36 pm »

The only way to find out if its a bad embark would be to use dfhack's prospect commands.

That, or actually mine out the map at each Z level, which can take time.
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Kishmond

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Re: DF2014 Question and Answer Thread
« Reply #1524 on: April 18, 2015, 06:00:52 pm »

I guess I need to go deeper, then.
Insert Inception music

EDIT: Nope, the only thing down here is galena (even more useless) and candy. I guess I can always drown the traders and steal their metal.
« Last Edit: April 18, 2015, 06:23:12 pm by Kishmond »
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #1525 on: April 18, 2015, 07:59:36 pm »

What kind of biomes do you frequently embark on?  Based on my understanding, iron ores are pretty rare in volcanic or other mountainous biomes, for example.
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Re: DF2014 Question and Answer Thread
« Reply #1526 on: April 18, 2015, 09:48:40 pm »

So, basically, I can't make any cloth. Sometimes, my weaver will graciously weave one or two pieces before going "Weaver cancels Weave Thread into Cloth: Needs 1 unused collected plant thread", somehow ignoring like 20 pieces of thread in the same bin he just took one out of. Most of the time, the order is just cancelled immediately. Trying to search for a similar problem only brought up results from 3 years ago about needing 15000 units of thread, and none of the pages on the wiki list any bugs related to clothing industry. What's going on here?
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KingKaol

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Re: DF2014 Question and Answer Thread
« Reply #1527 on: April 19, 2015, 02:16:40 pm »

So, basically, I can't make any cloth. Sometimes, my weaver will graciously weave one or two pieces before going "Weaver cancels Weave Thread into Cloth: Needs 1 unused collected plant thread", somehow ignoring like 20 pieces of thread in the same bin he just took one out of. Most of the time, the order is just cancelled immediately. Trying to search for a similar problem only brought up results from 3 years ago about needing 15000 units of thread, and none of the pages on the wiki list any bugs related to clothing industry. What's going on here?

I'm not exactly sure because I don't use bins, but does he haul the bin to the workshop? It might be that bin gets marked for hauling back to the stockpile, so it's now 'unavailable' after he weaves the first cloth.
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1528 on: April 19, 2015, 02:19:50 pm »

The job priorities update theoretically fixed that, though.
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Loci

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Re: DF2014 Question and Answer Thread
« Reply #1529 on: April 19, 2015, 02:42:27 pm »

The job priorities update theoretically fixed that, though.

No it didn't. The job priorities update just made Urist McWeaver prefer weaving cloth to hauling rock.

There was an item hauling bugfix which would have theoretically prevented this, but it fell short (details below).

somehow ignoring like 20 pieces of thread in the same bin he just took one out of.

When Urist McHauler takes a "store item in bin" job, he no longer carries the bin with him, but he still blocks access to all the other items in the bin until his job is complete. Don't store your thread in bins and the problem will disappear. (I generally don't even store thread in a stockpile; I just build the web-collection looms and threshing/spinning workshops next to the weaving loom, so all thread is always available for weaving. It takes a massive amount of thread to clutter a workshop.)
« Last Edit: April 19, 2015, 03:07:03 pm by Loci »
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