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Author Topic: DF2014 Question and Answer Thread  (Read 459117 times)

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #900 on: November 26, 2014, 04:38:33 pm »

can I designate the wear of the items? If so I will enable bins on that stockpile.
No. I wish you could.

However you can link your clothing workshop output to particular stockpile(s). That(those) stockpile(s) will not pick up crappy used clothing, only nice new clothing. So, by elimination, any loose clothing lying around elsewhere is probably worn. There was a post about this that explained it better a while back. :P
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #901 on: November 26, 2014, 04:41:02 pm »

hmm yea it sounds like I'll have to do that. Everything designated for dumping right now is just gonna have to get destroyed, but for future goods, that is the answer.

IT seems like dwarves perpetually pick up whatever is created anyway, it's like their clothes are rotting off seconds after they put them on.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #902 on: November 26, 2014, 05:12:12 pm »

Can a hatch cover be used in conjunction with a screw pump to cover the hole it generally pumps out of?
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

vexxice

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Re: DF2014 Question and Answer Thread
« Reply #903 on: November 26, 2014, 05:25:01 pm »

My fortress has been in action for about 10 years (my longest living fort to date) and I have 186 dwarves currently living inside. I have never implemented a criminal justice system in any of my forts. My dwarves have always behaved themselves just fine. Well, a few went berserk after being in a mood, but other than that fine. What is the purpose of the criminal justice system?
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wuphonsreach

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Re: DF2014 Question and Answer Thread
« Reply #904 on: November 26, 2014, 05:50:11 pm »

Also, my fortress has been made a duchy... twice. I have no noble because he died when it was a barony. None have come to replace him so I figure when the queen comes, then I'll have a noble. But what if they keep remaking my fortress a duchy?

If you are playing a version prior to about 40.17(?) in the 40.x series, and you have "historical" (not generated out of thin air by the game) migrants coming to your fortress from other existing dwarven outposts.  They may have some sort of familial relationship to the duke/duchess of the outpost that they travelled from.

Due to the "attacker always wins" bug (prior to about 40.17), those outposts that they came from frequently get attacked and overrun by goblins / titans / elves / humans / FBs.  As a result and since the migrant who now lives in your fort is the last remaining relative, they inherit the title.

So in your first year, it's very possible that you can end up with multiple nobles whose demands you now have to satisfy while you've barely had time to strike the earth.
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Urist McPanzerbeard

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Re: DF2014 Question and Answer Thread
« Reply #905 on: November 26, 2014, 05:54:20 pm »

My fortress has been in action for about 10 years (my longest living fort to date) and I have 186 dwarves currently living inside. I have never implemented a criminal justice system in any of my forts. My dwarves have always behaved themselves just fine. Well, a few went berserk after being in a mood, but other than that fine. What is the purpose of the criminal justice system?
Convicting vampires. Also, I think punishing crime gives a good thought to the injured party, and nobles get upset if a dwarf gets away with, say, ignoring mandates? I'm not entirely sure on that, I've never got far enough in a fort for that to be a factor.
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Hey, you sass that hoopy Urist McDwarf? There's a frood who really knows where his booze is.

smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #906 on: November 26, 2014, 07:20:58 pm »

I've had plenty of chances to use the justice system. If things start going badly, a tantrum spiral will start and I'll convict dwarves and throw them in jail for destroying stuff and killing fort animals. It's that or the hammerer.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

vexxice

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Re: DF2014 Question and Answer Thread
« Reply #907 on: November 26, 2014, 07:31:18 pm »

I'll have to set up a dwarven prison (lined with glorious blood). Are there any graphics packs/mod that change the dwarve's appearance based on gender? Is that possible? Purely a cosmetic thing, it would serve no purpose other than to make the fortress look more diverse.
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #908 on: November 26, 2014, 08:41:50 pm »

so it appears I have killed everything on land and in the ocean...

Does the ocean replenish itself?

I just set up my tanks for testing. I have a lot of food, but for this to work I have to shut out the world, meaning... things could get rough. The idea was to just keep fishermen running nonstop.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Urist McRas

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Re: DF2014 Question and Answer Thread
« Reply #909 on: November 26, 2014, 09:30:25 pm »

one I have a legendary leatherworker. I am pumping out leather clothing nonstop for my dwarves because their clothing seems to be in perpetual decay (I also make cloth stuff but my clothiers aren't legendary), my problem is, anytime I atom smash the decayed clothing, I ger the "a masterpiece of Urist McLeatherworker was lost" message and I suspect it gives her an unhappy thought. How do I get around this though?
Actually, if you have a lot of masterworks made by a dwarf then destroying them doesn't bother him as much. So, you can to a certain degree ignore the messages.

so it appears I have killed everything on land and in the ocean...

Does the ocean replenish itself?

I just set up my tanks for testing. I have a lot of food, but for this to work I have to shut out the world, meaning... things could get rough. The idea was to just keep fishermen running nonstop.
I think you can't kill all the fish in the ocean. I think it is possible to kill all ocean animals, but it should take decades or centures. The same applies to land animals.
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The fortresses are penal colonies.
The mountainhome has far too many degenerates too deal with by itself, so it sends out minor nobles to establish penal colonies across the world.

Bearskie

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Re: DF2014 Question and Answer Thread
« Reply #910 on: November 27, 2014, 12:40:33 am »

Recently I've been experimenting with falling items in the object testing arena, and I've noticed that anytime I spawn items directly above a creature, the creature always ends up sidestepping the falling items as it hits the ground, provided he has an adjacent tile to move into.  No combat report is generated.

Does this mean that a trap design where I pile items (eg socks) above several hatches, which will then be dumped onto invaders is doomed to fail due to this item-avoidance ninja skills?

kingu

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Re: DF2014 Question and Answer Thread
« Reply #911 on: November 27, 2014, 03:59:25 am »

I have a captured magma crap that I put behind fortificarions. It has been shooting at a a goblin prisoner for about a year now. Not a single shot has hit the goblin. The goblin just keeps dodging or use his shield.

Has the goblin gained stats? Is it likely he is now legendary dodger and shield user?

Has the magma crab gained stats?
« Last Edit: November 27, 2014, 05:40:56 am by kingu »
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #912 on: November 27, 2014, 05:16:11 am »

Can a hatch cover be used in conjunction with a screw pump to cover the hole it generally pumps out of?

To turn the water flow off and on? I'm not sure.

You can use floor grids to block critters flying, climbing or falling through that tile. That doesn't block water flow.
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WDDworf

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Re: DF2014 Question and Answer Thread
« Reply #913 on: November 27, 2014, 08:15:34 am »

I was wondering about 1 thing.

Do tiles, filled with water, dampen someone's fall?

I was thinking about creating (at later game) an entrance to HFS and use a large cavern/hall for people to get dropped in.. so they will have fun.
The hall/cavern should be tall, so it takes a longer time to reach top from bottom.. but everything that gets tossed in from the top, should survive the fall itself.

Can I use 1 or multiple layers of water to dampen a fall.. in such a way, it is hardly damaged (or not at all)

This is the common snakepit idea.. but these snakes have the tendency to fly.


Plus question:
Say it takes too long for someone to get dropped in.. and that 'snake' is already on its way up.
Would the one, getting dropped, drop the 'snake' down to the bottom again.. or will they pass each other?

If so.. hasn't anyone tried using one long tunnel (across z levels).. opening HFS.. and just toss every single thing down the tunnel? (ie. stone falls, hits snake, snake falls, snake+stone hits next snake.. etcetera?)
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #914 on: November 27, 2014, 08:37:49 am »

My dwarves are (other than one) far above the average size of 60k acc. to wiki when I check them with Dwarf Therapist. While it is fine when they are strapped with large amounts of muscle and lard in my book (militia commander of size 110k), one dwarf has actually obese in his description and brings to bear an amazing 133k. Does this hurt in any way? Is milling, pump operating and military training going to help against obesity? Should I start making biscuits instead of lavish meals again? Tallow biscuits against obesity? Has anyone researched this in detail?
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