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Author Topic: DF2014 Question and Answer Thread  (Read 459058 times)

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #825 on: November 17, 2014, 12:47:47 am »

I have had a spate of dwarves die from dehydration - right in the middle of a hallway surrounded by wells with access to fresh water and 1000's of barrels of alcohol. Any ideas as to what this is?

Burrows maybe? There's a bug involving burrows and dwarves that are stressed.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1034
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grady

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Re: DF2014 Question and Answer Thread
« Reply #826 on: November 17, 2014, 11:36:00 am »



Quote
Burrows maybe? There's a bug involving burrows and dwarves that are stressed.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1034

Hmm... I haven't set up burrows, but this error may be similar. The Dwarves had a party that lasted FOREVER, and ironically, the ones that died may have failed to check to drink while at the party. The opposite of my real-life problem at parties. Thanks for the insight.
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #827 on: November 17, 2014, 12:01:43 pm »

dwarves drink so much day to day that at parties they prefer to let loose and get thoroughly sober.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #828 on: November 17, 2014, 04:48:34 pm »

Ever since I put miners in a squad, assigned them their picks as weapons, then took them back out of the squad, they have steadfastly refused to do their job.  How do I get them to pick up their picks again?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #829 on: November 17, 2014, 04:51:19 pm »

their picks may still be reserved for fighting.  May need to forbid/unforbid them or even make new ones.  Definitely dont assign them weapons again without backups in reserve.

In this version, civilians dont seem too shy about killing critters that look at them sideways.  Assign them the armor and let them choose to go postal on a rutherer with their pick.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #830 on: November 17, 2014, 05:22:13 pm »

Well, said weapons are now in a bin, though being out of said bin didn't help matters at all.  I'd gladly make new ones but for the lack of weapons-grade metal.  Guess I have to wait and hope the autumn caravan brings some...

EDIT: nvm, figured it out.
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Zorromorph

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Re: DF2014 Question and Answer Thread
« Reply #831 on: November 18, 2014, 05:41:11 am »

Quote from: Bumber
They're tweaked to my monitor settings, so I'm not sure how good it looks on anyone else's. Both blues and grays are shifted for clarity and distinctness.

A lot better than what I was using.  I made the standard blue and red a little lighter, and I can read everything now comfortably.  Thanks!

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taptap

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Re: DF2014 Question and Answer Thread
« Reply #832 on: November 18, 2014, 06:23:40 am »

Is there a simple(r) way?

Aquifers and refilling water caverns.

A question myself:

Has anyone experimented with spider based vermin control? (via webs)

Another question:

When tapping an aquifer from below, does it flood as soon as I break the floor to an aquifer tile above or as soon as I expose the tile below without breaking the floor?
« Last Edit: November 18, 2014, 11:26:34 am by taptap »
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #833 on: November 18, 2014, 11:59:43 am »

how do I get dwarves to move things from the trade depot to my stockpiles? They always seem to just let stuff sit there and the depot is outside of my safety burrow, so I need that stuff in my stockpiles.
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #834 on: November 18, 2014, 12:03:11 pm »

When tapping an aquifer from below, does it flood as soon as I break the floor to an aquifer tile above or as soon as I expose the tile below without breaking the floor?

As soon as you expose the tile below the aquifer, you get water.

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #835 on: November 18, 2014, 12:08:22 pm »

When tapping an aquifer from below, does it flood as soon as I break the floor to an aquifer tile above or as soon as I expose the tile below without breaking the floor?

As soon as you expose the tile below the aquifer, you get water.

Yup, best set up protection before you pierce it
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

taptap

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Re: DF2014 Question and Answer Thread
« Reply #836 on: November 18, 2014, 03:18:15 pm »

Working on a (safe) magmadump setup with no need for me to give commands for levers. How fast have I to open and close a hatch cover (on top of a 1 tile magma dump) to avoid repathing by other dwarves on the way? Is there a mechanical solution fast enough so it does not end in cancellation spam? Would a larger dump zone with multiple hatch covers work better (so dwarves can path to another one, when one is open)?

Loci

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Re: DF2014 Question and Answer Thread
« Reply #837 on: November 18, 2014, 05:09:00 pm »

Working on a (safe) magmadump setup with no need for me to give commands for levers. How fast have I to open and close a hatch cover (on top of a 1 tile magma dump) to avoid repathing by other dwarves on the way? Is there a mechanical solution fast enough so it does not end in cancellation spam? Would a larger dump zone with multiple hatch covers work better (so dwarves can path to another one, when one is open)?

Well, assuming you're talking about a magma garbage disposal, by far the easiest way would be to place the dump zone several z-levels above the magma. Dwarves will automatically toss dumped items down a pit next to a dump zone, and a quantum-stockpile-minecart can be set up to automatically dump refuse in the pit as well. If you add a hatch down inside the pit it shouldn't affect pathing at all.


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drh

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Re: DF2014 Question and Answer Thread
« Reply #838 on: November 18, 2014, 08:52:43 pm »

Any idea why my military dwarves won't perform any civilian tasks? They're set to operate pumps (it's their only labor, and they're the only ones set to Operate Pump), but simply stand in the danger room I built and refuse to do anything except eat and drink.

EDIT: In fact, appointing my Militia Commander as manager in order to cross-train Organizer doesn't work, because he explicitly doesn't recognize the office I set for him.

EDIT: And, interestingly, my war dogs don't seem to fight at all...
« Last Edit: November 18, 2014, 10:28:19 pm by drh »
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #839 on: November 19, 2014, 01:06:01 am »

Any idea why my military dwarves won't perform any civilian tasks? They're set to operate pumps (it's their only labor, and they're the only ones set to Operate Pump), but simply stand in the danger room I built and refuse to do anything except eat and drink.
Are they active or inactive? They won't do jobs while on active duty.
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