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Author Topic: DF2014 Question and Answer Thread  (Read 459091 times)

taptap

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Re: DF2014 Question and Answer Thread
« Reply #795 on: November 15, 2014, 07:18:06 pm »

Does the bucket brigade fill a pond only to 6 when filling from the level directly above? Why?

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #796 on: November 15, 2014, 07:39:33 pm »

My current world apparently has no dwarven liaison!  Could this have anything to do with why I haven't gotten any migrants despite nobody Dying Horribly?
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vexxice

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Re: DF2014 Question and Answer Thread
« Reply #797 on: November 15, 2014, 09:48:40 pm »

I need yarn ASAP (my engraver is possessed and demands it) but whenever I tell the farmer's workshop to shear an animal, it says "no creature". I know that I have an ewe. I checked that ewe and it said that it has very long hair. Why will they not shear this sheep? Is it that her hair isn't long enough?
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grady

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Re: DF2014 Question and Answer Thread
« Reply #798 on: November 15, 2014, 09:49:51 pm »

After a caravan had unloaded its goods on my trade depot, I received a message that I had no depot accessible for them. After then rushing to the depot, I found, much to my chagrin, that the depot and their wagons had been destroyed. The traders left, leaving all of their goods. Bonus for me I guess. Is this a bug or am I missing something? One of my open outside bridges had disappeared as well.
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grady

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Re: DF2014 Question and Answer Thread
« Reply #799 on: November 15, 2014, 09:53:42 pm »

Oh, and one of my dwarves, "didn't feel anything after seeing the wagon die". Ha!
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #800 on: November 15, 2014, 10:06:46 pm »

@bucket brigade:

I dont remember, honestly.  I use those for decon trenches (3/7) farms or to force cleaning (1/7) and  not much else.  Maybe pools. Come to think of it, they should dump until  7/7.  Because doubling the size of the decon trenches when I forget to turn off ponds results in spam.   Either  way nothing that cant be adjusted for, such as pressure plates set to 5 instead of 6 or w.e.

@yarn:

Ive never checked animal descriptions for anything other than muscle and fatness, so I dont know if its accurately updated hair.  There is,  however, hidden counters for various things.  Much like dwarves have break, sleep, and booze counters, animals have rage, shear, and milk counters.  Once triggered, the counter resets and needs to reach its threshold again.
« Last Edit: November 15, 2014, 10:09:36 pm by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #801 on: November 15, 2014, 10:18:25 pm »

@ liason:

Liasons have something to do with migrations, but since the worldgen settings went live the migration system has changed.  It used to be based on wealth, and the liason would report to your civ various bits, such as taming progress , but im not sure anymore.

Your civ should be sending them.  Are they extinct?  Ive yet to hear of them dying en route.

@ Depot

however it happened (tantrum or your orders, w.e. violence) the Depot was destroyed.  All wagons at the depot are killed (they are alive as per the raws) and all trade goods are forfeit unto you.  While it may sound good it results in a net loss for the trader, who will bring less or even get the civ to siege you.  Your civ will never take hostile action against you, and gods help you if that day ever comes. . .
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Sutremaine

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Re: DF2014 Question and Answer Thread
« Reply #802 on: November 16, 2014, 01:44:15 am »

Kind of a way back now, but for finding the dead centre of the map you can count using the Shift button. It moves the cursor 10 tiles. Each embark tile is about 48x48, so diagonally Shift-moving 4 or 5 times for every embark square you have and placing a dig designation will narrow down your counting area from the whole embark to one embark tile or less.

There's probably a formula each for even-width embarks and odd-width embarks, but I can't be bothered to try.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #803 on: November 16, 2014, 05:04:36 am »

I get the caravan, but no liaison.  I guess the liaison died before the first autumn or something?  Really I'm more bothered by the lack of migrants.
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #804 on: November 16, 2014, 06:48:04 am »

I have the opposite, I got a liaison but no caravan this season. It announced them, but I never saw them on the map and it didn't say anything about them bypassing the site or anything.
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Steam Name: Ratpocalypse
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TBeholder

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Re: DF2014 Question and Answer Thread
« Reply #805 on: November 16, 2014, 10:59:32 am »

Does the bucket brigade fill a pond only to 6 when filling from the level directly above? Why?
DFwiki says "Dwarves will stop scheduling the Fill Pond job when the water depth reaches 6/7". To avoid overflows, probably. Filling from a cistern controlled by pressure plates allows 7/7 if you think it's necessary for some reason. Or just building a stair 1 level up and sending your bucked brigade there, but then you have to watch for overflow manually.

My current world apparently has no dwarven liaison!  Could this have anything to do with why I haven't gotten any migrants despite nobody Dying Horribly?
Probably. On embark, DF warns you "Your selected civilization is dead or dying. Your dwarves might assume important positions." (I like it that nobles are officially as much of concern as, say, leaking aquifer or lack of fresh water ;D But you won't see it if other settlements are raided during the game, of course. Did you have a sudden wave of inherited titles?

I need yarn ASAP (my engraver is possessed and demands it) but whenever I tell the farmer's workshop to shear an animal, it says "no creature". I know that I have an ewe. I checked that ewe and it said that it has very long hair. Why will they not shear this sheep? Is it that her hair isn't long enough?
Never looked at this one, but probably a static quality rather than current status, so it just didn't grew wool after the last shearing yet. I'd also look out for workshops that may use up that yarn, BTW.

After a caravan had unloaded its goods on my trade depot, I received a message that I had no depot accessible for them. After then rushing to the depot, I found, much to my chagrin, that the depot and their wagons had been destroyed.
Look through combat reports. You may have a building destroyer critter around, possibly flying and still alive, just chased away, since you don't see a corpse.
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #806 on: November 16, 2014, 11:06:29 am »

Do elephants still starve to death before they can eat enough in DF 2014? Do elf traders ever bring them as exotic animals?
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #807 on: November 16, 2014, 11:37:35 am »

Do elephants still starve to death before they can eat enough in DF 2014?
Nope. They still eat a lot, but it is possible to have them NOT starve to death.
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Do elf traders ever bring them as exotic animals?
Haven't seen it happen yet, but ... probably? :P
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Mister Always

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Re: DF2014 Question and Answer Thread
« Reply #808 on: November 16, 2014, 12:09:38 pm »

So apparently you don't just get "strawberries" from picking strawberries any more. You get "strawberry plants" which you can only cook. I need BOOZE, damn it, do you need to proc these things in a farmer's workshop or something?
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #809 on: November 16, 2014, 12:34:00 pm »

I think you brew the plants straight-up, actually.  Also, it seems that with the new fruit system, you can only pick ground-growing fruit (such as strawberries) when they're in their fruit-bearing season.
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