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Author Topic: DF2014 Question and Answer Thread  (Read 454238 times)

nightarix

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Re: DF2014 Question and Answer Thread
« Reply #150 on: July 18, 2014, 11:37:27 pm »

oh another two questions
1) do roads do anything beyond ensuring a path to the trading post.
2) has anyone else had 2 wagons appear with the first liaison?

1) You don't need them to have a path to the trading post. If you press D (shift+d) and it says Depot Accessible, you're good to go. If not, then you just need to clear away enough walls/boulders/trees to have a 3-tile wide approach to it. Then again, roads might give more positive thoughts to dwarves, at least if they're made well.
2)I do recall having that before, in previous versions, so I guess it happens based on your wealth or the wealth of the mountainhomes.

1) eh was mostly wondering if smooth roads sped up dwarves/wagon. either way i'd rather have a certainty that the route they'll go is the one i want them to take, for the purpose of trap setup.
2) it'd be odd if that was the case, i don't think that fort had much wealth? considering i think it was only the first liaison.
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Sorg

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Re: DF2014 Question and Answer Thread
« Reply #151 on: July 19, 2014, 01:29:34 am »

In legends mode when viewing "The Age of Myth" page I found this:
Quote
In the midspring of 127, <goblin civ> secured tribute from <dwarven group>, to be delivered from <dwarven settlement>.
Any ideas what does that means?
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Sergarr

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Re: DF2014 Question and Answer Thread
« Reply #152 on: July 19, 2014, 03:25:32 am »

In legends mode when viewing "The Age of Myth" page I found this:
Quote
In the midspring of 127, <goblin civ> secured tribute from <dwarven group>, to be delivered from <dwarven settlement>.
Any ideas what does that means?
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #153 on: July 19, 2014, 08:50:11 am »

1) eh was mostly wondering if smooth roads sped up dwarves/wagon.

Only insofar as it allows them to go in a straight line instead of weaving around trees.  It doesn't change their actual speed.
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Visus Draconis

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Re: DF2014 Question and Answer Thread
« Reply #154 on: July 19, 2014, 09:15:50 am »

How do you gather fruits from trees? Do you have to wait until they fall off or something?
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #155 on: July 19, 2014, 10:22:11 am »

How do you gather fruits from trees? Do you have to wait until they fall off or something?

Right now, you can't.  It's not implemented yet.
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SOLDIER First

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Re: DF2014 Question and Answer Thread
« Reply #156 on: July 19, 2014, 05:12:21 pm »

This isn't really a bug or an issue, but is it usually a good idea to resize the embark area?
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JoeJoe

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Re: DF2014 Question and Answer Thread
« Reply #157 on: July 19, 2014, 05:42:08 pm »

Ultimately depends on your preferences. Smaller embarks will take longer to reach FPS death, but offer fewer features and less room for your megaprojects. Enemies will also spawn closer to your fort entrance. On larger embarks you of course have more room and resources. I personally usually embark on 3 * 3, and I used to do 2 * 2 a lot, but I don't think I'll do that for a while now.
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Deboche

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Re: DF2014 Question and Answer Thread
« Reply #158 on: July 19, 2014, 06:04:29 pm »

Is the military supposed to be even more useless now?

All my squads run away from enemies as soon as they see them.

I had a squad of marksdwarves shoot at a minotaur and only 2 or 3 of them were brave enough to do it. And they missed every single shot, definitely more than 50 bolts off target.

All the old bugs seem to still be there.

And tantrums are way more frequent.

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sal880612m

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Re: DF2014 Question and Answer Thread
« Reply #159 on: July 19, 2014, 06:07:51 pm »

Personality was reworked, as a result your military now needs to develop a discipline skill and dwarves lacking it will run from pretty much everything.
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Edmus

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Re: DF2014 Question and Answer Thread
« Reply #160 on: July 20, 2014, 07:49:33 am »

Personality was reworked, as a result your military now needs to develop a discipline skill and dwarves lacking it will run from pretty much everything.
Amusingly this seems to happen to Goblins too, who are a bunch of cowardly cry babies now.
Not that I would face five Hammer lords in full steel with just a cooper stick.

--

Is it intentional that goblin kills are no longer notable with a few exceptions, or is it a bug?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #161 on: July 20, 2014, 07:55:49 am »

Personality was reworked, as a result your military now needs to develop a discipline skill and dwarves lacking it will run from pretty much everything.
Amusingly this seems to happen to Goblins too, who are a bunch of cowardly cry babies now.
Not that I would face five Hammer lords in full steel with just a cooper stick.

--

Is it intentional that goblin kills are no longer notable with a few exceptions, or is it a bug?
That is supposed to be be goblin culture.  Rule of the strongest, with punishments dealt out by the individual.  Stability is only achieved by the strongest ruling, and the others usually go along more out of fear or promise of gain than mutual cooperation.

So yes, the lower tier of goblins are going to be used to getting hit, beaten on, killed, and not very confident or assertive.  Its unknown to me exactly who ranks higher than who, but only the distinguished could expect to be influential and thus capable.


That said, I do think everyone in this version is a bit too scared.  Im sure we will figure out a way to balance that out eventually.
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #162 on: July 20, 2014, 09:54:42 am »

One of my dwarves apparently has a mind of his own and ignores everything I tell him. He is driven by some unknown force to run south and rub against the map edge. He's been there for half a year now. I don't know if he actually gets food or water, but he doesn't seem hungry, thirsty, or drowsy, though he is perpetually tired. I want to transport him to my fort... for science.

Any ideas how would I do so? I'm thinking of using a webbed cage, though I don't have any captive GCS yet.

(also hi, I'm new here c:)
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Deboche

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Re: DF2014 Question and Answer Thread
« Reply #163 on: July 20, 2014, 09:57:17 am »

But did Toady nerf the marksdwarves to make them miss a lot more at lower levels? Mine weren't hitting the minotaur though it was just sitting there and he only had to dodge once.
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Wimopy

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Re: DF2014 Question and Answer Thread
« Reply #164 on: July 20, 2014, 10:30:23 am »

One of my dwarves apparently has a mind of his own and ignores everything I tell him. He is driven by some unknown force to run south and rub against the map edge. He's been there for half a year now. I don't know if he actually gets food or water, but he doesn't seem hungry, thirsty, or drowsy, though he is perpetually tired. I want to transport him to my fort... for science.

Any ideas how would I do so? I'm thinking of using a webbed cage, though I don't have any captive GCS yet.

(also hi, I'm new here c:)

Unless he's hostile, traps won't work. Is his icon flashing, by any chance? (I mean, rapidly changed to, say, an exclamation mark?). My guess is he sees something that's horrifying him, making him run away in fear. Would explain the tiredness.
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