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Author Topic: DF2014 Question and Answer Thread  (Read 461150 times)

Flarp

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Re: DF2014 Question and Answer Thread
« Reply #15 on: July 09, 2014, 07:57:40 pm »

What's the difference between "plants" and "garden vegetables"?
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #16 on: July 09, 2014, 08:05:36 pm »

Does mining 1 tree root causes the tree to collapse? I've got a couple of notices of something has collapse, but never really bothered to look at the trees, I'm usually mining near where I'm cutting trees down.

On an unrelated note how far can something jump.

Mining a root tile will make the whole tree disappear, yes.  I don't know if it counts as a collapse like that, or if it gives you any wood, but it does vanish.
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Glloyd

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Re: DF2014 Question and Answer Thread
« Reply #17 on: July 09, 2014, 08:14:30 pm »

Not sure if this is a feature or a bug:

I'm already lord of a group that rules a town. When I try to claim another site, it doesn't let me claim it as my previous group, but forces me to name a new one, thus making me become lord of multiple groups. Anyone know if this is intended behavior, or should i report it?

Farmerbob

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Re: DF2014 Question and Answer Thread
« Reply #18 on: July 10, 2014, 05:09:00 am »

I've received the message "No outpost liaison? How curious..." two years in a row instead of a liaison. I'm playing on a small world, but I don't think my dwarven civilization is extinct (I've received immigrants as normal). Is it now possible for liaisons to be waylaid prior to arrival on the map?

Last version, you started getting immigrants no matter what, even in no dwarf worlds.  I don't think it was ever fixed.
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EuchreJack

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Re: DF2014 Question and Answer Thread
« Reply #19 on: July 10, 2014, 09:01:23 am »

How do I claim a site for my own? No matter what I do, I just keep saying "I've forgotten my bold pronouncement...".
As far as I can tell you just need to tell someone that you're claiming the site and then go murder the current leader. I've never gotten that message.

I've received the message "No outpost liaison? How curious..." two years in a row instead of a liaison. I'm playing on a small world, but I don't think my dwarven civilization is extinct (I've received immigrants as normal). Is it now possible for liaisons to be waylaid prior to arrival on the map?
I got that with a dead dwarven civilization, and then one of the first caravan merchants was made Diplomat and subsequently Baron. It's possible that your civilization was overrun while you were playing, but then that should have interfered with migrants and caused some of your dwarves to be appointed as nobles. Check the (c)ivilization screen to see if there are any nobles left in the mountainhomes.

It could be that your dwarf civilization has no capital, or that your fortress has become the capital.  In either case, I believe you can't get the diplomat (nobody to negotiate with).

I've received the message "No outpost liaison? How curious..." two years in a row instead of a liaison. I'm playing on a small world, but I don't think my dwarven civilization is extinct (I've received immigrants as normal). Is it now possible for liaisons to be waylaid prior to arrival on the map?

Last version, you started getting immigrants no matter what, even in no dwarf worlds.  I don't think it was ever fixed.

And there is that...

Does mining 1 tree root causes the tree to collapse? I've got a couple of notices of something has collapse, but never really bothered to look at the trees, I'm usually mining near where I'm cutting trees down.

On an unrelated note how far can something jump.

Mining a root tile will make the whole tree disappear, yes.  I don't know if it counts as a collapse like that, or if it gives you any wood, but it does vanish.

Eh, I get warnings about stuff collapsing all the time while chopping down trees.  Nobody ever got hurt, so I'm not worrying about it.  Although, it might be more FUN when I've got more than 14 people in my fort...

Loci

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Re: DF2014 Question and Answer Thread
« Reply #20 on: July 10, 2014, 11:06:39 am »

I've received the message "No outpost liaison? How curious..." two years in a row instead of a liaison. I'm playing on a small world, but I don't think my dwarven civilization is extinct (I've received immigrants as normal). Is it now possible for liaisons to be waylaid prior to arrival on the map?
I got that with a dead dwarven civilization, and then one of the first caravan merchants was made Diplomat and subsequently Baron. It's possible that your civilization was overrun while you were playing, but then that should have interfered with migrants and caused some of your dwarves to be appointed as nobles. Check the (c)ivilization screen to see if there are any nobles left in the mountainhomes.

My civilization has a king, two baronesses, and a general (all "/Merchant"s).


Last version, you started getting immigrants no matter what, even in no dwarf worlds.  I don't think it was ever fixed.

I thought that was only the first two hard-coded waves. My fortress has made it up to 50 (twice now, thanks to a mid-winter crash the first time).
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Farmerbob

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Re: DF2014 Question and Answer Thread
« Reply #21 on: July 10, 2014, 11:36:41 am »

Last version, you started getting immigrants no matter what, even in no dwarf worlds.  I don't think it was ever fixed.

I thought that was only the first two hard-coded waves. My fortress has made it up to 50 (twice now, thanks to a mid-winter crash the first time).

That was two major versions ago.  Last version, I created a no dwarf world.  I actually checked through all of the legends and there were zero living dwarves.  I saved the world in another folder, then I created my fortress, and about ten immigrant waves later, up to around 100 dwarves, the fort went belly-up due to something or another, and I looked back in legends.  Every dwarf in my fort had been created from scratch.  I tried a couple more times, same result.  I put it over on the bug tracker and if I'm not mistaken, I was told it was not a bug.  Which irritated me.  I like no-dwarf worlds.
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Nosfer

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Re: DF2014 Question and Answer Thread
« Reply #22 on: July 10, 2014, 02:09:51 pm »

Can I harvest fruits from the peach tree, for example?
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Williham

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Re: DF2014 Question and Answer Thread
« Reply #23 on: July 10, 2014, 03:31:25 pm »

Anyone know how to turn off Aquifers ?

sed -i~ -e 's/[AQUIFER]//' raw
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Trif

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Re: DF2014 Question and Answer Thread
« Reply #24 on: July 10, 2014, 03:43:16 pm »

Can I harvest fruits from the peach tree, for example?
Not in fortress mode, Toady didn't manage to finish harvesting from trees properly. It'll be added soon though.
It should be possible in Adventurer mode, if you're playing during the harvesting season of course.
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #25 on: July 10, 2014, 05:57:11 pm »

Anyone know how to turn off Aquifers ?

sed -i~ -e 's/[AQUIFER]//' raw

I think you want: sed -i~ -e 's/\[AQUIFER\]//' raw/objects/inorganic*.txt
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locustgate

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Re: DF2014 Question and Answer Thread
« Reply #26 on: July 10, 2014, 06:21:43 pm »

Is it possible to melt frozen water, with/out magma?
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Williham

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Re: DF2014 Question and Answer Thread
« Reply #27 on: July 11, 2014, 12:10:36 am »

Anyone know how to turn off Aquifers ?

sed -i~ -e 's/[AQUIFER]//' raw

I think you want: sed -i~ -e 's/\[AQUIFER\]//' raw/objects/inorganic*.txt

Ah, yes.
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FutureSailor

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Re: DF2014 Question and Answer Thread
« Reply #28 on: July 11, 2014, 07:50:21 pm »

Has anyone managed to gather grapes, cranberries, blueberries, and raspberries, and get seeds from them? What's the correct job for processing them? I'm still using 40.01, but the update only mentioned quarry bushes.

Most of the other plants are a bit finicky, but they work. I'm making turnip wine, which has got me very curious about whether dwarfs are immune to wood alcohol, if they just deal with it the way prisoners deal with pruno, or if they distill it out and then add some juice back in for flavoring after the yeast is dead.

I can finally make the (barley beer) I'm actually drinking! Well, I don't know what goes into Steel Reserve. Sweepings from a rye bread factory? I'm still waiting for my potatoes to sprout, I'm really hoping to have vodka.
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Re: DF2014 Question and Answer Thread
« Reply #29 on: July 11, 2014, 08:30:01 pm »

Someone stated in a post elsewhere here that they were able to spit at people with their adventurer.

Is he full of shit or can you actually do that? It's not in dialogue, nor is it something you (f)ire or (t)hrow. I'm leaning towards BS.
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