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Author Topic: DF2014 Question and Answer Thread  (Read 459051 times)

taptap

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Re: DF2014 Question and Answer Thread
« Reply #765 on: November 14, 2014, 12:05:06 pm »

I'm having difficulties with aquifer draining again.  Whoopee.

When I'm pumping the water out, now I can't seem to get both stair tiles drained.  The pump only drains out the orthogonally adjacent tile, not the one above/below that one.  Thus, when I stop to turn the pump around, everything fills right back up with water.  Additionally, before you begin pumping, do you channel out both tiles on the side, or only one?

At this rate I'm going to need to make a "help me not fuck up aquifers" livestream or something...

It is not entirely clear what you refer to. If you remember the principles: you can drain through stairs, you can take water only if the floor is completely open, keep a path for your miner/mason ... You should be able to figure it out or ask a bit more specific.

Miuramir

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Re: DF2014 Question and Answer Thread
« Reply #766 on: November 14, 2014, 02:02:45 pm »

Had a dwarf suddenly inherit a barony in another site other than my present fort. Now I have a baron who doesn't even technically rule over my fort.

Is this known and intended behavior? I don't quite care for having a noble I didn't even expect.

Yes, and mostly yes.  Someone in your fort was the highest-surviving member of a noble family after an incident elsewhere in the world that killed off (at least) the last remaining higher-ranked person in that family.  It's possible to get even higher ranked nobles than barons, up to and including the monarch (king / queen).   All that is intended; and generally matches historical norms.  But it's not intended to be frequent or common. 

However, in versions prior to 0.40.16 (released Nov. 12), there was no code for deciding sieges out in the "living world", so the attacker always won.  This meant that the odds of important cities and fortresses in your civilization being wiped out was far higher than one would expect, and led to this behavior to be triggered in far more forts than was really intended.  0.40.16 has supposedly put in a highly simplified routine for deciding world army attacks, which should reduce the odds of this happening significantly. 
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #767 on: November 14, 2014, 04:49:21 pm »

I'm having difficulties with aquifer draining again.  Whoopee.

When I'm pumping the water out, now I can't seem to get both stair tiles drained.  The pump only drains out the orthogonally adjacent tile, not the one above/below that one.  Thus, when I stop to turn the pump around, everything fills right back up with water.  Additionally, before you begin pumping, do you channel out both tiles on the side, or only one?

At this rate I'm going to need to make a "help me not fuck up aquifers" livestream or something...

It is not entirely clear what you refer to. If you remember the principles: you can drain through stairs, you can take water only if the floor is completely open, keep a path for your miner/mason ... You should be able to figure it out or ask a bit more specific.

Well, on the last "dry" layer, I'm currently here



and below that, on the first aquifer layer, I have this



and under that I have this

I am trying incredibly hard to get this for the first aquifer layer



It doesn't matter whether I channel only the source staircase or both of the tiles that are in the same row as the pump (meaning here the two lower stairs), I simply cannot get the aquifer dry.  I can pump until my pump operator is about to keel over from exhaustion, and until the lower left tile is parched and brown, but the second I stop pumping, that tile fills right back up again, rendering the whole thing fruitless.  Even if I keep pumping, the moment I dig down the next set of up/down stairs - you know, like the guide says to - it becomes wet again and I end up with this


It'
After channeling out the lower right set of stairs, I get exactly the same thing - dry lower-left stairs that become swamped completely as soon as the pump is unmanned, wet-as-ever upper-left stairs - except now there are two blue 7s on the screen instead of one.

I honestly have no clue why this isn't working, and am about ready to just turn off aquifers and never turn them on again.
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #768 on: November 14, 2014, 05:06:56 pm »

I thought you had to build artificial walls inside the space you are pumping from to block the flooding. So I guess you'd have to channel out more space, and build walls along the actual walls of the hole.

I think that works. I stay away from aquifers because they require so much so early on.
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WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #769 on: November 14, 2014, 05:12:34 pm »

Aquifers:

You can't pump up stairs, you channel out the stairs from the source tile of the pump.  You leave the other stairs for miner access.

Once you've started pumping, you send in a miner.   You dig (NOT CHANNEL) out the walls as described in the order on the wiki.  You replace these, one at a time!, with constructed walls.

Do not dig out more than one extra square at a time except at the start position (where you dig out two to get under the pump).  You won't be able to get ahead of the water.

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #770 on: November 14, 2014, 06:06:41 pm »

But it shows the picture with the dry staircases before it says to dig those tiles out, implying that you need to drain the staircase completely dry before you even start that.  How am I supposed to secure the upper aquifer level if it's still blue all over with water?

Even though I did manage to get one wall built (with way more cancellations that I remember in previous attempts), the upper left slit tile refuses to go below 3/7 water, so it's inaccessible, and I can't build any walls.  Even if I could build walls, it wouldn't change that the aquifer is still wet and dangerous.

This is literally frustrating me to tears.
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WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #771 on: November 14, 2014, 06:09:41 pm »

I don't have any footage leftover from when I did this last time, but let me slap something together for you and I'll drop it on my youtube channel.  It'll take a few hours though, so keep your shorts on.

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #772 on: November 14, 2014, 06:10:59 pm »

Oh, how kind of you! I really appreciate it <3
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #773 on: November 14, 2014, 06:29:14 pm »

Breaking aquifers is probably the most satisfying thing in the game once you have finally done it. Apart from the excellent wiki entry and wandering kids comment, you are clearly on a different embark (or the aquifer is different where you are now). You had a two-layer aquifer before, but this one looks very much like a single layer aquifer (treat like the final layer of a multi-layer aquifer).

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #774 on: November 14, 2014, 06:52:44 pm »

Huh, interesting.  Do you say that because of the ores in the lowest slits?  IIRC only a couple of kinds of rocks can hold aquifers.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #775 on: November 14, 2014, 06:56:45 pm »

Yup.  Only certain rocks will hold aquifers.  Ore and gem veins will typically not have aquifers, but finding a vein that is directly bordered by other ore is chance.
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WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #776 on: November 14, 2014, 07:05:48 pm »

This is annoying.  I have managed, four times, to either run into mixed layers (Basalt and Silt), veins going through it (makes it too easy), and 3 single layer aquifers (which doesn't let me create the episode I want to generate).

Grumble mutter.  I will FIND you perfect little example.  You're in this world somewhere...

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #777 on: November 14, 2014, 07:45:33 pm »

Unfortunately, it appears that through some file-shuffling shenanigans, I might have lost access to the world that I was working on the aquifer for.  I feel like a total asshole now D:  I didn't mean to make your work for nothing.  You don't have to make the video if you don't want to - I won't hold it against you.
« Last Edit: November 14, 2014, 08:03:05 pm by Badger Storm »
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WanderingKid

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Re: DF2014 Question and Answer Thread
« Reply #778 on: November 14, 2014, 08:04:29 pm »

'eh, I've been planning on doing this one anyway, which is why it'll take me a bit and I had to locate a 'good location' for it.  No worries.

Thisfox

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Re: DF2014 Question and Answer Thread
« Reply #779 on: November 14, 2014, 10:41:01 pm »

Had a dwarf suddenly inherit a barony in another site other than my present fort. Now I have a baron who doesn't even technically rule over my fort.

Is this known and intended behavior? I don't quite care for having a noble I didn't even expect.

This happens frequently. His barony got conquered, and he inherited the title. I've currently got four. And they all just got promoted to duchys, which means they need three armour stands each instead of one, and better rooms, and more chests... All four of them. I've seen evidence that it doesn't stop there, plenty of people end up with more and more of them, then the king or queen....
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