Seems so, but them having population and you being what they wish to attack most is also important (though you can amolieorate that with raids in .44). I think fort population also matters, given how there's two "lower tiers" sieger caps in memory based on what you set it at.
Yeah from what I was reading on the wiki about civ tags sieges tend to ramp up.
From what I understand it generally goes
- fort wealth, exported wealth, fort pop (I don't know if it chooses the highest, or a mixture)
- intensity of the last siege
- available troops and beasts
There's some definite leeway, but the goblins aren't sending a 100gobbo siege for their first one just because you have the wealth+pops to merit one.
Do your dwarves have rooms? I tried a communist fort once, where no one owned anything. It didn’t work too well
I'm a bit late to this one too, but you've got a misconception about how communism works, and the issue that dwarves tend to prefer a place to sleep with a measure of privacy.
Generally within any given fort, most everything the average dwarf owns is their personal property rather than private, at least in that it can be disowned or re-assigned at a later point in time. Chairs, swords, earrings, flasks, etc and the like. Dwarves also for the most part don't care if the only way for you to reach your bedroom is to go through their's even while they're busy sleeping.
The general exceptions to this is the land-owning nobles and their hierarchical system, but even then it's kind of loose as dwarves aren't inherently deprived of food and drink, or claiming personal property.
It's a decent joke, but it also just doesn't work due to that error.
Similarly indirectly, if they're crowded together with dogs, the dogs may attack them due overcrowding, and this may make dwarves upset.
you won't believe how long it took for me to realize there was a reason my dogs would attack their puppies.
If you're going to station a wardog in a 1x1 pasture folks, remember to move their litter (they usually won't die but still)