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Author Topic: DF2014 Question and Answer Thread  (Read 462453 times)

Jazz Cat

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Re: DF2014 Question and Answer Thread
« Reply #3480 on: March 27, 2018, 09:15:29 pm »

Stock up quires

Don't quires have that problem where they lose all the writing in them when you bind them into books, though?
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Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

Pyrite

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Re: DF2014 Question and Answer Thread
« Reply #3481 on: March 28, 2018, 05:07:07 am »

Is there currently any reliable way to make your dwarves avoid fighting, or retreat from a fight? Any tricks that usually work?
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Magistrum

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Re: DF2014 Question and Answer Thread
« Reply #3482 on: March 28, 2018, 07:32:25 am »

Nothing on my side, after they engage in a fight not even setting them to civilians pull them out.
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In a time before time, I had a name.

Bumber

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Re: DF2014 Question and Answer Thread
« Reply #3483 on: March 28, 2018, 07:59:09 am »

Do alert burrows work at all?

I guess flooding the area with water could end a fight.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Jazz Cat

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Re: DF2014 Question and Answer Thread
« Reply #3484 on: March 28, 2018, 10:24:05 am »

I might try a station/move/defend burrow order somewhere far away, too. I don't know if it'll work, though.
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Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

Pyrite

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Re: DF2014 Question and Answer Thread
« Reply #3485 on: March 28, 2018, 05:47:15 pm »

Pretty sure that doesn't work. If I don't lock my marksdwarves into their fortification hallway, with a physical locked door,  they will abandon their assigned burrow to go charge the enemy with the butts of their crossbows once they run out of ammo.
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Shonai_Dweller

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Re: DF2014 Question and Answer Thread
« Reply #3486 on: March 28, 2018, 10:15:44 pm »

Do alert burrows work at all?

I guess flooding the area with water could end a fight.
My (melee) militia happily wait inside the fortress in their burrow corridor. Until they see the enemy of course. Then they just can't help themselves but run out to say hi. Trick is to keep them out of line of sight of the oncoming horde.

And lock crossbow dorfs in a box, of course.
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Dunamisdeos

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Re: DF2014 Question and Answer Thread
« Reply #3487 on: March 30, 2018, 12:56:08 pm »

Is there a good way to stimulate research by scholars?

For instance, do they need writing materials to do it? If I withhold them, will they still do research?
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #3488 on: March 30, 2018, 04:29:24 pm »

Give them some pre-prepared ability in teaching easily by letting them lead demonstrations in militias, pick out dwarves who actually like knowledge and let them mingle a bit to raise speaker. Then they'll find dwarves of the same field as them (or debate with visitors) to keep occupied.

Embark scholars while not a practical use of your embark points are usually the best.
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NekoMikoReimu

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Re: DF2014 Question and Answer Thread
« Reply #3489 on: April 06, 2018, 11:08:47 pm »

How do I assign war animals to my soldiers? Wiki says they can be assigned, but I can't really find anything about this...
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FantasticDorf

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Re: DF2014 Question and Answer Thread
« Reply #3490 on: April 07, 2018, 01:55:02 am »

How do I assign war animals to my soldiers? Wiki says they can be assigned, but I can't really find anything about this...

Its on unit preferences (v - p) under w to assign (available) hunting and war animals, wherein they'll become a forced personal pet.
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NekoMikoReimu

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Re: DF2014 Question and Answer Thread
« Reply #3491 on: April 07, 2018, 02:40:43 am »

Its on unit preferences (v - p) under w to assign (available) hunting and war animals, wherein they'll become a forced personal pet.
I can't see the preferences option, pressing p does nothing, and if I press enter there's no menu either, only a big list of descriptions and thoughts and preferences...
Spoiler (click to show/hide)
If it matters, I'm using 44.07.
« Last Edit: April 07, 2018, 02:44:20 am by NekoMikoReimu »
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Naia

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Re: DF2014 Question and Answer Thread
« Reply #3492 on: April 07, 2018, 05:30:40 am »

Locate the dwarf you want to assign animals too. ( or find them trough the unit list and zoom to them using z)

Then press v - p - e, and your valid animals can be assigned.
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NekoMikoReimu

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Re: DF2014 Question and Answer Thread
« Reply #3493 on: April 07, 2018, 05:37:09 am »

Locate the dwarf you want to assign animals too. ( or find them trough the unit list and zoom to them using z)

Then press v - p - e, and your valid animals can be assigned.
Ohh I see I was thinking about wrong view thing! Thank you for clearing this up for me! It's working now :)
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Pyrite

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Re: DF2014 Question and Answer Thread
« Reply #3494 on: April 08, 2018, 10:47:48 pm »

I just upgraded to 44.09, and am excited to pillage goblin sites, but I can't figure out how to actually pillage or raze rather than just try to retrieve artifacts.

How do I actually select 'pillage' or 'raze'? I just don't see the option.
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