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Author Topic: DF2014 Question and Answer Thread  (Read 459466 times)

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2040 on: September 12, 2015, 08:03:33 am »

traillanced needs to construct a road through its lands and a ballista capable of practical use in sieges.

their job is to provide protection to migrants and caravans, operate the most nonlethal and strict divinr punishment possible, and cleanse large wildlife/undead
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2041 on: September 12, 2015, 08:13:26 am »

Ballistae, you say? That might just work with my setup...

Btw, does running a road through a place actually do anything?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2042 on: September 12, 2015, 08:24:38 am »

Ballistae, you say? That might just work with my setup...

Btw, does running a road through a place actually do anything?
No, they won't even enter the map on the road unless you block off all the other edges.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2043 on: September 12, 2015, 08:37:45 am »

but the challenge is to build it, a chore for logistics and if undead are around . . ..  too bad toady doest make a script to have caravans/diplomats prefer roads when spawning
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2044 on: September 12, 2015, 08:39:46 am »

Well, I might give it a shot if I have a lot of spare dorfpower... dunno if it's a reanimating biome yet, only human blood rain so far. Coupla creatures, no undead.
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Detros

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Re: DF2014 Question and Answer Thread
« Reply #2045 on: September 12, 2015, 09:36:34 am »

Well, I might give it a shot if I have a lot of spare dorfpower... dunno if it's a reanimating biome yet, only human blood rain so far. Coupla creatures, no undead.
Making road makes sure there will no trees pop up and block the caravan.
You can make a road, block other exits and build a roof above the road to offer cover from weird weather.
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Niyazov

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Re: DF2014 Question and Answer Thread
« Reply #2046 on: September 12, 2015, 11:49:29 am »

Traillanced obviously needs upright spikes with impaled foes on them lining the trail.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2047 on: September 12, 2015, 11:54:39 am »

Fortifications by the traps to catch and display the severed limbs of your foes upon :P

Best design ever, seriously.  Dwarves can't clean the limbs inside of fortifications so they just sit there.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2048 on: September 12, 2015, 01:06:47 pm »

Fortifications by the traps to catch and display the severed limbs of your foes upon :P

Best design ever, seriously.  Dwarves can't clean the limbs inside of fortifications so they just sit there.
Sit there generating bad thoughts?
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2049 on: September 12, 2015, 02:19:24 pm »

Well, I mean the stuff does decay, and the 40.xx pansies probaby do get scared of them . . .  But I think The whole 'Im scared of skeletons' thing is a fantastic arguement to implement a part-time civilian training regime.  They all carry weapons, they get discipline, and they all get a free dorm-room.

  Seriously, all 40.xx emotions encourage you to do is desensitize your dwarves that much faster.  And not leave dead bodies where caravans wagons can get scared of them and die.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Amperzand

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Re: DF2014 Question and Answer Thread
« Reply #2050 on: September 12, 2015, 07:50:38 pm »

Do the wagons themselves have emotion now? I wouldn't be surprised, I've had a few go missing for no reason, so they're slightly silly.
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #2051 on: September 12, 2015, 10:06:55 pm »

Do the wagons themselves have emotion now? I wouldn't be surprised, I've had a few go missing for no reason, so they're slightly silly.
While it wouldn't surprise me, I think it's actually the animals pulling the wagon that causes scuttling.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Sirbug

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Re: DF2014 Question and Answer Thread
« Reply #2052 on: September 13, 2015, 10:15:19 am »

My baron has no relatives. What would happen to the post should he die?
I want to keep having a baron for roleplaying reasons but accidents do happen.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #2053 on: September 13, 2015, 10:20:50 am »

Random dwarf, I think, not necessarily in your fort perhaps?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #2054 on: September 13, 2015, 10:22:20 am »

Your baron goes to the next qualified individual.  Im not sure how succession works without inheritence.  Perhaps an election within your fort or the game determines who is 'best' fit from your lot the same way it choses an expedition leader when you embark.


Random dwarf, I think, not necessarily in your fort perhaps?
maybe.  I know you can host nobles of other settlements at your fort, but I feel like you'd get a migrant if that happened.
« Last Edit: September 13, 2015, 10:24:13 am by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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