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Author Topic: DF2014 Question and Answer Thread  (Read 458733 times)

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1185 on: January 28, 2015, 03:58:52 pm »

Post it in the modding help thread.  It sounds like you're trying to make it do something it shouldn't, or you may have ordered the tags in an order the game doesn't get.
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Pink Photon

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Re: DF2014 Question and Answer Thread
« Reply #1186 on: January 28, 2015, 03:59:41 pm »

I occasionally get migrants with absolutely no skills, so if it's just a couple you're fine. If you're getting a bunch, then you probably broke something.

I have a kunzite forgotten beast in my cavern. Is there a preferred weapon type (blunt/slashing/stabbing) for bringing it down?
« Last Edit: January 28, 2015, 04:05:24 pm by Pink Photon »
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BlackFlyme

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Re: DF2014 Question and Answer Thread
« Reply #1187 on: January 28, 2015, 04:13:37 pm »

Kunzite is a type of gem. It is not amazingly strong compared to something like metal.

Might not want stabbing, as inorganic FBs are a bit large for spears to be overly effective.
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Pink Photon

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Re: DF2014 Question and Answer Thread
« Reply #1188 on: January 30, 2015, 08:01:01 pm »

Is it possible to train vermin and make them pets? The wiki says so, but I can't make it work.
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #1189 on: January 30, 2015, 09:11:37 pm »

Is it possible to train vermin and make them pets? The wiki says so, but I can't make it work.
You do it at a kennel, IIRC.

Edit: And the vermin must be in a trap, not a cage.
« Last Edit: January 30, 2015, 09:14:51 pm by Bumber »
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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Burts

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Re: DF2014 Question and Answer Thread
« Reply #1190 on: January 31, 2015, 04:03:24 pm »

I am currently playing a fortress where my parent civilization is dead. After the two hardcoded migrant waves i only got a total of 15 dwarves. Will i get attacked by goblins and the necromancer tower that is nearby?
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1191 on: January 31, 2015, 04:31:54 pm »

I am currently playing a fortress where my parent civilization is dead. After the two hardcoded migrant waves i only got a total of 15 dwarves. Will i get attacked by goblins and the necromancer tower that is nearby?
Parent civilizations never entirely die, and probably. Especially if the goblins were at war with your parent civilization.
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1192 on: January 31, 2015, 05:54:51 pm »

What are the implications of a civ that has no blue things on the map but is not indicated as dead or dying?  I guess by blue things I mean fortresses.
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Baffler

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Re: DF2014 Question and Answer Thread
« Reply #1193 on: January 31, 2015, 07:50:03 pm »

I'm trying to press olives for oil, but my dwarves keep eating them raw. Is there any way to stop this?

Never mind, just removed [EDIBLE_RAW].
« Last Edit: January 31, 2015, 08:05:02 pm by Baffler »
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Burts

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Re: DF2014 Question and Answer Thread
« Reply #1194 on: February 01, 2015, 02:40:32 am »

I am currently playing a fortress where my parent civilization is dead. After the two hardcoded migrant waves i only got a total of 15 dwarves. Will i get attacked by goblins and the necromancer tower that is nearby?
Parent civilizations never entirely die, and probably. Especially if the goblins were at war with your parent civilization.



Well, i checked legends viewer, and there is a total of 7 dwarves, 3 humans and 3 elves and 10000 goblins in the world. All the humans, elfs and dwarves are necromancers who do nothing but write books about each other over and over again. So i would say that my parent civ is totally dead.

« Last Edit: February 01, 2015, 02:50:44 am by Burts »
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #1195 on: February 01, 2015, 02:50:30 am »

Well, i checked legends viewer, and there is a total of 7 humans, 3 elves, 3 dwarfs and 10000 goblins in the world. All the humans, elfs and dwarves are necromancers who do nothing but write books about each other over and over again. So i would say that my parent civ is totally dead.
I had a world where the only few dwarves left were deities. Large migrant waves still arrived. Either they came out of nowhere or legends viewer is unreliable.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1196 on: February 01, 2015, 05:34:15 am »

They do indeed come from Nowhere.
  Nowhere is the eternal fort.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Burts

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Re: DF2014 Question and Answer Thread
« Reply #1197 on: February 01, 2015, 09:38:06 am »

Well, i checked legends viewer, and there is a total of 7 humans, 3 elves, 3 dwarfs and 10000 goblins in the world. All the humans, elfs and dwarves are necromancers who do nothing but write books about each other over and over again. So i would say that my parent civ is totally dead.
I had a world where the only few dwarves left were deities. Large migrant waves still arrived. Either they came out of nowhere or legends viewer is unreliable.


Ah yes, after some more playing, i got a pretty big third migrant wave. I assume these are dwarves that are still alive out there. Even though the civ is dead, some dwarves are probaly still alive in the world.
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Aravin

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Re: DF2014 Question and Answer Thread
« Reply #1198 on: February 01, 2015, 03:36:05 pm »

Is the current version stable and mostly bug-free? I'd like to start a fort again and i'd very much appreciate if i didn't have to restart because of some weird bug or awesome new stuff that will be added later.
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1199 on: February 01, 2015, 04:05:56 pm »

Is the current version stable and mostly bug-free? I'd like to start a fort again and i'd very much appreciate if i didn't have to restart because of some weird bug or awesome new stuff that will be added later.

The current version is the most stable and bug-free that you are likely to get for a good long while.
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