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Author Topic: DF2014 Question and Answer Thread  (Read 458791 times)

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1140 on: January 09, 2015, 08:26:32 pm »

Done.  In the meantime I'm modding desert tortoises to be common domestic.  PetSmart sells them, so it's perfectly feasible.
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99Hedgehog

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Re: DF2014 Question and Answer Thread
« Reply #1141 on: January 09, 2015, 11:09:51 pm »

For military equipment, do I need to assign 2 gauntlets and boots for a soldier to have two of each?
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[under a terrifying biome]
"Can you describe what the surface is like?"
https://www.youtube.com/watch?v=z8ZqFlw6hYg

pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1142 on: January 09, 2015, 11:13:16 pm »

nope.  The military screen assumes pairs.  So just 1.

not that they can wear more than 1 pair of boots or gauntlets.
  They can wear 1 pair gloves and 1 gauntlets and 2 pair socks 1 boots at most
« Last Edit: January 09, 2015, 11:15:16 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

99Hedgehog

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Re: DF2014 Question and Answer Thread
« Reply #1143 on: January 09, 2015, 11:41:37 pm »

nope.  The military screen assumes pairs.  So just 1.

not that they can wear more than 1 pair of boots or gauntlets.
  They can wear 1 pair gloves and 1 gauntlets and 2 pair socks 1 boots at most

Ah, that clears up alot. Thanks.
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[under a terrifying biome]
"Can you describe what the surface is like?"
https://www.youtube.com/watch?v=z8ZqFlw6hYg

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1144 on: January 12, 2015, 12:51:54 pm »

Do building destroyers destroy traps?

[EDIT] The answer was 'No'
« Last Edit: January 12, 2015, 03:38:34 pm by ptb_ptb »
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Zeebie

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Re: DF2014 Question and Answer Thread
« Reply #1145 on: January 12, 2015, 01:26:41 pm »

The 40.20 release said there is a way to "to prioritize a job so that it gets done immediately." Is this just referring to the mining priority system, or is there some way to make a dwarf pull that lever RIGHT NOW?
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1146 on: January 12, 2015, 01:37:52 pm »

is there some way to make a dwarf pull that lever RIGHT NOW?
On workshop/lever jobs there is a
do it 'n'ow
option. I presume it sets the job to priority one.  There is not, so far as I know, any way to prioritise cleaning, dumping, hauling, training, constructing or healing.
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1147 on: January 13, 2015, 08:07:24 am »

Does a dwarf's favorite color have any effect on gameplay whatsoever?
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1148 on: January 13, 2015, 08:16:04 am »

Does a dwarf's favorite color have any effect on gameplay whatsoever?
I have no idea. Maybe they choose clothes to wear and cloth for artifact making based on the favorite color?
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1149 on: January 13, 2015, 08:28:49 am »

Looks like hell is about to freeze over, since I now have reason to start up a dyeing operation.  Just need to savescum until I get a clothier with a preference for emerald/red/midnight blue cloth.  That, or I could waste tons of money on dyed cloth from the caravans.
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Nikow

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Re: DF2014 Question and Answer Thread
« Reply #1150 on: January 13, 2015, 12:03:33 pm »

Does a dwarf's favorite color have any effect on gameplay whatsoever?
I have no idea. Maybe they choose clothes to wear and cloth for artifact making based on the favorite color?
They will get better and often happy though AND They will use it longer without being unhappy if there is no other clothes in this color. This is why i usualy trying to get all the colors from caravans and plants.
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Zeebie

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Re: DF2014 Question and Answer Thread
« Reply #1151 on: January 15, 2015, 09:57:54 am »

Does brewing skill have any effect? Booze has no quality - do brewing jobs get done faster by higher skill?
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Magistrum

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Re: DF2014 Question and Answer Thread
« Reply #1152 on: January 15, 2015, 10:00:56 am »

Yes.
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Showbiz

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Re: DF2014 Question and Answer Thread
« Reply #1153 on: January 15, 2015, 12:01:59 pm »

Any suggestions to improve my entrance layout?
the trap-path is 2 Tiles wide. too little?
Spoiler (click to show/hide)
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Pardon for my mistakes
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1154 on: January 15, 2015, 12:07:31 pm »

Have you got a way for caravans to get in safely?  They need a 3-tile wide path.
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