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Author Topic: Roll to Succeed or Die  (Read 10628 times)

TamerVirus

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Re: Roll to Succeed or Die
« Reply #15 on: July 08, 2014, 07:01:14 pm »

KILL THEM ALL WITH BRUTAL SHOVEL MELEE ACTION
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SaberToothTiger

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Re: Roll to Succeed or Die
« Reply #16 on: July 08, 2014, 07:02:07 pm »

Kick one in his traitorous groin, grab the another and bite the last one.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Veritas

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Re: Roll to Succeed or Die
« Reply #17 on: July 08, 2014, 07:16:21 pm »

KILL THEM ALL WITH BRUTAL SHOVEL MELEE ACTION
Kick one in his traitorous groin, grab the another and bite the last one.

Roll = 4

With the speed that only a truly patriotic American elite could muster in this time of need, a steel-capped boot finds itself embedded in the nearest German's nethers. He squeals like a branded pig and drops to the floor, writhing in pain. Before he's even touched the ground, however, you've already grabbed the next enemy trooper and shoved him into one of his comrades, sending them both stumbling back and buying you the time you need to lunge forth and sink your teeth into the final enemy's arm, causing him to drop his rifle and start frantically trying to pull you off. Your shovel is faster than his hands, however, and you shove it directly into his jugular vein. You find that digging flesh isn't much harder than digging mud as your adversary goes limp almost immediately, slumping to the floor as you unsheath your shovel from his throat.

You whip around to face the last two standing Germans and are alarmed to find that one of them is just about to fire at you, having regained his balance faster than the man you threw him into.  As a deafening crack fills the air and the rifle's muzzle flashes, you whip your shovel around like an eagle's spreading wing and bat the oncoming bullet out of the air. It ricochets perfectly, flying straight past the soldier who fired it and into the skull of the man behind him, whom had still been struggling to take aim at you. With a vicious backswing, you smack the final offending German in the side of the head with your dented shovel. His helmet and skull crumple like paper and he drops immediately, never to lift a finger against the USA again.

The reality of what you've done slowly starts to sink in as the adrenaline in your veins wears thin suddenly. You never figured you'd even kill one man, let alone three at once - and against such overwhelming odds, too. Fortunately, you didn't hear any sounds of conflict or see any dead bodies in the general area (other than the three you just made), so you can only assume that the Germans had somehow caught wind of your squad's plans and were staking out the barn, planning to intercept you and your fellow paratroopers. Therefore, you must have been the first to arrive at the rendezvous point. What do you do next?

Almost as an afterthought, you kick the whining injured German in the face, breaking his nose and knocking him out. Might as well keep one prisoner, right?
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Alev

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Re: Roll to Succeed or Die
« Reply #18 on: July 08, 2014, 07:17:48 pm »

Search him for money. Castrate with shovel.
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NAV

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Re: Roll to Succeed or Die
« Reply #19 on: July 08, 2014, 07:26:06 pm »

Give wounded soldiers a last cigarette.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Nunzillor

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Re: Roll to Succeed or Die
« Reply #20 on: July 08, 2014, 07:33:46 pm »

Search them for notes or other kinds of intel relevant to the situation.  Avoid castrating anyone, if at all possible.
« Last Edit: July 08, 2014, 07:37:31 pm by Nunzillor »
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Veritas

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Re: Roll to Succeed or Die
« Reply #21 on: July 08, 2014, 07:43:47 pm »

Search him for money. Castrate with shovel.
Give wounded soldiers a last cigarette.

Roll = 1

Kneeling down at the stricken German's side, you begin patting him down. It takes you a couple of seconds to find all of the various compartments and pouches on the foreign uniform, but before long, you've rifled through all of them and found nothing of value. You suppose that a soldier would have no reason to take money into battle. Besides, it'd be dirty foreign money. You don't even know how these savages buy things - probably through bartering or something equally neanderthal. As a final and slightly callous gesture, however, you fumble in your pouches and produce some indecipherable mass of plant matter and cloth. You toss it in the German's general direction. Perhaps he'll take more comfort from one of those things than you did.

A second idea occurs to you as you glance at your trusty shovel. You're fairly certain that you already ruined the man's chances of having evil fascist babies with your opening manoeuvre, but it never hurts to make sure. Raising your damaged implement high, you prepare to shove it directly into the prone German's crotch. Before you can do the deed, however, a loud bang smashes the silence around you and your brain momentarily stops responding as white-hot pain floods every one of your extremities. You collapse forward onto the German you were about to mutilate, feeling your life excruciatingly drain away from a new hole in your back as your trusty shovel drops from your grasp. You barely register the ground vibrating as multiple pairs of steel-toed boots and sharp, gruff voices storm into the building.
"Diggins, you fucking idiot!" is the last thing you hear as your consciousness lapses for the final time. "He was on our side!"



Scenario II
Zardas Klikken, SolarCorp Electrical Engineer
Somewhere far above Mars
Stardate 0993-18-20

"Game over. Simulation terminated. Please exit the simulation booth."

You curse in response to the soft artificial voice as the high-tech video game fades away around you, leaving you sat in a reclining chair with your hands clasped tightly around two control sticks. You can never seem to get past that part of the game - and you were so close that time, too! Consoling yourself by reminding yourself verbally that the AI controlling your teammates in that old game is terrible anyway, you clamber out of the chair and stretch haughtily, letting the blood flow back into your aching muscles. The AI retorts something rude about your passing comment as you leave the recreation room, but you pay it no heed. You're far too busy replaying that sick shovel swinging you managed to pull off in your mind as you slide your ID card into the door and push it open.

Your pager immediately chimes, indicating that break-time is over. You're suddenly thankful for your sudden ejection from the virtual reality game as you recall what's scheduled today - it's time for the monthly engine examination. You ask yourself why a space station even needs an engine as you trudge through the corridors, dodging and pushing away passing employees as you force your way to the engineering department. You figure it wouldn't hurt for the Administrator to have a few solar panels installed - they're far more reliable, after all.

Before you can remind yourself of your objectively correct opinion once again, you find yourself up against the imposing entrance to Engineering. What do you do?
« Last Edit: July 08, 2014, 07:49:05 pm by Veritas »
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Alev

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Re: Roll to Succeed or Die
« Reply #22 on: July 08, 2014, 07:46:37 pm »

Open de door. Dance.
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Veritas

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Re: Roll to Succeed or Die
« Reply #23 on: July 08, 2014, 08:00:34 pm »

Open de door. Dance.

Roll = 6

As you shove your station ID into the appropriate receptacle, you sense a familiar tune taking shape in your mind. You're tapping your feet as the massive door's bolts slide free, and by the time the way is clear for you to proceed to your workplace, you're practically dancing. Your arms and head bob around to a rhythm only you can hear as you saunter into the engine room, the various clanks of the machinery surrounding you doing nothing to muffle the blaring song in your mind. You proceed to bump directly into the chief engineer - your boss. His moustache twitches in a way you've come to recognise in your years working on the station as you gradually stop gyrating and look apologetically up at the considerably taller and higher-ranked man before you.

"Klikken!" he bellows in an attempt to intimidate you - an attempt that works, as you bark "Yessir! Sorry, sir!" in immediate and compliant response. "I've got a job for you, lad, and I don't want to see you fucking around this time!" he goes on, his bushy facial hair bristling as he shouts. You have the strangest feeling that the old sad-sack has saved the least desirable part of engine maintenance for you, despite the fact that you were one of the first engineers to arrive on time. He grins as he completes his orders; "You'll be cleaning the rad-tachyon collectors!" Your stomach immediately turns as images of the revolting gunk that collects in that machine creep into your mind. Regardless, you have no choice but to simply nod your head and set off in the direction of the radiation suit prep room.

You arrive in short order, finding yourself in a glorified closet. Bright yellow, uncomfortable-looking rubber suits surround you. What do you do?
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Alev

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Re: Roll to Succeed or Die
« Reply #24 on: July 08, 2014, 08:06:29 pm »

Get in a suit. Enter the place.
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Veritas

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Re: Roll to Succeed or Die
« Reply #25 on: July 08, 2014, 08:22:45 pm »

Get in a suit. Enter the place.

Roll = 3

Recalling the motions from hundreds of past forays into the engine core, you pull one of the unwieldy suits from its hangar and force your portly frame into it. As the hood seals over your head, your vision is tinted blue by the shielded visor and you fumble you way to the engine airlock. Within a few uncomfortable seconds, you're able to step into the engine core and take in the sights once again.

The centrepiece of the arrangement is a glowing mass of crystalline matter no larger than a typical space-canine. Flanking it are a pair of massive coils, which periodically glow white-hot with electricity and fire arcing beams of power at the alien mass between them. Each of these discharges elicits a blinding flash of light and some kind of oozing waste that slides off the lump of crystals and into a grid below. That grid is what you're meant to be cleaning. How do you proceed?
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TamerVirus

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Re: Roll to Succeed or Die
« Reply #26 on: July 08, 2014, 08:24:23 pm »

Grab the coils. Gain alien powers
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Alev

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Re: Roll to Succeed or Die
« Reply #27 on: July 08, 2014, 08:24:46 pm »

Grab oozing waste and lean on the coils. Try to get crystals.
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Nunzillor

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Re: Roll to Succeed or Die
« Reply #28 on: July 08, 2014, 08:29:20 pm »

Yeah, steal the crystals!  Now we'll get some solar panels, *****
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Veritas

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Re: Roll to Succeed or Die
« Reply #29 on: July 08, 2014, 08:35:18 pm »

Grab the coils. Gain alien powers
Grab oozing waste and lean on the coils. Try to get crystals.
Yeah, steal the crystals!  Now we'll get some solar panels, *****

Roll = 2

A really stupid (and therefore excellent) idea enters your mind as you idly regard the power-generating display before you. You're vaguely aware that the centrepiece of the arrangement - those gooey, flashing crystals - were never quite properly studied by SolarCorp scientists. Indeed, you could well get promoted if you did a little field research of your own. You might even be forgiven for compromising the station's power grid and hauling a highly radioactive piece of alien matter out of its containment area.

Bravely stepping forward, you wait for the next electrical discharge patiently. After your vision clears and your ears stop ringing, you deftly scale one of the tall, de-powered coils until you're within grabbing range of the crystals. Barely avoiding getting clobbered by an oncoming chunk of ooze, you wildly swing an arm at the crystals and manage to snap off a chunk of fragile matter as you over-extend and lose your grip on the coil. You're certain that a fall from such a height will kill you as your feet slip off their unstable purchase and you begin plummeting backwards. Your fists clench in grim trepidation, smashing the crystal clasped in your right hand.

When you finally open your eyes, you realise that you have not, in fact, expired. Indeed, you haven't even hit the ground yet. Funnily, however, you feel almost weightless. You glance down at your bright yellow form. There seems to be a dull blue glow surrounding your very being, radiating from the suit spectacularly and lighting up the normally-dim engine core. Righting yourself in mid-air and levitating on the spot, you come to realise just how powerful you now are. Understanding of the crystals, their origins and their effects flood your expanded mind as you become aware of every one of your newfound abilities and powers. With but a thought, the radiation suit turns to harmless goop, sloughing off your form and leaving you free to move easily once more. You won't be needing that any more. How do you proceed?
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