Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Save Without Quitting Feature (at least temporarily)  (Read 3695 times)

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #15 on: July 10, 2014, 09:52:44 pm »

Unfortunately, it seems this thread is devolving into a fight over savescumming.  That may be why I couldn't find a similar topic when I searched...
Unfortunate indeed. Hopefully it doesn't devolve further, because this is a good idea. I think that saving without quitting would be a very helpful feature. As for quitting without saving, well, I don't care one way or another.
Logged

Cobbler89

  • Bay Watcher
  • Cobbler cancels celebrate Caesar: mending soles
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #16 on: July 10, 2014, 10:31:23 pm »

Savescumming is one of those things that's "cheating" in one sense, "who can say what's cheating in a game with no goals and no player-player competition?" in another, "occassionally completely justified and useful" in some situations, and, perhaps most importantly, "not worth trying to stop people from doing if they decide they want to do it." Not to mention "already trivial to do, it just takes ten minutes instead of five because you also have to reload afterward."

Objecting to more save flexibility because it makes abusing the save feature marginally easier is like someone who already is a martial artist objecting to daily exercise because you could decide to use your strength to beat people up instead of  defending them.
Logged
Quote from: Mr S
You've struck embedded links. Praise the data miners!
Quote from: Strong Bad
The magma is seeping under the door.

Quote from: offspring
Quote from: Cobbler89
I have an idea. Let's play a game where you win by being as quiet as possible.
I get it, it's one of those games where losing is fun!
I spend most of your dimension's time outside of your dimension. I can't guarantee followup or followthrough on any comments, ideas, or plans.

WJLIII3

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #17 on: July 11, 2014, 12:33:46 am »

For the record, its not savescumming if you aren't being scummy. Like, save states for !!SCIENCE!!? Not scumming. Picking up your save after a crash? Not scumming. Scumming is just when you kill the game to undo something that happened during normal gameplay. And you cannot "savescum" in a game that has an ordinary save function, that's just called playing the game by the rules. Like how playing Roguelikes is done without save states.

It would be great to have a save function for buggy releases, but on the other hand, like you said, dfhack has a quicksave function. Considering dfhack is basically necessary to play with buggy releases anyway, I'm not sure there's a point.
« Last Edit: July 11, 2014, 12:36:36 am by WJLIII3 »
Logged

snjwffl

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #18 on: July 11, 2014, 12:43:27 am »

It would be great to have a save function for buggy releases, but on the other hand, like you said, dfhack has a quicksave function. Considering dfhack is basically necessary to play with buggy releases anyway, I'm not sure there's a point.
dfhack works with these buggy releases?
Logged

WJLIII3

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #19 on: July 11, 2014, 12:54:00 am »

It would be great to have a save function for buggy releases, but on the other hand, like you said, dfhack has a quicksave function. Considering dfhack is basically necessary to play with buggy releases anyway, I'm not sure there's a point.
dfhack works with these buggy releases?

Soon. We must hope.
Logged

Blastbeard

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #20 on: July 11, 2014, 08:21:44 am »

People are going to savescum no matter what you do. The bottom line of that argument is that it's another person's copy of a game that in no way affects yours, if they want to cheat, let them. Shun them as much as you like, it's not going to stop them, and neither will making a big deal about it.

As for a legitimate reason to justify this, DF is very slow to shut down, and that can be bad for any number of reasons. My computer can power on and shut down in half a minute. DF has taken as long as two save and quit a world for me, and I'd believe you if you said five minutes was in the ballpark there. That's no good.
If I have to shut down my computer right now and have to wait a minute for DF to save the game, go back to the title screen and then then take that extra split second to select quit game, we have a problem.
It doesn't matter why one needs to shut down DF instantly, if they need to do so they should be able to without ending the process or using DFhack.

I sincerely believe DF would benefit from a 'shut down this game right now' button, and that it should be a permanent feature. If people abuse it, oh well. Abstain from such behavior if you think poorly of it. It's necessary for practical, non-gameplay related issues more than anything else.
Logged
I don't know how it all works, I just throw molten science at the wall and see what ignites.

Safe-Keeper

  • Bay Watcher
  • "Situation normal; all ****ed up"
    • View Profile
    • FS Mod tester
Re: Save Without Quitting Feature (at least temporarily)
« Reply #21 on: July 11, 2014, 03:33:58 pm »

I said in my post: almost everyone does anyway.
Firstly, you don't know this unless you've done a survey. Secondly, even if "almost everyone do it", that still doesn't make it right.

Quote
As fun as losing is, some people just want to make an epic fortress with a badass militia of hardened dwarves, and not want to use exploits like atom smashing and unpassable-drawbridge-entrance-into-fort.
Then "some people" should definitely not savescum, given that savescumming is far more cheaty than having a moat and drawbridge.
Logged
"Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --Today One accidentally introduces the panserbjørn into Dwarf Fortress lore

palu

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #22 on: July 11, 2014, 04:39:18 pm »

I don't. I hate playing the same stuff over again.
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Elaxter

  • Bay Watcher
  • That one guy you don't know.
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #23 on: July 11, 2014, 07:00:29 pm »

What's savescumming?  ???
Logged
Sig
You must kill yourself before you kills you.

RoaryStar

  • Bay Watcher
  • Skilled Programmer
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #24 on: July 12, 2014, 08:30:26 am »

What's savescumming?  ???
...
It's when one loads an earlier save if, for example, a siege comes up and kills everyone, so they can continue playing.
Logged

GavJ

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #25 on: July 12, 2014, 01:11:13 pm »

If you want to contribute to a suggestion of not using savegames by default, then okay, whatever. Just change it to "an init file option that can be turned on to enable normal savegames in the normal menu if you want."

So that you still hint to new players that it isn't intended, but yet also don't waste our time pointlessly if we know that we want saves as more advanced players
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

WJLIII3

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #26 on: July 13, 2014, 12:37:06 am »

If you want to contribute to a suggestion of not using savegames by default, then okay, whatever. Just change it to "an init file option that can be turned on to enable normal savegames in the normal menu if you want."

So that you still hint to new players that it isn't intended, but yet also don't waste our time pointlessly if we know that we want saves as more advanced players

Doesn't autobackup do this? Make a new copy every single time you save?
Logged

GavJ

  • Bay Watcher
    • View Profile
Re: Save Without Quitting Feature (at least temporarily)
« Reply #27 on: July 19, 2014, 11:36:40 am »

If you want to contribute to a suggestion of not using savegames by default, then okay, whatever. Just change it to "an init file option that can be turned on to enable normal savegames in the normal menu if you want."

So that you still hint to new players that it isn't intended, but yet also don't waste our time pointlessly if we know that we want saves as more advanced players

Doesn't autobackup do this? Make a new copy every single time you save?

1) I'm not actually sure if it does outside of automatic seasonal saves. IIRC, it doesn't work for manual saves and will actually still just overwrite whatever folder you're currently in.
2) It is also still bugged AFAIK so that it adds the year and season to the suffix even if there's already a year and season suffix, so that they pile on top of one another and get super confusing. SO if you want to use them normally, you have to go to the folder and rename it first, which is hardly a useful convenience.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
Pages: 1 [2]