*** Now out of date, go to http://www.bay12forums.com/smf/index.php?topic=137096.0 for an up to date version of Pheobus ***So I was impatient to use DF2014 with Pheobus and tried the old version of the tileset out with the new version of Dwarf Fortress.
Initially trees were not working correctly so I fiddled with it a bit and got it working. I've packaged the result up with Pheobus installed and working nicely with trees.
You can download it here:
https://www.dropbox.com/s/j7zit70gkikl9ik/DF2014_with_Pheobus.zipThe tileset assembler is included and worked perfectly for me.
The problem was overwriting the new RAWs with the old ones included in Pheobus, also running the init modifier bat broke things as well.
Note: Sand looks a little weird (the solid yellow walls in the first image) and roots and certain branches are displayed using gems. This isn't great but is just how the current tileset works. It still looks much nicer than empty, black space.
All credit goes to Pheobus
http://www.bay12forums.com/smf/index.php?topic=137096.0 for the tileset. Just wanted to post this in its own thread so it didn't get buried in the Pheobus thread and people checking in can get started right away. I'll label this post as out of date as soon as Pheobus gets a proper update.