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Author Topic: Tree Weaponization  (Read 1441 times)

Chessrook44

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Tree Weaponization
« on: July 08, 2014, 06:01:47 am »

So I won't be playing the new version quite yet (Give time for the tilesets to come out and the Brewing Bug to get fixed), but in the meantime, I've already seen people discussing and figuring out how to weaponize the new giant trees.

I'm just curious if anyone has figured it out yet.  And more importantly, if they've done so on the Elves in a fit of Dwarven Irony.

Let's hear some !SCIENCE!, people!
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KiBoy

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Re: Tree Weaponization
« Reply #1 on: July 08, 2014, 06:09:28 am »

Well, as I played the new release for a bit, trees give HUGE amounts of logs. In a couple trees ( 4-5 ) I had roughtly 150-200 logs! And I've heard that they can hurt the woodcutters while falling... So the only thing I can think of is making a depot near a tree and cutting it down. With some luck you'll see messages of elves being nailed by logs. :D
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PDF urist master

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Re: Tree Weaponization
« Reply #2 on: July 08, 2014, 06:36:54 am »

classic irony.
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Z1000000m

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Re: Tree Weaponization
« Reply #3 on: July 08, 2014, 06:46:18 am »

Are the tunks treated as walls?

Maybe one can make a road that uses trees to fill in the gaps, have bridges between trees. Siege comes, gets trapped, urist cuts down a tree, goblins fly into a pit.

Oh, who am i kidding, its not urist but a magma system that burns them down as well, so its raining molten goblinite instead.
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TheChosen

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Re: Tree Weaponization
« Reply #4 on: July 08, 2014, 07:13:24 am »

Are the tunks treated as walls?

Ah, classic Age of Empires tactic
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imperium3

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Re: Tree Weaponization
« Reply #5 on: July 08, 2014, 12:34:33 pm »

(posted this idea in the first impressions thread as well, but it's going to get lost there anyway)

At the moment, flying creatures have a problem with trees, because they tend to fly right into them and splatter themselves.

Trees weaponised... as barrage balloons!
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Mentalpatient87

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Re: Tree Weaponization
« Reply #6 on: July 08, 2014, 01:57:27 pm »

Someone try using falling logs to effect. First, dig a pit all around the tree, down a few z-levels. Then, funnel the enemy under the tree at the bottom of the new pit. Cut down the tree as they go by and whammo! Log rain trap.
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Zeranamu

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Re: Tree Weaponization
« Reply #7 on: July 08, 2014, 02:11:29 pm »

Someone try using falling logs to effect. First, dig a pit all around the tree, down a few z-levels. Then, funnel the enemy under the tree at the bottom of the new pit. Cut down the tree as they go by and whammo! Log rain trap.

Haven't tried it, but I know 'digging' the roots (which are directly under the [ ]) will cause all of the roots and the tree to disappear as if it never existed. Not sure if channeling a tile above where the roots are will affect it.. it may, since it turns the tile below into a ramp. So you must dig arouuuund the roots, to make a big, big hole. And then build a bridge or a floor to the tree to cut it down.
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