((True, but he/she/it might have just lost interest. Either way his/her/its character has an M.D so she will be useful as an NPC. I'm just examining the situation.))
Roll 18 - Loyalty Cascade
((why the hell is there a fish in a ship hall way ....... Also can the ship make new glasses?))
"This fucking water(a string of other curses) I should have never came her damn it. I need my glasses so that i can go deal with this goddamn space pirate.(more curses)"
Vex help people up from the pool or get the glasses and go back to bridge whichever come first.
[1] You give Sophie your hand and try to help her out, but your hand is slimy and she falls back inside, splashing you with water. You reluctantly apologize and try again.
[5] Philbert promises to keep his grip, and you pull him out without further complications.
New Trait: Rescue Operations (+2 to helping people from falls and accidents)[2/100] The leech wound is already swelling. Whatever was inside that leech must have been extremely nasty.
...
*continued in Alev's and IcyTea's roll*
Get up with Vex's help and give him his glasses. ((I found them))
[5+1+2I/9 = ~5] Accept Vex's hand only to realize that it is covered in slime from the water. Fearing the worst, you pull yourself up, fully expecting the hand to slip. And it does. Fortunately, you pull your hand away from the rusty edge of the floor grate as you fall, splashing into the water but coming into no harm.
+1 IntrigueGet out of the pool with his help, then go wherever they are going.
After getting out of the pool, you follow Vex to the bridge. Apparently you've made contact with some pirates. That can't be good.
You head into the bridge, taking note of the fact that the one guy... Harry is his name, you just remembered, has fixed that computer which Vex set fire to earlier. Impressive! He is currently scrolling through a list. You ask him what he is doing, and he says that he is arming the ship's railgun.
*continued in IcyTea's roll*
Proceed to retrieve the toolkit now. Hopefully, this will work!
You walk through the hall to retrieve your toolkit when you run into Vex, Philbert, and Sophie, all drenched in water, coming from the same hall that you fell in.
[2] Vex seems to be carrying two toolkits, but you neglect to ask him if one of them is yours. Walking into that hall and letting them leave, you discover that your toolkit is in-fact missing from the water.
Start arming the railgun at the first sign of physical scuffle in the other ship, not a second before.
Internal comms: "I'm going to need more people on the bridge, things are starting to heat up."
[5]
New Miniquest: Plot Shielding (1/3 5's rolled.)Just as a low voice--you determine it's Navajo from the names being thrown about--is about to make an accusation, you hear a loud shout from a higher voice that isn't the captain.
You hear the following conversation, although the others that just entered the bridge aren't quite able to make out the words from the rest of the noise:
Powhatan: Look! I know you two are concerned about our safety as a whole. That's fine! It's good to think as a team! However, mutiny isn't going to solve our problems. Our stores are almost full anyways, and you can't honestly say that topping off our supplies is a justification for stealing from colonists.
Zapotec: Well what's to say these strangers aren't lying? They could have a
loooot of bounty in that central hull o' theirs. I'm not saying Cap would be making a mistake if that were true, but the way he takes it for granted...
Navajo: I say we go in ourselves. Just take a look. That alright, people?
Cap: *sighs* I'll give you an hour. Be back or there will be discipline. And don't kill anyone, for God's sake.
"This is Alexander Highmount. Due to requests from my crew we are sending a pair of armed crew to search your cargo hold. If they cause you trouble, please say so. I am sure they will be on their best behavior... Isn't that right, gentlemen?"
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Acrobat(+1 agility while airborne.)
Rescue Operations (+2 to helping people from falls and accidents)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 2/3)
Exterminator (Kill pests: 1/3)
Statuses:Infected Leech Wound
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Photographic Memory (+1 to observation for each turn you remain in an area. Counter starts the turn you enter.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Basic Medikit (Can be used to treat skin wounds and slow bleeding in limbs.)
Miniquests:Statuses: Knowledge Gathering (+1 to observation)
Attributes: 1
2
3
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Decadence (+1 to all actions for 5 turns after drinking)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Stored Items:Long Grabber
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 19.)
Dedcadence (+1 to all actions until turn 19)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Disinfectant Wipes (x30)
SpacePen™
Scotch
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Plot Shielding (1/3 5's rolled)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
3D-Printed Seax
Miniquests: Attributes: 0
0
2
2
Traits:Eagle Eye (+1 perception. Effect is lost while not wearing glasses.)
Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Basic Toolkit (Can be used to repair electronics and piping)
Square-Framed Glasses
Short-circuited Radio Communicator
Extended Hook
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Direct Approach (Forcibly acquire items: 1/2)
Statuses:Vision [6/6]
Bridge Modules Installed:-Dashboard
-Systems Panel
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Warning Status: Status Quo
Bulkhead Controls: OPERATIONAL
Atmosphere Pumps: OPERATIONAL
Surveillance: OPERATIONAL
Airlocks: OPERATIONAL
Power Controls: OPERATIONAL
Weapons Systems: PARTIALLY ARMED
Armament:
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Hamaar Industries Railgun [Type: Kinetic] (Offline)
-Anthropos Militarum M-1A Casaba Howitzer [Type: Nuclear Shaped Charge] (Locked--Enter Credentials)
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy