Roll 16 - Interruption
Haul him up.
"What happened?"
[3] You position yourself over the edge, unwary of the fact that the floor is unstable. As you pull Vex up and make sure not to cut him on the sharp edges of the floor grating, the floor shudders a little bit, almost sending you down into the water as well. Luckily, you maintain your footing--if barely--and back far away from the edge after you're done.
take somebody that i dont know the name of's hand and climb out.
[1] After Philbert helps you out, you notice something brushing against your foot as you walk around. Lacking glasses, you crouch down close to the ground and examine your foot. There is a big leech hanging off! Where did that come from?
Examine pool and find glasses.
You stand back, looking just over the edge of the floor without getting too close. You know that the floor is unstable after Hilbert nearly lost his balance, so you avoid putting too much force on the ground.
[3] The water is somewhat murky, but is clear enough to see the bottom through once the current settles down. You spot a toolbox at the bottom of the pool (though Vex is still carrying his). You also see some... movement in the pool. You catch a glimpse of something shiny in the water, moving around slowly.
Try again with the same tools and other tools if I need to. Be careful about it, seeing as this is a GREAT opportunity to get myself injured.
[5] You try again. This time, the hook gives out immediately, probably due to fatigue. Either way, you have a hook now! A few strips of duct-tape later and you have a hook on a stick!
Hmm. What does the lab have in the way of medical supplies. Anything? Anything cutting-edge?
[4] Indeed, if in the definition of 'cutting edge' you include an area where you can may be able to create and test vaccines. There are no automated tools like that 'DNA inserter' from before, but there are observation tools and microbe incubators that should let you do that. There are even cages for test animals in a far corner of the area, although you're not sure where you're supposed to get animals from...
Miniquest Complete: Photographic MemoryHowever, there is a door you haven't entered yet. You investigate, and enter a very dark area with several large, humming machines. There are LED's lit up everywhere in the room, which is about twenty meters long and five across. Most are constant green lights--but some are flashing red. You come closer, and step on some glass with your shoes as you get close.
Use the comms. "So, what are you up to, crew?"
As you play around with the dials and switches, taking a sip from the scotch every now and then, you hear a beeping noise, and then a voice coming from the direction of one of the monitors.
*crackle*
"This is Alexander Highmount of the Chelupa Union. Your ship belongs to us now. Stand down when we board and no harm will come to you."Uh oh. Sounds like a good time to get that Systems panel running... please?
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Acrobat(+1 agility while airborne.)
Inventory:GlassesRadio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Photographic Memory (+1 to observation for each turn you remain in an area. Counter starts the turn you enter.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Basic Medikit (Can be used to treat skin wounds and slow bleeding in limbs.)
Miniquests:Statuses: Knowledge Gathering (+1 to observation)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Decadence (+1 to all actions for 5 turns after drinking)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Stored Items:Long Grabber
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 19.)
Dedcadence (+1 to all actions until turn 19)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Disinfectant Wipes (x30)
SpacePen™
Scotch
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
3D-Printed Seax
Miniquests: Attributes: 0
0
2
2
Traits:Eagle Eye (+1 perception. Effect is lost while not wearing glasses.)
Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Short-circuited Radio Communicator
Extended Hook
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Direct Approach (Forcibly acquire items: 1/2)
Statuses:Vision [6/6]
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy