Roll 14 -
Drink expensive wine and find others.
[1] Even though the wine definitely has the appearance and texture of the highest class stuff there is, it all tastes the same to you. There is no enjoyment in it--just necessity.
[6] You peek out of the kitchen. There is nobody there, so you move forward down the hall.
As you pass by a hall with a number of doors to each side, you notice something moving above you. A pipe seems to be twisting back and forth.
While you ponder this, you hear a loud crashing noise followed by a splash.
I repair the leak with the tool in my tool box then look for a way to drain the water away.
[6] Your toolkit contains a wrench, which is enough to check the pipe to see what the problem is. The leak is positioned over the gap, but it's nothing you can't reach with your long arms combined with the wrench. The pipe seems to be completely loose! You start tightening it with the wrench, straining your arms due to the awkward position, but the leak eventually stops. You continue tightening the joint to make sure it won't come off again--
The floor shudders. You lose your balance and plunge into the water. As you lift your head over the surface, you notice everything is blurry! Your glasses fell off!
Your toolkit is currently located up on the floor level, and yoru wrench is still in your hand. The water is about waist-level, and the floor is at neck-height. It might be difficult--and risky--to climb out.
"Hey, Zaynab. Anything happen around the ship?"
Wait, I guess.
[6] You wait a few moments for something to happen.
The Inserter turns off after about 30 seconds. Immediately after, you slide open the glass container to see what happened. Some sort of steam-like mist comes out of the container and wets your hand, but otherwise there seems to be nothing inside.
Ponder how I might make myself useful.
Harry feels as if his specialties are being under-appreciated. But he doesn't realize that the team still needs a leader, someone willing to rule from below, who knows what it's like to be under someone else's authority... Harry Shine is the perfect candidate for replacement captain, well, aside from having no astronautical or engineering knowledge whatsoever."Katelyn got cut, but that was taken care of. Other than that, I'm not entirely sure."
Riffle around the stuff in the lab some.
Philbert is currently using the DNA inserter, a strange device mounted to the table next to the computer. Nothing but mist comes out of the container when he is finished.
You look through the 3d printer designs on the computer. Most of the loaded templates consist of replacement parts for pieces of the ship, such as piping, gears, mechanical parts, and... a giant knife. The knife is at the top of the list, under a 'Recently Edited' banner.
There are also a couple of microscopes. You take a peek inside one and, sure enough, there are still microbes all over the ship. It's not exactly a sterile environment.
Keep looking around this place for a hook. There's metalsmithing supplies, so why would it be out of reason to have a hook here also? Acquire the rod and continue looking for a hook.
[6] Oh, there are hooks. However, most of them are used for the innocent task of hanging tools inside the cabinets. You could loosen some of them and attach them to the rod, perhaps.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Acrobat(+1 agility while airborne.)
Inventory:GlassesRadio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Basic Medikit (Can be used to treat skin wounds and slow bleeding in limbs.)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Decadence (+1 to all actions for 5 turns after drinking)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Stored Items:Long Grabber
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 19.)
Dedcadence (+1 to all actions until turn 19)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Disinfectant Wipes (x30)
SpacePen™
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Nausea (Roll a dice. If the number of turns left on this status is greater than or equal to your roll, you vomit.) (1 turn left)
Dirty Shirt (-1 to social interactions with NPC's)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
3D-Printed Seax
Miniquests: Attributes: 0
0
2
2
Traits:Eagle Eye (+1 perception. Effect is lost while not wearing glasses.)
Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Short-circuited Radio Communicator
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [5/6]
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy