Roll 12 - Zero Gravity Funhouse
((Why do you tempt me so?!?))
Grab grabber.
[3]
+2 (cunning)
+1 (Decadence)
+1 (Melons)
+1 (Kleptomaniac)
-3 (Object is being held)
/11 = ~
3You crawl up behind the unsuspecting janitor, and somehow snatch the grabber out of his hand
without him noticing. You have no idea how that actually worked out.
Go get a new set of clothing, put the old set in a laundry machine, then go looking for food to replace what I lost. Also plan how I might clean up the vomit on the floor.
You reserve a room for yourself, finding a pen inside a drawer with which to scribble out your name on a note and attach to the door. You keep the pen with you.
Inside the laundry section, you notice a warning written on the floor in bright yellow text:
DO NOT OPERATE MACHINERY IN FREE-FALL Well,
of course. Who would try to wash their clothes while the ship is
falling?
It seems our hero has yet to brush up on spacefaring terminology.After finding some new clothes and setting your old ones to wash, you scrounge a bit through the various storage closets and rooms, procuring a trusty mop and a sealed canister of water. The top of the canister is unlocked and unscrews readily, although on top of the cover is yet again the warning about free-fall:
DO NOT OPEN CONTAINER IN FREE-FALL Do they really not trust their janitors at all?
Go get a watermelon, and get some watermelon DNA.
huehuehue
[2] Backtracking to the kitchen, you find all of the slices already missing and the rinds most likely deposited into the composing chute. Instead of getting the DNA from the fruit, you go back to the garden and pluck a leaf off of a watermelon plant, taking it to the computer desk and inserting it into the sampling tools. You get a small vial of clear fluid, which you assume contains the melon DNA.
You put the vial into the DNA inserter, only to have it throw another error, this time one that can be overridden:
No target dish loaded. Continue?Retrieve a first aid kit for future usage; go look around for food stocks, afterwards.
You take a first aid kit with you and leave the infirmary to find food stocks. As you enter the hall, Philbert walks by, holding a leaf.
[4]
+3 (Diplomacy)
/9 = ~
5You ask him where he got the leaf, to which he replies that he got it from the hydroponics section. Curious, you start walking along the deck, past Manufacturing and all the command equipment, until you find a greenhouse of sorts, where plants are grown and harvested in a fully automated fashion--an engineering nightmare, what with all the moisture present. This further piques your curiosity, but at least it answers the question of where your food is coming from. A nearby storage room contains hundreds of crates full of supplies, and inside another large room you find a machine that reprocesses organic matter to be dissolved into the water.
You've come a considerable distance from the med-bay. Perhaps devising a system of faster transit would be appropriate, as walking hundreds of meters is not exactly practical in a medical emergency.
((This god damn gas giant is like gigantic if the gravity well is like double the size of earth orbit..... ))
VEX leave the bridge and go back down the elevator, then walk around the cryospace.
[5] Walking is near impossible in the cryospace, but you do get some exercise bouncing around between walls. You're starting to get the hang of it, in fact.
New Trait: Acrobat
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Acrobat(+1 agility while airborne.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Basic Medikit (Can be used to treat skin wounds and slow bleeding in limbs.)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Decadence (+1 to all actions for 5 turns after drinking)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 14.)
Dedcadence (+1 to all actions until turn 14)
Watermelon Buff (+1 to all actions until turn 13)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Disinfectant Wipes (x30)
SpacePen™
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Nausea (Roll a dice. If the number of turns left on this status is greater than or equal to your roll, you vomit.) (1 turn left)
Dirty Shirt (-1 to social interactions with NPC's)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
Miniquests: Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Short-circuited Radio Communicator
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [5/6]
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy