Roll 11 -
"Hello. Do you want any fruits? I picked some from the garden."
Head over to the lab.
You recall that there is a laboratory section. Most likely, it would be for boring stuff like looking at soil samples and taking atmospheric readings, but there might be something interesting there, at least.
...
[6] Wow. The lab contains the usual analysis tools for soil, rock, and atmospheric gases. But it also contains a large 3d printer, a computer for modelling parts and prototypes, and a genetic modification and analysis suite for examining and modifying alien life.
"Hey there. Sorry for not introducing myself earlier. I needed some... time to get used to being awake again. My name's Sophie. And you can keep the fruit, not hungry at the moment."
Swipe some watermelon when he's not looking, and eat it. ((Since I get +1 to stealing small objects and +1 to eating vegetables, is stealing and eating vegetables a +2? Questions I never thought I'd ask...))
Is it stealing? [5 > 3] It is if he doesn't know it!
[4+1+1] Making sure the cook doesn't notice, you slip some melon behind your back and make a subtle retreat to the hall. Philbert decides to leave in the opposite direction, so you are alone to feast on some of the greatest fruit Terran life has to offer: The glorious watermelon.
One of the other crew walks through the hall. His shirt is soaked in vomit and he is carrying a grabber with him. He doesn't notice you.
Retry action.
[6] Dragging yourself out onto the deck, you feel something coming up your throat...
Our hero retches.Well... it is a very good thing you are now on the gravity deck. The vomit has formed a puddle across the hall, but more inconveniently, it has covered the front half of your shirt and is bound to put off anyone that sees it. You've got some replacements to spare, although this is a pretty bad start if you're going to be on this ship for years.
...
[6] You run a full circle around the grav-ring, identifying the following things:
>A bridge with computer screens to navigate the ship
>Several stations linked to the ship's sensors. You can change the ship's sensor priorities there.
>A hydroponics bay with dozens of plant stands, growing fruits, vegetables, and grains automatically.
>Crew quarters areas at the midpoints between the elevator entrances. Each crew quarters area has ten rooms, a pub, some laundry equipment, food, and some other amenities.
>A manufacturing quarter with a metal shop and some raw materials.
>A lab with a 3d printer, chemistry tools, and some gene-modification equipment. You stay careful not to contaminate anything that people might want to use.
>A clinic between the manufacturing section and the lab section.
>Various closets with cleaning tools and important machinery--water pumps, heaters, oxygen scrubbers, etc.
"...Oh... what happened? I promise you you'll be fine, but, well, what happened?"
Zaynab will put her MD to use and attempt to find emergency medical supplies with which to perform first aid, and perform first aid.
[3+1+3 = ~4] You contact the rest of the crew using your communicator and try to get a sense of where things are located around the grav-deck. One of the crew, Harry Shine, seems to have found a clinic of sorts between Manufacturing and the ship Lab. You figure out where it is and then help Katelyn get there, finding bandages and running water to help patch up her wound.
"Slipped and fell. Do you have anything to clean the wound?"
Once I am on ground level, attempt to clean off any muck that is still on me and wait for Zaynab's assistance.
[6] Now inside the clinic, you take the time to dry out your clothes and scrape off the layer of scum accumulated on your skin. Who knows what kinds of horrible microorganisms found their way inside that breeding ground of a pool?
You collect some green, slimy stuff in a tray and set it aside in case you find a microscope on the ship somewhere. After all, you are probably expected to perform analysis of alien worlds.
((the question is how long is the current orbital period?))
The computer reads 636 days as the orbital period for the moon. Ouch. Then again, this lonely moon is 23 million kilometers away from its home world. And despite the distance, it is still tidally locked, destined to face its pale green master for eternity.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Decadence (+1 to all actions for 5 turns after drinking)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Watering Can (filled with mashed grapes)
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 14.)
Dedcadence (+1 to all actions until turn 14)
Watermelon Buff (+1 to all actions until turn 13)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Nausea (Roll a dice. If the number of turns left on this status is greater than or equal to your roll, you vomit.) (1 turn left)
Dirty Shirt (-1 to social interactions with NPC's)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
Miniquests: Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Short-circuited Radio Communicator
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [5/6]
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy