Roll 9 - Taking Inventory
Drink enough wine to get me to my natural state, take a few more bottles and stash them somewhere private. ((Or as private as I can manage.))
[Chug Chug: 5]
New Trait: DecadenceAfter tasting the excellent flavor of wine that is quite literally hundreds of years old, you look for places to create a stash. Fortunately enough, the kitchen is located next to a series of cabins and bedrooms. The rooms are unlabeled except by number, but none of them seem to be occupied, and there is a locked container inside each one for the storage of options. The key is located inside the nightstand drawer, along with other small trinkets such as grooming supplies, a Bible, and a hand-powered flashlight. It resembles a hotel room.
Go to the garden.
You pass by Vex in the bridge and go around into the hydroponics section of the ring. Here, a compartmentalized greenhouse contains various plants saved from the various worlds humanity left. There are also bees happily going about doing bee things.
Does this crawlspace extend to the right or to the left? If so, attempt to find some sort of item that I could use to help me climb up and out of this hole. If not, set down my toolkit and use it as a stand for me to ascend and climb out. I can come back for it later.
[Crawlspace Dimensions: 1] The space ends at the wall, and does not go to the sides of the floor. However, you notice that the contour of the crawlspace is different from that of the floor. While the floor panels are each set at an angle from the previous and next, facilitating a slight curve to the floors, the bottom of the crawlspace is completely straght. It just so happens that as you go closer to the center of the compartment, the floor reaches closer and closer to the bottom of the crawlspace, stopping at the bottom level of pipes and doodads.
[Improvised Stool: 2+2/8 = ~3] With the toolkit standing up on edge, it gives you about half a meter to work with. Trying not to cut yourself again, you slowly lift yourself to ground level.
Don't touch the console for now. Explore elsewhere.
[Luck: 5] As you pass by the rooms, you come across the one thing you really need at this moment: a map! Stapled onto the wall is a plastic sheet with a map of the zero-gravity segment of the ship. According to the map, there are seven levels of cryo, with the shuttle bay located at the top of the stack and the cargo bay at the bottom. You are currently heading down, according to the map. This means closer to the engines.
Well, dang. Look around the ship for any other useful information, maybe?
You exit the bridge and look around for... well, anything. You recall noticing some sort of launch bay control somewhere as you previously made your way through the halls. As you reach the panel, you activate it and it displays a list of the craft your ship has available:
Currently Docked:3x
Tanker class fuel transport (500t each) (Heavy tug for carrying supplies through orbits)
2x
Wanderer scanner probe (100t each) (Provides two sensor power each for close-range scanning near where it is deployed. Relays info back via laser)
5x
Scavenger remote ice miner (10t each) (Can be left on icy moons or planets to mine water, for use as propellant or supplies.)
18x
Hummingbird atmospheric skimmer (2t each) (Light scout plane. Can only fly in atmospheres. Must be deployed from another craft, and is recovered off the surface by ground teams.)
2x
Kite gas harvester (800t each) (used to collect hydrogen gas from gas giant atmospheres)
3x
Predator class transport shuttle (75t each) (Can carry ten people. Uses highly versatile chemical rockets, but only has 50% of its mass dedicated to fuel storage.) (Current DeltaV: 5000 m/s)
...
You hear something being dragged around on the floor grates, coming from a couple rooms away. Moving closer to investigate, you also hear massed water dripping from something.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Watering Can (filled with mashed grapes)
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-1 to all actions starting turn 14.)
Dedcadence (+1 to all actions until turn 14)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [1] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
Miniquests:Exquisite Taste (Test different foods: 1/3)
Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Short-circuited Radio Communicator
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [5/6]
Arm Cut (No Immediate Effects. Infection Risk: 5% (+5% base))
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +1
-Take atmospheric readings of the planet's moons (0/3) +1
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +5
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +4
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +3
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +2
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +2
-Long-Range Scanners (-/-) (detects objects in the outer system) +2
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy