Roll 8 - Gravity Well
((Ya need to add the larger stick to my inventory.))
Grab 2 acid containers, 2 different chemical mixes, anddrop short stick.
You grab two cans of sulfuric acid, as well as [6] a can of powdered lead dioxide, and [2] 200 ml of hydrochloric acid.
Go explore another level of the ship.
Unsure of where to go, Harry rolls a dice to decide whether or not to go through the elevator or try and open the hatch.[1-Hatch!] You decide to get creative, using mops to gain leverage while pushing yourself off the walls. [5-1] While resourceful, this turns out to be unnecessary, as the hatch slides from even the lightest push. The metal plate begins to rotate, moving off to the side and opening the way to a level quite identical to the one you were in before, but without your personal cryo-rooms. Instead, there are countless rooms with dormant crew in them, still lined up in their pods.
There is a control panel next to the hatch, reading: Open all hatches to Cargo?
New Miniquest: Resourceful((well i guess we are not using any fuel as we are in a stable orbit))
Vex set the ship to lower the orbit so we can extract some H2 for propellent from the gas giant. Then he start draging the body to hydroponic/diposal and dump it.
[4+3/9 = ~5] Strange how the ship doesn't seem to have any apparatus for actually collecting the hydrogen, despite being largely dependent on fuel from it.
The computer calculates the fuel costs for the trip, and to descend into the gas giant's upper atmosphere would take 3,500 m/s or so of deltaV.
However... and the computer warns you this... escaping would require an ungodly 24,000 m/s of deltaV. That's half your supply, AFTER you've collected the fuel.
There has to be another way.
...
[6] You drag the skeleton through the hall. It falls apart as you cross the door threshold, rendering it into a pile of dust and bones in between he rooms.
((To clarify, in two months I'll have alcohol but until then I'm SOL? Or is the wine almost done? Cause turn 11 won't take long...))
[6-2+1/7 = ~4] In all your angst, you've managed to come across a supply room next to the kitchen! There may be hope!
You search through boxes and find several bottles of wine, packaged in boxes of 12. It might be a valuable commodity, depending on how long it's been out here for...
Dammit, Katelyn, she thought to herself as she gingerly touched the skin around the cut. You know not to step on possibly structurally unsound objects!
She picked up her radio and set it to the ship-wide net.
"This is K. Materos. I've found a minor leak in the water pipes around the ring. It's nothing to prioritize, but one of the grates fell and I got myself cut in stagnant water. Any of you have medical ability?"
Wipe myself off, climb out of the crawlspace, and head up to the main deck. Look for someone who can perform medical treatment and get myself patched up and my wound cleaned. I'll come back to the leak later.
[1] You get up, and find that you haven't fallen far. Standing waist-deep in water, the floor level comes up to neck level. However, there isn't really a place to climb it from, since the exposed edges of the grates will most likely scratch you again and the walls are too smooth to climb. There is a pipe you could potentially rest your foot on, but it seems fairly small and fragile. A rupture could spell disaster.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Watering Can (filled with mashed grapes)
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-2 to all actions. Increases to -3 on Turn 11.)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Statuses:Ominous Butterfly [1] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
Miniquests:Exquisite Taste (Test different foods: 1/3)
Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [3/6]
Arm Cut (No Immediate Effects. Infection Risk: 5% (+5% base))
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +0
-Take atmospheric readings of the planet's moons (0/3) +0
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +0
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +0
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +0
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +0
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +0
-Long-Range Scanners (-/-) (detects objects in the outer system) +0
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy