So here's what's going on:
The program I am using to render the nav maps is a space sim that I'm working on. The game itself is in active WIP, but it's currently in a sate where it can at least generate convincing maps of systems, minus some stuff (like asteroid belts). I will keep a copy of the project around in order to always have a way of viewing the original map, but since it's not complete there may be some kinks (like 60,000 K red giants... a bug I recently fixed).
I'm currently working on a means of exporting data for easier chart-making.
Roll 7 - Priorities, priorities...
While grapes are fermenting start making mead with the honey!
While humming various brands of power metal in your head--
those memories are perfectly intact, of course--you look around for the beehive. Having no beekeeping skill yourself, you search not for ways to gather honey, but where the honey has gone if the bees have been active this entire time.
[Luck: 6-2] You locate some hallways leading directly into a warehouse-like storage facility. It seems to be loading supplies into airtight crafts to be sent down via elevator. However, you find a location where various food supplies, including honey, are packaged prior to storage! You grab a bottle of honey and proceed to look for something like a kitchen, which you readily find in the surrounding halls, next to some bedrooms and... a pub.
You set some wine and mead containers in the kitchen. The mead should be done in at least two months... that is a really long time to wait.
Fashion two poles about .75 and half of a meter long out of the rod stock, one to be used as a weapon (just in case) and the shorter one to try and whack open one of the bins. Before the whacking, look for a key to unlock the bins.
[Manufacture Beating Stick: 6] Before you set out to cut the rods, you look for a key, and there are none to be found in the room. You proceed to build the rods, then make your way to the storeroom to find that none of the bins even have a lock...
You open one, finding cylinders containing all sorts of nasty chemicals such as acids and chemical solutions.
Look for any entertainment and/or exercise facilities. Curse the engineers is none are found.
Our hero curses the designers of this vessel for not including amenities, but little does he know, leaping around in free-fall is very fun indeed.[3-1] There are none of such facilities to be found on this level. However, there is an elevator, leading up to something that you haven't explored. There is also the hatch from before.
Vex look at the data then start setting up the sensor [Point A at the planet and c,d at two closer moon and set the last one to sweep for the next wormhole/jump point] (I assume we are in a stable orbit) Then say "Damn this piece of drifting hunka junk, even the nav comp dont work properly. Mat would never let anything like this happen." Then he start talking into the radio R:-" So guys We are in O-I 676 e, orbiting the inner most planet, am setting the sensor to look for useful info while sweeping for out next checkpoint."
The navigation console is currently very buggy. Either its resources are being taken up in calculation, or its hardware is sorely inadequate to run the software it is using.
You'll have to wait on it. However, the dashboard allows you to browse through some info collected by the sensors already:
Omicron Illiad 676 e - Current Designation: AresPlanet Type: Gas Giant
Mass : 411 Earth Masses
Atmosphere:
-80% Hydrogen
-19% Helium
-<1% Methane
-<1% other gases
Ares I -- Rocky MoonMass : 0.024 Earth Masses
Surface Temperature: 225 K (-48°C)
Atmosphere (Surface Pressure: 1.3 bar):
-80% Nitrogen
-17% Carbon Dioxide
-2% Oxygen
-<1% other gases
Notable Characteristics:
-Iron-Oxide dust present in atmosphere
-Surface obscured by dusty clouds
Ares II -- Icy MoonMass : 0.0217 Earth Masses
Surface Temperature: 205 K (-68°C)
Atmosphere (Surface Pressure: 6 micro-bar):
-91% Water Vapor
-5% Nitrogen
-4% Methane
Notable Characteristics:
-Cryovolcanism
Ares III -- Rocky MoonMass : 0.0109 Earth Masses
Surface Temperature: 205 K (-68°C)
Atmosphere: none
Notable Characteristics:
-Large impact marks
Ares IV -- Rocky MoonMass : 0.0255 Earth Masses
Surface Temperature: 215 K (-58°C)
Atmosphere: none
Notable Characteristics:
-Volcanic Activity
The ship is currently in the orbit of Ares IV, but not around the moon. The ship failed to rendezvous with the moon on its approach.
Zaynab will busy herself by looking to see if the captain has a journal of some sort.
[Luck: 1] Search you might, but any paper that has existed in the past is now nothing but dust. It seems that the computer wasn't working either, and so he couldn't have recorded anything on it.
Keep looking around the ship for any structural anomalies. It is not my place to be navigating the ship.
[Inspect: 6] You walk a circle around the ring, keeping an eye out for any structural weaknesses. You find one--directly beneath your feet.
One of the water pipes in the ceiling seems to have sprung a leak, albeit a very tiny one. The result was a thin mist of water slowly running, and accumulating at the bottom of the curved floor segment below the grated panels that make up the walkways; the grates themselves are situated about a meter over the true floor of the ring cabin, and have a series of braces and locks at the edges that allow them to be adjusted, or so it seems. Perhaps the entire grav-ring changes orientation when the ship thrusts, so as to not launch furniture across the room?
Anyway, the problem you discovered is that the mist of water also caused the grate below to rust, weakening its joints that connect it to the sides of the tunnel. As you apply your weight over it, the grate collapses into the crawlspace below the grates. You fall about a meter down, [1] but roll over into the pool of stagnant water below, hitting your arm on a pressure gaugue on one of the pipes along the edge of the crawlspace as you go below the water level. You surface and check to see if you are bleeding and, sure enough, the edge of the dial left a 10cm long cut down your forearm, and you are sitting in a meter-deep pool of stagnant water from who-knows-how-long ago.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 1/3)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Watering Can (filled with mashed grapes)
Miniquests: Endless Cravings (Acquire Alcohol 0/1)
Statuses:Dependence (-2 to all actions. Increases to -3 on Turn 11.)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Inventory:Radio Communicator
Whacking Stick
Miniquests:Exquisite Taste (Test different foods: 1/3)
Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Vision [2/6]
Arm Cut (No Immediate Effects. Infection Risk: 15% (+5% base, +10% stagnant water))
Bridge Modules Installed:-Dashboard
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr
Current Location: Ares IV (desynchronized with moon)
Destinations: Travel DeltaV Cost in m/s (+amount needed to land) [+Travel time (months)]
-Ares I: 4,000 (+2,300) [5m]
-Ares II: 2,700 (+1,700) [5m]
-Ares III: 1,200 (+1,700) [7m]
-Ares IV: n/a
-Low Ares Orbit: 27,500 [4m] <Can save 24,000 m/s by aerobraking>
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Take visual readings of the planet's moons (0/3) +0
-Take atmospheric readings of the planet's moons (0/3) +0
-Scan Omicron Illiad 676 a (0/15) (required for travel to target) +0
-Scan Omicron Illiad 676 b (0/12) (required for travel to target) +0
-Scan Omicron Illiad 676 c (0/9) (required for travel to target) +0
-Scan Omicron Illiad 676 d (0/6) (required for travel to target) +0
-Proximity Scanners(-/-) (detects nearby objects in the same gravity well) +0
-Long-Range Scanners (-/-) (detects objects in the outer system) +0
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy