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If the mechanics behind this RtD were simpler, would you join? (Only vote if you have not signed up)

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Author Topic: Exiles of the Void -- Roll 27  (Read 41814 times)

Samarkand

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Re: Exiles of the Void -- Roll 12!
« Reply #180 on: July 23, 2014, 11:26:29 am »

((My character doesn't have reason to be terribly involved in the decision making at the moment. She's along for the ride till we meet other people.))

Stash grabber with other loot on my way to the recently reported leak.
« Last Edit: July 24, 2014, 06:18:29 pm by Samarkand »
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_DivideByZero_

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Re: Exiles of the Void -- Roll 12!
« Reply #181 on: July 23, 2014, 02:32:24 pm »

((do you guys wanna go back to sleep yet? or are you still exploring?))
R:-"So how you guys doing? anything abnormal on your round tour around the ship?"
Vex say then go look for his room and anybelonging he may have on board.

((Considering you haven't discussed destinations at all yet, I wouldn't expect them to even know what your character is talking about let alone agree.

That, and DarkArtemisFowl found a problem which you guys should probably fix since D.A.F himself is only here every other roll xD))
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Varee

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Re: Exiles of the Void -- Roll 12!
« Reply #182 on: July 24, 2014, 07:26:44 am »

Well i guess i will change my action then.
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_DivideByZero_

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Re: Exiles of the Void -- Roll 12!
« Reply #183 on: July 24, 2014, 05:32:50 pm »

((Waiting on DAF))

((do you guys wanna go back to sleep yet? or are you still exploring?))
R:-"So how you guys doing? Anything abnormal on your round tour around the ship? I heard something about water leak?"
Vex say then go look for his room and anybelonging he may have on board.
Vex ask for direction to the site of leak.

((How did your character find out about the leak?

I mean, I assume Powder Miner's character would have mentioned it but DAF hasn't been here to explain anything to his character. You can go ahead with the action, but try to stay away from metagaming.))
« Last Edit: July 24, 2014, 05:37:28 pm by _DivideByZero_ »
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DarkArtemisFowl

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Re: Exiles of the Void -- Roll 12!
« Reply #184 on: July 24, 2014, 05:58:58 pm »

"Okay, I fell down a grate. Also, yeah, there's a water leak above me in the pipes. Nothing too much that needs fixing, but I'll get around to it once I'm patched up."

Wait for first aid/look for available first aid, and then find something I can use to retrieve my toolkit.

((Sorry for my lateness! Been busy with some work.))
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Samarkand

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Re: Exiles of the Void -- Roll 12!
« Reply #185 on: July 24, 2014, 06:19:11 pm »

Edited action.
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Varee

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Re: Exiles of the Void -- Roll 12!
« Reply #186 on: July 24, 2014, 06:35:01 pm »

Daf did saythere a minor leak in roll 8, i ignore it then as i was busy with computer. I dont have anything to do now so i go chack it
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_DivideByZero_

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Re: Exiles of the Void
« Reply #187 on: July 24, 2014, 07:11:32 pm »

((I'm not accusing anyone of metagaming just yet. But just keep an eye out in the future ^^))

Roll 13 - Succession Crisis?



Yes. Try to 3D print a seax, as well.

[3] The machine hums, and you hear the fluid being drawn from the vial of DNA you inserted. However, nothing of actual note happens to the region encased inside the Inserter's sealed glass chamber. It seems slightly foggier than before.

The 3d printer is hooked up to a computer, which loads some rather familiar software when booted up... [1] There are no weapons, guns, knives, or otherwise, currently loaded. [3 + 1W/7 = ~3] However, the virtual sculpting software lets you easily model a dagger of sorts. You send the data to the printer, which creates a flimsy, but serviceable seax with a decent edge.

"Interesting... how in the world would I get around, though? ...hmm..."
Head around to the lab.

In the lab, you find a depressing lack of medicinal research and an overabundance of genetic engineering and 3d printing tools. This should be rectified immediately.

There are also tools for analyzing samples of rock, gas, and native life.

Wonder where my grabber went. Go exercise, even if it means simply jogging around the ring or bouncing from wall to wall.

[1] Nope, you don't notice the grabber is missing.

[3] Since there is gravity, you can easily walk and jog. However, the large number of doors--big, heavy hatches, no less--is frustrating as you have to constantly stop or hop over the threshold to continue. Regardless, you verify that you are still fit after a long cryosleep. Only when you are utterly exhausted do you stumble upon a workout area in the Manufacturing Section's housing area. Here there are various exercise stations, including treadmills. Finding this earlier would have saved you a bit of a hassle.

((do you guys wanna go back to sleep yet? or are you still exploring?))
R:-"So how you guys doing? Anything abnormal on your round tour around the ship? I heard something about water leak?"
Vex say then go look for his room and anybelonging he may have on board.
Vex ask for direction to the site of leak.

[4 + 1D/7 = ~4] After hearing some commotion over the comms, you discover that one of the crew--your crew? You're not sure if the crew sees you as a leader yet--has become injured as a result of falling through the floor. Apparently a water leak had rusted the bearings of the floor panels in a certain area, leaving it structurally compromised. This must be fixed. With some questioning, you determine the location of the leak and make your way there.

It seems there is a large break in the floor where one of the rectangular floor panels used to be affixed. Below you is a huge pool of water--deeper at the edges of the hall segment due to centrifugal force naturally forcing it that way. The water seems to have come from a single, tiny leak from a pipe in the ceiling, which happens to be spraying a small amount of water. The entire immediate area is rusted.

((My character doesn't have reason to be terribly involved in the decision making at the moment. She's along for the ride till we meet other people.))

Stash grabber with other loot on my way to the recently reported leak.

[3] Hearing the commotion about a maintenance problem makes you feel slightly guilty about storing the grabber away, but... but... it's yours now.

You yawn and look for other things to do. It seems like it's about time for another drink!

"Okay, I fell down a grate. Also, yeah, there's a water leak above me in the pipes. Nothing too much that needs fixing, but I'll get around to it once I'm patched up."

Wait for first aid/look for available first aid, and then find something I can use to retrieve my toolkit.

((Sorry for my lateness! Been busy with some work.))

Your arm is patched up now.

[3] You look around the rooms nearby. There is a laboratory section with genetic engineering tools and a 3d printer, and there is also a manufacturing section with a full-fledged metal shop. Inside the shop you find plenty of sheet metal and rod stock--the latter being perfect for grabbing the toolkit with, if only there was a hook on the end...

[5 + 2D/8 = ~5] Taking a look at the tools available, you identify some things that might help you: a manual brake, some smithing tools, an induction forge, arc welding equipment, and some metal band saws.

New Trait: Eagle Eye (+1 perception. Effect is lost while not wearing glasses.)



Characters

Spoiler: Varee, AKA Vex (click to show/hide)








Bridge Modules Installed:
-Dashboard
-Navigation Board
-Sensor Control
-Damage Report

Spoiler: Ship Dashboard (click to show/hide)

Spoiler: Navigation Table (click to show/hide)

Spoiler: Sensor Control (click to show/hide)

Spoiler: Damage Report (click to show/hide)
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Samarkand

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Re: Exiles of the Void -- Roll 12!
« Reply #188 on: July 24, 2014, 08:44:02 pm »

Drink expensive wine and find others.
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Alev

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Re: Exiles of the Void -- Roll 12!
« Reply #189 on: July 24, 2014, 10:18:35 pm »

"Hey, Zaynab. Anything happen around the ship?"
Wait, I guess.
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_DivideByZero_

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Re: Exiles of the Void -- Roll 12!
« Reply #190 on: July 24, 2014, 10:43:10 pm »

((If you want your character to move around to a place that's already been explored, you can feel free to do that and enter a conversation. Or start one.

Movement is a minor action outside of combat.))
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Alev

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Re: Exiles of the Void -- Roll 12!
« Reply #191 on: July 24, 2014, 10:44:12 pm »

((I'm waiting for the watermelon. And also, UPDOOT DE THRED TITEL))
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Samarkand

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Re: Exiles of the Void -- Roll 12!
« Reply #192 on: July 24, 2014, 10:59:23 pm »

((I'm intentionally going for a character that doesn't really have her life put together, so until something gives her purpose it'll be a lot of wandering around stealing stuff and drinking. I'm sorry if this makes me something of a liability at the start of the game, hopefully this character will develop to be useful.))
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IcyTea31

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Re: Exiles of the Void -- Roll 13! UPDOOTED
« Reply #193 on: July 25, 2014, 12:54:17 am »

Ponder how I might make myself useful.
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Varee

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Re: Exiles of the Void -- Roll 13! UPDOOTED
« Reply #194 on: July 25, 2014, 01:06:50 am »

I repair the leak with the tool in my tool box then look for a way to drain the water away.
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