Heavy Metal: The New World Order
EMBARK GEAR: WE HAVE 10,000 points
EACH FORUM MEMBER OR PLAYER CAN GET 500 points worth of equipment.
PLAYERS CAN CHOOSE TO “Borrow” equipment above 500 points, which can result in interesting things happening later.
EMBARKING PLAYER RESERVES AT LEAST 750 POINTS, OTHER POINTS MAY BE REDUCED IF THERE ARE A LOT OF REQUESTS.
PLEASE SUGGEST EMBARK SUPPLIES IN THREAD.
PLEASE POST IF YOU THINK THIS IS STUPIDSTARTING OVER ALERT:Because of multiple breaks in version compatibility, we’ve had to start over the fortress. All the “backstory” and the early progress posts are not happening.
Because of the time this is taking, I am considering some light modding so we can have some more !!FUN!!. Certain words from the oldest versions of Dwarf Fortress are back in. If you want to suggest anything to mod in, post it ASAP before worldgen starts.
WARNING: MOST OF THE INFORMATION BELOW UP TO THE RULES IS INVALID, BECAUSE WE HAD TO START OVER. IF YOU THINK I SHOULD START A NEW THREAD PLEASE MENTION IT IN THE THREAD.
Screenshots & Quotes
None yet!Alright, I’m making this post for a new succession game, possibly the first one of 0.40.01. We’re going to be using this new version, not the old version, for obvious reasons. If it is bugged, then it is bugged.
ALERT: Because of the difficulty of producing a world suitable for a Sparkgear-type game - large worlds crash - I am generating a medium world. Rules will be a variant of those on the imfamous “Bowelpillars” game or whatever it was called instead.I have a worldgen in progress as I am typing this up.The fortress will be named “HeavyMetal”.
I have a worldgen of 50 years, which I am seriously considering using. This is the longest worldgen I can manage without crashes.
RULES:
-> To be filled in.Backstory
Sorry, I would normally investigate legends mode to get the backstory, but I forgot to do so
but don’t worry, at least this isn’t going to be too long. Trying to keep it “in character” to my dwarfed-as character
Amid the new year’s celebrations, CaptainArchmage slouched back into his seat as the merrymaking dwarves tipped a fresh +fungiwood barrel+ of dwarven beer into the -brass funnel- placed in his mouth. A newly certified wizard of The Books of Shaking, a dwarven kingdom, he would soon put his magic to use in a vast a fantastical new world. The Books of Shaking were one of the largest dwarven kingdoms upon the The Moist Continent, which encompassed the as-of-yet known area of the World of Cyclones, and their military might had not just secured their fortresses but also ensured that the goblin hoards would never encroach upon their home range.The merrymakers withdrew the now-empty barrel from the funnel; the belch which issued forth caused the funnel to fly across the dining hall and clatter to the ground among a group of elven captives brought in for entertainment purposes. It was his kind of life - rowdy, and full. CaptainArchmage slowly pondered over where he would be going - the mountain ranges were secure against threats, and lacked the kind of strife and struggle that injected greater amounts of Fun into life, yet it was also the perfect place to raise a family. He raised his hand and called out for more drinks--only to find it in an Iron grip. He looked up over the back of his seat, at the inverted face of èrith Rigòthudar, King of The Books of Shaking."YOU SHER!” the King roared. “SHU A WISHARD?” The overpowering aroma of Dwarven Rum and plump helmet roast wafted over his face."I GOSH A MISHON FOR SHEE. BUILSH ME A FORSHRESSS WORSHY OF SHISH EMPIRE!"The following morning, CaptainArchmage, one of seven founding dwarves, set out for The Taut Forest.”WHOA THAR!" The horses veered to the side as the wagon skidded across the ground towards a gorge. The loud cracking sound told the seven dwarves that the axle had broken loose, and the vehicle stopped right at the edge of the abyss. “That was a close one”, CaptainArchmage said, as the dwarves piled off the side of the wagon. He stood up on the platform, and produced an envelope.”My fellow dwarves! We have arrived here, next to this canyon, at a location, which shall be called.......He produced a pen-knife from his pocket, and pondered for a moment on the legend of “Bowelpillars”, and then slashed open the envelope, removed the letter within.......”HEAVYMETAL!"......."And we shall be known as......""THE NEW WORLD-ORDER!"......."WHAT THE FUCK ARE WE DOING HERE!"Scavanging a selection of rules from older succession games: please stand by!
RULES
Rules on Turns1. Turns will last 72 hours. Play as much or as little you can within those 72 hours. You can play a season or two years.
2.
Changeovers when the game gets rolling will happen at Midnight, Forum Time, for the sake of sanity.3. Players will be assigned two (2) 24-hour extensions. A player can use these 24-hour extensions at any time during their turn.
4. A player can request a 24-hour extension during his or her turn without spending their assigned extension, but they MUST play this special 24-hour extension whilst inebriated. The player must post the effective quantity of alcohol in ml, consumed for this extension with their update.
Rules on Gameplay1. You should write up logs and, if possible, post screenshots on what is going on. Don’t try writing a novel whilst playing your turn, novels in real life may take more than one real-world day per novel-world day to write. Trust me, I’ve been there before (but if you manage to do this there may be.... awards).
2. To take a turn you need a named dwarf (when possible). You can pick a name and profession for your dwarf. You can also get dwarfed without having to take a turn.
3. Tools such as Dwarf TheRapist, Stonesense, and DFhack are allowed to be run for bug-fixing and bureaucratic purposes. Use of DFhack should be reasonable - no casting massive obsidian forts without reason!
4. Editing of the raws is encouraged for the purpose of expanding colourful vocabulary and RUNNING THIS SHIT INTO THE GROUND.
5. In the case of fortress loss, you can either reclaim or revert to a previous save. Reverting to a previous save will require use of an Artefact of Time. The fortress will have two Artefacts of Time for use. If the fortress fails spectacularly enough, we can call an end to a succession and start a new fortress in the same world.
6. The fortress, from time to time, may be issued missions to accomplish. Players who complete these missions may get bonus time extensions, or earn the fortress more Artefacts of Time.
7. Victory conditions will be made available as the fortress develops. When all victory conditions are met, the fortress will be retired.
8. You can play with a tileset or with graphics, but the save must be restored to one of the default ASCII tilesets before handing it on.
Missions
-None Yet!-
Victory Conditions
-None Yet!-
Player List
Turn not yet started
Turn in progressSkippedTurn completed1. 9th-11th July CaptainArchmage (dwarfed as himself)
2. 12th-14th July 10terrapin01 (dwarfed as him/herself)
3. Talonis Wolf
4. 15th-17th July Mr Timms
5. 18th-20th July slowpokez
6. 21st-23rd July snackfox
7. Lyeos
8. 24th-26th July Deus Asmoth
9. 27th-29th July Imakuni1. 19th-21st July CaptainArchmage (dwarfed as himself)2. 22nd-24th July 10terrapin01 (dwarfed as him/herself)
3. Talonis Wolf4. 25th-27th July slowpokez
5. 28th-30th July
6. 31st July - 2nd August Deus Asmoth
9. 3rd - 5th August Imakuni