Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 44

Author Topic: First Impressions .40.01 AND BEYOND!  (Read 112751 times)

Volfgarix

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #405 on: July 11, 2014, 06:59:15 pm »

IIRC he even said FPS will be worse because the calendar is not yet optimized.
He said that before release?
Logged

10terrapin01

  • Bay Watcher
  • [ETHICS] [DF_HACK:APPALLING][USE_EXPLOIT:REQUIRED]
    • View Profile
Re: First Impressions .40.02
« Reply #406 on: July 11, 2014, 07:11:38 pm »

IIRC he even said FPS will be worse because the calendar is not yet optimized.
He said that before release?
In the devlog on the day of the release, second bullet point.

As for the whole tree thing, my dwarves can climb up and down walls and trees like monkeys, they just stay there till they starve. I wish they'd fall out so I could at least have a chance to recover them.
Logged
I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

KingBacon

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #407 on: July 11, 2014, 07:13:44 pm »

IIRC he even said FPS will be worse because the calendar is not yet optimized.
He said that before release?
In the devlog on the day of the release, second bullet point.

As for the whole tree thing, my dwarves can climb up and down walls and trees like monkeys, they just stay there till they starve. I wish they'd fall out so I could at least have a chance to recover them.

Chop the tree down. Problem solved/inevitability expedited.
Logged
    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
~~~~~~~~~~~~~~~~~

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: First Impressions .40.02
« Reply #408 on: July 11, 2014, 07:19:21 pm »

... As for the whole tree thing, my dwarves can climb up and down walls and trees like monkeys, they just stay there till they starve. I wish they'd fall out so I could at least have a chance to recover them.
Whereas I've never seen a dwarf climb anything yet, in 40.x. 

But I always have a meeting place, and it's either the wagon at embark time, or common meeting area underground.  Perhaps it's the "I don't have anywhere to go" mode that lets them climb arbitrary things?

I have had haulers become horrified at corpses/gore/rot/bones though.  I put my garbage dump in a corner behind a door, though, so it's not a big deal.

Aristion

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #409 on: July 11, 2014, 07:21:55 pm »

Necro sieges are a pain when a bowellf and bowhuman are camping next to each other and won't move.

EDIT: Glad pulping was added; no need to worry about undead giant sponges to ruin your day.
Forget I said that.
« Last Edit: July 11, 2014, 07:54:22 pm by Aristion »
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: First Impressions .40.02
« Reply #410 on: July 11, 2014, 09:30:43 pm »

Just got this message (first time, haven't seen it in any 40.x fort yet)

Rigoth Fishanvils, being the rightful heir, has inherited the position of baron of the Channels of Plaiting.

It appeared in the same way (and was the same color, pink!) as the new vile force of darkness message.

Also tested serrated iron discs on a vile force of darkness, same issue as enormous iron corkscrews.  The traps miss the goblins unless they stop on them, and when the squad leader dies, the squad halts in place, and swap positions with each other every 11 ticks. 
This trap & leader behavior is MUCH WORSE than 34.11.

Aristion

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #411 on: July 11, 2014, 09:43:51 pm »

Took f***ing ever but finaly one of the 7 only dwarfs of Squashedcrystal became the king of The Worshipful Standards. By early spring of the second year of the fort.

EDIT: Seems like zombies enter the map like migrants until the Trader who is on the units screen in 34. came and stayed there till he moved. Now there are 2 bowmen and a crossbowman on the map due to a kea man who flew close to the 2 bowmen.
« Last Edit: July 11, 2014, 09:51:28 pm by Aristion »
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: First Impressions .40.02
« Reply #412 on: July 11, 2014, 09:47:41 pm »

I thought nobility was a vile force of darkness. If traps are useless on them then we are all doomed...oh your talking about goblins. :D
Logged
"How dare you get angry after being scammed."

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: First Impressions .40.02
« Reply #413 on: July 11, 2014, 10:49:53 pm »

I've also noticed, the population cap is ignored, and the birth restrictions are also ignore (more) than they were in 34.11.

In particular, I've got a pop cap of 21, and my fort went to 56, with only three children included in that number.  Two of those children were born in the fort.  Regular visits from the outpost liaison, so not sure what the deal is with this new (buggy?) behavior.

Finally, after the "inherited the position" I got a king assigned and subsequently a mayor.  So there's some real strangeness with noble assignments going on that doesn't make a lot of sense. (especially given there's a living dwarven civ out there)

palu

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #414 on: July 11, 2014, 10:59:58 pm »

I've got a GCS climbing on the wall in the caverns. It is terrifying.
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

ThiefofTime

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #415 on: July 11, 2014, 11:18:20 pm »

I've got a GCS climbing on the wall in the caverns. It is terrifying.
Yet it was also inevitable.
Logged

palu

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #416 on: July 11, 2014, 11:50:41 pm »

I've got a GCS climbing on the wall in the caverns. It is terrifying.
Yet it was also inevitable.
I hate you. *spits*
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: First Impressions .40.02
« Reply #417 on: July 11, 2014, 11:51:41 pm »

In adventure mode, I keep running through tunnels full of large herds of cats and livestock. It's an interesting mental image.

Aristion

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #418 on: July 12, 2014, 12:39:02 am »

Didn't think zombies had the brain power to climb trees let alone shoot a bow or crossbow.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

Psieye

  • Bay Watcher
    • View Profile
Re: First Impressions .40.02
« Reply #419 on: July 12, 2014, 04:46:20 am »

Reclaimed a worldgen fort. Find it already discovered the magma sea. The magma forge floor is leaking... I'll have to build a new forge array.

Edit: I don't remember if this was in 0.34 but the stockpile toggle for "take from anywhere/links only" is a great help.
« Last Edit: July 12, 2014, 05:34:10 am by Psieye »
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.
Pages: 1 ... 26 27 [28] 29 30 ... 44