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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 333452 times)

ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3405 on: September 25, 2015, 10:23:00 pm »

now I just need to figure out what other tags I need to spawn it in the arena. I need to figure out how hard I have to hit it.
Needs to be in \{DF Folder Name Here!}\raw\objects\creature_{prettymuchanything}.txt
Code: (creature_{prettymuchanything}.txt) [Select]
creature_{prettymuchanything}

[OBJECT:CREATURE]
----And somewhere in the file----
[CREATURE:{CreatureID}]
[NAME:{Creature species singular}:{Creature species plural}:{Creature species adjective}]
To spawn in the arena(it could die on spawning due to physiological based resistances to life). Replace {} with what is requested.
You can just dump it in one the already present creature files.
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3406 on: September 25, 2015, 10:50:41 pm »

its still not working..... :-\

Code: [Select]
[OBJECT:CREATURE]

[CREATURE:CRYSTIN]
[NAME:crystin:crysins:crystin]
[DESCRIPTION:a creature of crystal, it was made by endlessblaze but is still incomplete.]

[CASTE:MALE_CRYST]
[CASTE_NAME:crystin]
[MALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[CASTE:FEMALE_CRYST]
[CASTE_NAME:crystin]
[FEMALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRAIN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND]

I don't know why.

file name starts with creature and uses underscore instead of spaces. its a text file.

the file itself has its object type at the top.

the creature has a body, tissues, name, and caste names.

why wont the arena let me place it? it wont come up when I search it.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3407 on: September 25, 2015, 10:53:45 pm »

If that is the whole file, then you are missing the header that goes above the [OBJECT:X] tag.
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3408 on: September 25, 2015, 11:03:00 pm »

fixed that....

Code: [Select]
creature_a_working_on

[OBJECT:CREATURE]

[CREATURE:CRYSTIN]
[NAME:crystin:crysins:crystin]
[DESCRIPTION:a creature of crystal, it was made by endlessblaze but is still incomplete.]

[CASTE:MALE_CRYST]
[CASTE_NAME:crystin]
[MALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[CASTE:FEMALE_CRYST]
[CASTE_NAME:crystin]
[FEMALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRAIN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND]

but still nothing. :(
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ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3409 on: September 25, 2015, 11:35:09 pm »

I didn't include Caste_name because IIRC(I didn't recall correctly) it defaults to Name but you added Caste_name broken. CASTE_NAME:crystin:crysins:crystin] will fix it.
Also seems there isn't a DIAMOND material ID but several DIAMOND_{thing} materials. Look in inorganic_stone_gem and pick a diamond (and its ID) for your tissue's material.
« Last Edit: September 25, 2015, 11:36:53 pm by ArKFallen »
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CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3410 on: September 25, 2015, 11:41:19 pm »

--

here is something i threw together, mostly a hack up of the bronze colossi and a cow...
it lays eggs, is trainable, breeds, etc.

Code: [Select]
creature_file_name_here_etc_etc

[OBJECT:CREATURE]

[CREATURE:CRYSTAL_CONSTRUCT]
[DESCRIPTION:Crystal construct. Domesticated, breedable, trainable.]
[NAME:CRYSTALI:CRYSTALIS:CRYSTALI]
[CASTE_NAME:CRYSTALI:CRYSTALIS:CRYSTALI]
[CREATURE_TILE:'C'][COLOR:5:0:0]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT][NOEXERT][NO_DIZZINESS][NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[PETVALUE:500]
[LARGE_ROAMING]
[COMMON_DOMESTIC]
[TRAINABLE]
[BENIGN][PET]
[NOT_LIVING]
[CANOPENDOORS]
[BIOME:ANY_LAND]
[EQUIPS]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:TAIL:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:RUBY]
[TISSUE_NAME:RUBY:RUBY]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:RUBY]
[ITEMCORPSE_QUALITY:5]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:RUBY:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:150]
[CLUTCH_SIZE:3:6]
[CASTE:MALE]
[MALE]
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3411 on: September 26, 2015, 12:45:24 am »

 :D its working great now. I should probably get child tags, gaits, and tags relating to taming tomorrow. if anyone wants to check out there durability for themselves feel free. good night.

Code: [Select]
creature_a_working_on

[OBJECT:CREATURE]

[CREATURE:CRYSTIN]
[NAME:crystin:crysins:crystin]
[DESCRIPTION:a creature of crystal, it was made by endlessblaze but is still incomplete.]

[CASTE:MALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[MALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[CASTE:FEMALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[FEMALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRAIN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND_CLEAR]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND_CLEAR]


[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[NO_DRINK][NO_EAT][NO_EXERT][NO_SLEEP][NO_BREATHE]
[UNDERGROUND_DEPTH:1:3]
[ALL_ACTIVE]
[SWIMS_INNATE]
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Bearskie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3412 on: September 26, 2015, 02:24:25 am »

So, as a little challenge I added the tags [OPPOSED_TO_LIFE] to every creature in the raws. Cue constant animal hostility. Other tags I included as well are curiousbeast, prone to rage, and natural combat skills.

Unfortunately, whenever I start up fortress mode, most creatures don't end up spawning - dwarves kill the first batch of wildlife, and nothing new enters the map at all. Any thoughts on this?


Edit - Maybe it's impossible for [OPPOSED_TO_LIFE] creatures to spawn as wildlife in fortress mode. Hypothetically, how would I go around having a syndrome or what-not that immediately transforms regular wildlife into crazed versions as soon as they walk into the map?
« Last Edit: September 26, 2015, 09:46:34 am by Bearskie »
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3413 on: September 26, 2015, 12:49:43 pm »

crystins are now naturally skilled in unarmed combat.

Code: [Select]
creature_a_working_on

[OBJECT:CREATURE]

[CREATURE:CRYSTIN]
[NAME:crystin:crysins:crystin]
[DESCRIPTION:a creature of crystal, it was made by endlessblaze but

is still incomplete.]

[CASTE:MALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[MALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[CASTE:FEMALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[FEMALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRAIN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND_CLEAR]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND_CLEAR]


[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[NO_DRINK][NO_EAT][NOEXERT][NO_SLEEP][NOBREATHE][NO_FEVERS]

[NO_DIZZYNESS][NOPAIN][NOSTUCKINS][NONAUSEA]
[UNDERGROUND_DEPTH:1:3]
[ALL_ACTIVE]
[SWIMS_INNATE]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[LIGHT_GEN]
[TRAINABLE]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:STANCE_STRIKE:5]
[NATURAL_SKILL:WRESTLING:5]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:CLIMBING:4]
[NATURAL_SKILL:MELEE_COMBAT:4]

they also generate there own light.
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CulixCupric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3414 on: September 26, 2015, 03:09:41 pm »

So, as a little challenge I added the tags [OPPOSED_TO_LIFE] to every creature in the raws. Cue constant animal hostility. Other tags I included as well are curiousbeast, prone to rage, and natural combat skills.

Unfortunately, whenever I start up fortress mode, most creatures don't end up spawning - dwarves kill the first batch of wildlife, and nothing new enters the map at all. Any thoughts on this?


Edit - Maybe it's impossible for [OPPOSED_TO_LIFE] creatures to spawn as wildlife in fortress mode. Hypothetically, how would I go around having a syndrome or what-not that immediately transforms regular wildlife into crazed versions as soon as they walk into the map?
they likely all killed each other, and went extinct, as they aren't [NOT_LIVING], as how necromancers with out [NOT_LIVING] were quickly killed by their own undead.
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3415 on: September 26, 2015, 06:01:14 pm »

things are progressing steadily. but there is a little issue/totally unexpected flaw.

they can do major damage through armor. but lose limbs like crazy to iron swords. I want them to be beatable. but not that beatable. you should have to slash it more than once.

Code: [Select]
creature_a_working_on

[OBJECT:CREATURE]

[CREATURE:CRYSTIN]
[NAME:crystin:crysins:crystin]
[DESCRIPTION:a creature of crystal, it was made by endlessblaze but is still incomplete.]
[PREFSTRING:crystal bodies]

[CASTE:MALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[MALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[CASTE:FEMALE_CRYST]
[CASTE_NAME:crystin:crysins:crystin]
[FEMALE]
[POP_RATIO:1]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[SELECT_CASTE:ALL]

[BODY:HUMANOID:BRAIN:2EYES:3FINGERS:TAIL]
[TISSUE:RUBY]
[TISSUE_NAME:ruby:ruby]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[STRUCTURAL]
[MUSCULAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:RUBY]

[TISSUE:DIAMOND_CLEAR]
[TISSUE_NAME:diamond:diamond]
[TISSUE_MATERIAL:INORGANIC:DIAMOND]
[FUNCTIONAL]
[STRUCTURAL]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:EYES:DIAMOND_CLEAR]


[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[NO_DRINK][NO_EAT][NOEXERT][NO_SLEEP][NOBREATHE][NO_FEVERS][NO_DIZZYNESS][NOPAIN][NOSTUCKINS][NONAUSEA]
[UNDERGROUND_DEPTH:1:3]
[ALL_ACTIVE]
[SWIMS_INNATE]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[LIGHT_GEN]
[TRAINABLE]
[CHILD:3]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:STANCE_STRIKE:5]
[NATURAL_SKILL:WRESTLING:5]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:CLIMBING:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[PET]
[BIOME:SUBTERRANEAN_CHASM]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph

[BODY_SIZE:1:0:30000]
[BODY_SIZE:3:0:70000]
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3416 on: September 26, 2015, 06:06:55 pm »

Toughen the diamond material so it is a bit better than stone, or add another tissue to the body.

A single tissue creature will likely be a bit more fragile than a multiple tissue creature of the same size.
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endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3417 on: September 26, 2015, 07:11:11 pm »

I amped up the shear yield and shear fracture values. it does not seem to have helped but now im thinking they don't need it anyways. thanks to the properties of ruby, there punches and kicks bypass iron armor with ease. I might even need to make these things exotic pets so you have t put some work into getting them.

maybe move them.... down to the second cavern.

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Bearskie

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3418 on: September 26, 2015, 09:46:12 pm »

they likely all killed each other, and went extinct, as they aren't [NOT_LIVING], as how necromancers with out [NOT_LIVING] were quickly killed by their own undead.

But walking around in adventure mode, the population seems to be seem to be doing alright. Accosted non-stop by flocks of enraged ravens, and my entire party got murdered by a bunch of wild boars. Legends mode exports also indicate that there are still sizable animal populations within this world (though I am unsure about the embark-specific local populations).

endlessblaze

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3419 on: September 26, 2015, 10:57:22 pm »

for some reasons my crysins don't seem to be seeing properly....

and by that I mean I can smash both of there eyes and they just keep on seeing.
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